16.11.2012, 11:53
This question is common and recurrent in some threads, but i still couldn't find a topic that had the solution.
The problem is that I can't put a part of one GameMode into my GameMode and include Filterscritps in my Gamemode.
I don't want add as filterscript, in filterscript folder, i want include functions in my original gamemode
When I add objects from another gamemode, some texts and commands fail and stop work. These are some of the apparent problems.
What I want to add are gates that move, some by command, and some for hotkey.
I put all the parts of the functions in the right places, and when i compile, no errors or warnings appear.
What else should I add to the GM? Perhaps the functions #new in top of GM?
I just put the 'parts' i want into related parts on my GM.
Thanks everybody for help, and I'm sorry if there is already topic for this.
If possible, I would ask links with tutorials to make this junction.
Thanks Again
The problem is that I can't put a part of one GameMode into my GameMode and include Filterscritps in my Gamemode.
I don't want add as filterscript, in filterscript folder, i want include functions in my original gamemode
When I add objects from another gamemode, some texts and commands fail and stop work. These are some of the apparent problems.
What I want to add are gates that move, some by command, and some for hotkey.
I put all the parts of the functions in the right places, and when i compile, no errors or warnings appear.
What else should I add to the GM? Perhaps the functions #new in top of GM?
I just put the 'parts' i want into related parts on my GM.
Thanks everybody for help, and I'm sorry if there is already topic for this.
If possible, I would ask links with tutorials to make this junction.
Thanks Again