19.10.2012, 18:14
(
Last edited by MadeMan; 20/10/2012 at 10:09 AM.
Reason: Changed the question
)
If you want to save some data that is related to something (for example a vehicle) there are 2 ways to do it:
1)
Usage:
2)
Usage:
Question: Which one do you use and WHY?
(Question: Which one is better and WHY?)
1)
Code:
new VehicleCreated[MAX_VEHICLES]; new VehicleID[MAX_VEHICLES]; new VehicleModel[MAX_VEHICLES]; new Float:VehiclePos[MAX_VEHICLES][4]; new VehicleColor[MAX_VEHICLES][2]; new VehicleInterior[MAX_VEHICLES]; new VehicleWorld[MAX_VEHICLES]; new VehicleOwner[MAX_VEHICLES][MAX_PLAYER_NAME]; new VehicleNumberPlate[MAX_VEHICLES][16]; new VehicleValue[MAX_VEHICLES]; new VehicleLock[MAX_VEHICLES]; new VehicleMods[MAX_VEHICLES][14]; new VehiclePaintjob[MAX_VEHICLES] = {255, ...};
Code:
VehicleModel[vehicleid] = 450;
Code:
enum eVehicle { vCreated, vID, vModel, Float:vPos[4], vColor[2], vInterior, vWorld, vOwner[MAX_PLAYER_NAME], vNumberPlate[16], vValue, vLock, vMods[14], vPaintjob } new Vehicle[MAX_VEHICLES][eVehicle];
Code:
Vehicle[vehicleid][vModel] = 450;
Question: Which one do you use and WHY?
(Question: Which one is better and WHY?)