02.11.2012, 23:42 
	(
 Последний раз редактировалось smiiir; 27.01.2013 в 22:10.
)
	
	
		Resolvido
	
	
	
	
if (strcmp(cmd, "/comprarnivel", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
if(PlayerInfo[playerid][pLevel] >= 0)
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;
new expquantidade = nxtlevel*levelexp;
if(GetPlayerMoney(playerid) < costlevel)
{
format(gstring, 128, " Vocк nгo tem: (R$%d) !",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, gstring);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expquantidade)
{
format(gstring, 128, " Vocк precisa de %d de respeito, Vocк tem: [%d] !",expquantidade,PlayerInfo[playerid][pExp]);
SendClientMessage(playerid, COLOR_GRAD1, gstring);
return 1;
}
else
{
format(gstring, sizeof(gstring), "Comprou Nivel Agora seu Nivel e %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
GivePlayerMoney(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
ScoreLevel(playerid);
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, gstring, 5000, 1);
format(gstring, 128, " Vocк comprou o nivel %d por (R$%d) Digite /melhorar", nxtlevel, costlevel);
SendClientMessage(playerid, COLOR_GRAD1, gstring);
format(gstring, 128, " Vocк tem %d pontos de melhora",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_GRAD2, gstring);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб logado !");
}
}
return 1;
}
if (strcmp(cmd, "/comprarnivel", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if (gPlayerLogged[playerid] != 0)
            {
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                if(PlayerInfo[playerid][pLevel] >= 0)
                {
                    new nxtlevel = PlayerInfo[playerid][pLevel]+3;
                    new costlevel = nxtlevel*levelcost;
                    new expquantidade = nxtlevel*levelexp;
                    if(GetPlayerMoney(playerid) < costlevel)
                    {
                        format(gstring, 128, "   Vocк nгo tem: (R$%d) !",costlevel);
                        SendClientMessage(playerid, COLOR_GRAD1, gstring);
                        return 1;
                    }
                    else if (PlayerInfo[playerid][pExp] < expquantidade)
                    {
                        format(gstring, 128, "   Vocк precisa de %d de respeito, Vocк tem: [%d] !",expquantidade,PlayerInfo[playerid][pExp]);
                        SendClientMessage(playerid, COLOR_GRAD1, gstring);
                        return 1;
                    }
                    else
                    {
                        format(gstring, sizeof(gstring), "Comprou Nivel Agora seu Nivel e %d", nxtlevel);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        PlayerPlayMusic(playerid);
                        GivePlayerMoney(playerid, (-costlevel));
                        PlayerInfo[playerid][pLevel]+= nxtlevel;
                        ScoreLevel(playerid);
                        PlayerInfo[playerid][pExp] = 0;
                        PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
                        GameTextForPlayer(playerid, gstring, 5000, 1);
                        format(gstring, 128, "   Vocк comprou o nivel %d por (R$%d) Digite /melhorar", nxtlevel, costlevel);
                        SendClientMessage(playerid, COLOR_GRAD1, gstring);
                        format(gstring, 128, "   Vocк tem %d pontos de melhora",PlayerInfo[playerid][gPupgrade]);
                        SendClientMessage(playerid, COLOR_GRAD2, gstring);
                    }
                }
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   Vocк nгo estб logado !");
            }
        }
        return 1;
    } 
if(PlayerInfo[playerid][pSocio] > 0)
{
SetPlayerScore(playerid, GetPlayerScore(playerid)+3);
PlayerInfo[playerid][pLevel] += 3;
}