15.10.2012, 15:30
When I type the command I get a problem. The problem is Unknow Command
PHP код:
if(strcmp(cmd, "/usadroga", true) == 0)
{
if(IsPlayerConnected(playerid)) {
if(UsingDrugs[playerid] == 1) {
SendClientMessage(playerid, COLOR_GRAD3, " Sei giа fatto !");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_GRAD3, "UTILIZZO: /usadroga [nome]");
SendClientMessage(playerid, COLOR_GRAD3, "Droghe disponibili: erba, crack, cocaina, acido, eeroina");
return 1;
}
if(strcmp(x_nr,"erba",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 1) {
PlayerInfo[playerid][pDrugs] -= 2;
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mascherato_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s prende una canna d'erba giа rollata e inizia a fumarla.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Non hai della droga con te !");
}
}
else if(strcmp(x_nr,"crack",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 2) {
PlayerInfo[playerid][pDrugs] -= 3;
new Float:PlayersArmour;
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealthEx(playerid, PlayersArmour + 15.0);
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mascherato_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s prende una piccola pipa e ne brucia la punta fumando crack.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Non hai della droga con te !");
}
}
else if(strcmp(x_nr,"acido",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 3) {
PlayerInfo[playerid][pDrugs] -= 4;
new Float:PlayersArmour;
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealthEx(playerid, PlayersArmour + 20.0);
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mascherato_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s Tira fuori una boccietta di acido e ne mette un po' sulla lingua..", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Non hai della droga con te !");
}
}
else if(strcmp(x_nr,"cocaina",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 4) {
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayersArmour > 85.0) {
SendClientMessage(playerid,COLOR_GRAD3,"La tua armatura и al massimo !");
return 1;
}
PlayerInfo[playerid][pDrugs] -= 5;
SetPlayerArmourEx(playerid, PlayersArmour + 20.0);
if(PlayersArmour > 85.0) {
SetPlayerArmourEx(playerid, 85.0);
}
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mascherato_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s prende una bustina di cocaina, ne fa una striscia e la sniffa.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
ApplyAnimationEx(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Non hai della droga con te !");
}
}
else if(strcmp(x_nr,"eroina",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 2) {
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayersArmour > 85.0) {
SendClientMessage(playerid,COLOR_GRAD3,"La tua armatura и al massimo !");
return 1;
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmourEx(playerid, PlayersArmour + 15.0);
if(PlayersArmour > 85.0) {
SetPlayerArmourEx(playerid, 85.0);
}
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mascherato_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s prende una siringa dalla tasca e si inietta eroina nelle vene.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Non hai della droga con te !");
}
}
else {
SendClientMessage(playerid, COLOR_GRAD3, "UTILIZZO: /usadroga [nome]");
SendClientMessage(playerid, COLOR_GRAD3, "Droghe disponibili: erba, crack, cocaina, acido, eeroina");
}
}
return 1;
}