16.09.2012, 19:38
Right here is the problem I'll post the script codes below.
When I wanna cuff someone I have to taze them and When they do /handsup i cannot /cuff because it says they are not Restrained. Now when they are cuffed and I attempt to uncuff it says they are not cuffed.. Here are the Cuff, Uncuff, and Handsup commands.
Cuff
Now the Uncuff.
And Last is the /handsup command.
When I wanna cuff someone I have to taze them and When they do /handsup i cannot /cuff because it says they are not Restrained. Now when they are cuffed and I attempt to uncuff it says they are not cuffed.. Here are the Cuff, Uncuff, and Handsup commands.
Cuff
Код:
if(strcmp(cmd, "/cuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsACop(playerid) || IsAAgent(playerid) || IsANG(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]"); return 1; } if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Cannot use this while in a Car !"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(IsACop(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Other Cops !"); return 1; } if(IsANG(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Other DoC Officer !"); return 1; } if(PlayerTied[giveplayerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " That player is Tied up !"); return 1; } if(PlayerCuffed[giveplayerid] > 1) { SendClientMessage(playerid, COLOR_GREY, " That player is already Cuffed !"); return 1; } if(IsPlayerInAnyVehicle(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " Suspect is in a car, get him out first !"); return 1; } if(PlayerCuffed[giveplayerid] == 1) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff yourself !"); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Cuffed by Officer %s.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); PlayerCuffed[giveplayerid] = 2; if(PlayerInfo[giveplayerid][pMask] == 1) { format(string, sizeof(string), "* You Cuffed A Stranger."); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s Hand Cuffs A Stranger, so he wont go anywhere.", PlayerName(playerid)); PlayerCuffed[giveplayerid] = 2; ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { format(string, sizeof(string), "* You Cuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer); PlayerCuffed[giveplayerid] = 2; ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED); SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.027999, 0.051999, -0.030000, -18.699926, 0.000000, 104.199928, 1.489999, 3.036000, 1.957999); PlayerCuffed[giveplayerid] = 2; PlayerCuffedTime[giveplayerid] = 300; } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player needs to be restrained first !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a member of the LSPD / SASP / FBI !"); } } return 1; }
Код:
if(strcmp(cmd, "/uncuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsACop(playerid) || IsAAgent(playerid) || IsANG(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " You can't Uncuff yourself !"); return 1; } if(PlayerCuffed[giveplayerid]) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You were Uncuffed by %s.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); if(PlayerInfo[giveplayerid][pMask] == 1) { format(string, sizeof(string), "* You uncuffed A Stranger."); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has uncuffed A Stranger.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { format(string, sizeof(string), "* You uncuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has uncuffed %s.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); SetPlayerCuffed(giveplayerid, 0); PlayerCuffed[giveplayerid] = 0; SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE); RemovePlayerAttachedObject(19418,giveplayerid); ClearAnimations(giveplayerid); } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't Cuffed !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a member of the LSPD / SASP / FBI !"); } } return 1; }
Код:
if(strcmp(cmd,"/handsup", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerTied[playerid] != 0 || PlayerCuffed[playerid] != 0 || PlayerFrozen[playerid] != 0 || IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't do that at this time !"); return 1; } else { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); } } return 1; }