Help over /d
#1

Hi everybody!

I have a RP mode and it's my own mode i made it! I was fixing something on my command /d or /departments and then sudenly in game if i'm a PD or FBI or SWAT if i type /d it says "USE:/d [text]" and when i use ti "/d How are you?" the chat stays clean nothing apperas no text no chat nothing so the problem is that it is not showing the text for PD,FBI,SWAT and MD!

I'm still useing strcmp

Thank you here is te command!

Код:
if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
   			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]");
				return 1;
			}
			if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			{
			    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (PD)Nacelnik %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (PD)Kapiten %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (PD)Porucnik %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (PD)Narednik %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (PD)Policajac %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (PD)Cadet %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "{3E3E9F}** (PD)Policajac %s:{AAAAD4} %s, prijem. **", sendername, result);
				}
				SendTeamMessage(1, 0x42A0A0FF, string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			{
			    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (FBI)Director %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (FBI)Asistent %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (FBI)Specijalni agent %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (FBI)Agent %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (FBI)Cadet %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (FBI)Pomagac %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "{3E3E9F}** (FBI)Pocetnik %s:{AAAAD4} %s, prijem. **", sendername, result);
				}

				SendTeamMessage(1, 0x42A0A0FF, string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
			{
			    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (SIPA)General %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Porucnik %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Kapiten %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Major %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Narednik %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Cadet %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "{3E3E9F}** (SIPA)Pocetnik %s: {AAAAD4}%s, prijem. **", sendername, result);
				}

				SendTeamMessage(1, 0x42A0A0FF, string);
				printf("%s", string);
				return 1;
			}
			else if(gTeam[playerid] == 1 || PlayerInfo[playerid][pMember]==4 || PlayerInfo[playerid][pLeader]==4)
			{
				  if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (MD)Director %s: {AAAAD4}%s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (MD)Doktor %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (MD)Hirurg %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (MD)Med. Sestra %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (MD)Asistent %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (MD)Stazista %s:{AAAAD4} %s, prijem. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "{3E3E9F}** (MD)Stazista %s:{AAAAD4} %s, prijem. **", sendername, result);
				}

				SendTeamMessage(1, 0x42A0A0FF, string);
				printf("%s", string);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Nisi clan PD,FBI,SIPA!");
				return 1;
			}
		}
		return 1;
	}
Reply
#2

Are you apart of the proper team? if not, set your team.
Reply
#3

Yes al gteam are set to 2 :S i mean for PD,FBI,SWAT and MD
Reply
#4

Show us your SendTeamMessage stock.
Reply
#5

I dont have any stock for SendTeamMessage!

and just to tell you in game it is not showing but here it is :/

Reply
#6

bump
Reply
#7

bump 2x :S anyone!
Reply
#8

Код:
CMD:d(playerid, params[])
{
	new string[128];
   	if(!IsACop(playerid) && !IsAGov(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD Oficer/Government Official.");
	if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: (/d)epartments radio [text]");
	if(AntiAdv(playerid, params)) return 1;
	format(string, sizeof(string), "**%s", params);
	foreach(Player, i)
	{
	    if(IsACop(i) || IsAGov(i))
	    {
			SendClientMessage(i, COLOR_DEPTRADIO, string);
	    }
	}
	return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)