16.09.2012, 17:05
Hi everybody!
I have a RP mode and it's my own mode i made it! I was fixing something on my command /d or /departments and then sudenly in game if i'm a PD or FBI or SWAT if i type /d it says "USE:/d [text]" and when i use ti "/d How are you?" the chat stays clean nothing apperas no text no chat nothing so the problem is that it is not showing the text for PD,FBI,SWAT and MD!
I'm still useing strcmp
Thank you here is te command!
I have a RP mode and it's my own mode i made it! I was fixing something on my command /d or /departments and then sudenly in game if i'm a PD or FBI or SWAT if i type /d it says "USE:/d [text]" and when i use ti "/d How are you?" the chat stays clean nothing apperas no text no chat nothing so the problem is that it is not showing the text for PD,FBI,SWAT and MD!
I'm still useing strcmp
Thank you here is te command!
Код:
if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (PD)Nacelnik %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (PD)Kapiten %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (PD)Porucnik %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (PD)Narednik %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (PD)Policajac %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (PD)Cadet %s:{AAAAD4} %s, prijem. **", sendername, result); } else { format(string, sizeof(string), "{3E3E9F}** (PD)Policajac %s:{AAAAD4} %s, prijem. **", sendername, result); } SendTeamMessage(1, 0x42A0A0FF, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (FBI)Director %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (FBI)Asistent %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (FBI)Specijalni agent %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (FBI)Agent %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (FBI)Cadet %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (FBI)Pomagac %s:{AAAAD4} %s, prijem. **", sendername, result); } else { format(string, sizeof(string), "{3E3E9F}** (FBI)Pocetnik %s:{AAAAD4} %s, prijem. **", sendername, result); } SendTeamMessage(1, 0x42A0A0FF, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (SIPA)General %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Porucnik %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Kapiten %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Major %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Narednik %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (SIPA)Cadet %s: {AAAAD4}%s, prijem. **", sendername, result); } else { format(string, sizeof(string), "{3E3E9F}** (SIPA)Pocetnik %s: {AAAAD4}%s, prijem. **", sendername, result); } SendTeamMessage(1, 0x42A0A0FF, string); printf("%s", string); return 1; } else if(gTeam[playerid] == 1 || PlayerInfo[playerid][pMember]==4 || PlayerInfo[playerid][pLeader]==4) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "{3E3E9F}** (MD)Director %s: {AAAAD4}%s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "{3E3E9F}** (MD)Doktor %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "{3E3E9F}** (MD)Hirurg %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "{3E3E9F}** (MD)Med. Sestra %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "{3E3E9F}** (MD)Asistent %s:{AAAAD4} %s, prijem. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "{3E3E9F}** (MD)Stazista %s:{AAAAD4} %s, prijem. **", sendername, result); } else { format(string, sizeof(string), "{3E3E9F}** (MD)Stazista %s:{AAAAD4} %s, prijem. **", sendername, result); } SendTeamMessage(1, 0x42A0A0FF, string); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Nisi clan PD,FBI,SIPA!"); return 1; } } return 1; }