02.09.2012, 06:15
I have no idea how to fix it, Anyone please help..
pawn Код:
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(155) : error 017: undefined symbol "PlayerData"
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(155) : error 009: invalid array size (negative, zero or out of bounds)
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1235) : warning 215: expression has no effect
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1236) : warning 215: expression has no effect
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1247) : error 029: invalid expression, assumed zero
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1247) : warning 215: expression has no effect
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1247) : error 001: expected token: ";", but found ")"
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1247) : error 029: invalid expression, assumed zero
C:\Users\Acer\Desktop\All files\base rp gm\gamemodes\RP.pwn(1247) : fatal error 107: too many error messages on one line
pawn Код:
CMD:makeleader(playerid, params[])
{
new targetid, factionid, string[128], targetname[24], playername[24];
if(sscanf(params, "ui", targetid, factionid)) return SendClientMessage(playerid, -1, "Usage: /makeleader [playerid][factionid]"); //Checks if they typed in anything for the playerid and factionid parameters, and if they don't, return a client message.
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You are not an admin"); //Checks if they are an admin. Remember, change this to your admin variable, or use !IsPlayerAdmin to check if they aren't rcon admin.
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player is not connected
if(0 < factionid < 3) //Checks if the factionid is between 0 and 3, and if so, continue. You can also type this like so: if(factionid >= 1 && factionid <= 2) or if(factionid == 1 || factionid == 2)
{
GetPlayerName(playerid, playername, sizeof(playername)); //Gets the players name and saves it to the variable playername
GetPlayerName(targetid, targetname, sizeof(targetname)); //Gets the targets name and saves it to the variable targetname
format(string, sizeof(string), "You made %s leader of faction id %i!", targetname, factionid); //Formats the string that you will receive
SendClientMessage(playerid, -1, string); //Sends a message to the person who changes the other persons faction in a random color
format(string, sizeof(string), "You were made leader of faction id %i by %s", factionid, playername);//Formats the string that the player will receive
SendClientMessage(playerid, -1, string); //Sends a message to the person who is made the faction leader
pData[playerid][Faction] == factionid;
pData[playerid][Rank] == 6; //Leader, use a switch case or if/else if statement if you want to make it so certain factions have seperate highest ranks
}
else return SendClientMessage(playerid, -1, "Invalid factionid. Factionid's: 1-2"); //Sends a message if the faction is NOT between 0 and 3
return 1;// Returns 1 to end the command, as we NEED to return a value.
}
pawn Код:
CMD:removefromfaction(playerid, params[]) //Format to create a command
{ //Open bracket
new targetid, targetname[24], playername[24], string[128]; //Create the variables
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usage: /removefromfaction [playerid/partofname]"); //Sends message if they do not type something in for the targetid/name
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player isn't connected
if(!IsPlayerAdmin(playerid)) && pData[playerid][Rank] != 6) return SendClientMessage(playerid, -1, "You are not a high enough admin or you aren't the leader!"); //Sends a message if they aren't the leader of the faction and if they aren't admin
GetPlayerName(targetid, targetname, sizeof(targetname)); //Stores the targetid's name in the targetname variable
GetPlayerName(playerid, playername, sizeof(playername)); //Stores the playerid's name in the playername variable
format(string, sizeof(string), "You removed %s from his (now) previous faction!", targetname);//Formats the message that will be sent to you (the player)
SendClientMessage(playerid, -1, string);//Sends the message that is formatted above to the playerid in a random color
format(string, sizeof(string), "You were removed from your faction by %s!", playername);//Formats the message that will be sent to the targetid
SendClientMessage(targetid, -1, string);//Sends the message that is formatted above to the targetid in a random color
pData[targetid][Faction] == 0; //Sets their faction variable to 0 (civilian)
pData[targetid][Rank] == 0; //Sets their rank variable to 0 (no rank)
return 1; //Returns a value
} //Closed bracket
pawn Код:
new pData[MAX_PLAYERS][PlayerData];