[FilterScript] Nos/Fix/Flip
#1

uhh .. press 2 to Nos/fix/flip
no need more description
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#2

ah simple not that big fs but good for newbie pupils and thanks i was lazy to do it
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#3

Awsome car sound mod ...
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#4

Nice Mard !
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#5

nice man
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#6

Quote:

Give me +rep please !

you have to deservet not to wont
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#7

Nice Might be usefull somethime
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#8

Please remove my sound mod from your post Emard, i didn't give you permission to release it..


Stolen from: http://www.driftgodz.com/t35-turbo-sound-for-elegy
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#9

Not that usefull but it's alright - 8/10. Detected 1 point because you didn't state if it would be better in a RP server or a DM server. Second point is because you didn't give enough details in your post about the filterscript and it's kind of useless.
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#10

thats because its not his dude lol..

Emard copied an pasted it from the scripting section on my website..

http://www.driftgodz.com/t1663-anyon...ving-me-a-hand

TenseSnail wrote:
Thanks!

It fixed the damage updating, but the nos still has to held in. but if you check the Vehicle Info through samp the vehicle auto updates to 1000.0 health without being pressed. When I get a chance i'll post a video of what I am talking about to make it easier to explain.
I think my code is just shitty, lolz I am starting to know how you feel Killa, it's pretty frustrating. and thanks!



Oh My bad i didn't understand lol!

Code:

#include <a_samp>

#define FILTERSCRIPT


#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
return 1;

}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SUBMISSION))
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
RepairVehicle(GetPlayerVehicleID(playerid));
SetVehicleHealth(GetPlayerVehicleID(playerid),1000 );
AddVehicleComponent(GetPlayerVehicleID(playerid),1 010);
}
if(IsPlayerNotInVehicle(playerid))
{
}
}
return 1;
}
#endif


Try that :Razz:



Emard, How Rude!
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#11

Quote:
Originally Posted by Killa[DGZ]
Посмотреть сообщение
thats because its not his dude lol..

Emard copied an pasted it from the scripting section on my website..

http://www.driftgodz.com/t1663-anyon...ving-me-a-hand

TenseSnail wrote:
Thanks!

It fixed the damage updating, but the nos still has to held in. but if you check the Vehicle Info through samp the vehicle auto updates to 1000.0 health without being pressed. When I get a chance i'll post a video of what I am talking about to make it easier to explain.
I think my code is just shitty, lolz I am starting to know how you feel Killa, it's pretty frustrating. and thanks!



Oh My bad i didn't understand lol!

Code:

#include <a_samp>

#define FILTERSCRIPT


#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
return 1;

}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SUBMISSION))
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
RepairVehicle(GetPlayerVehicleID(playerid));
SetVehicleHealth(GetPlayerVehicleID(playerid),1000 );
AddVehicleComponent(GetPlayerVehicleID(playerid),1 010);
}
if(IsPlayerNotInVehicle(playerid))
{
}
}
return 1;
}
#endif


Try that :Razz:



Emard, How Rude!
Agree! Don't steal peoples sound mod and then say its yours man, thats just low. Killa and I might not get a long but even I reckon what you did is sad. Make sure you use your own stuff next time.
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#12

Not bad
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#13

ohh .. im realy realy sorry sir .. i steal it from you .. Okokokokokokokokokokokokokokokokokokokookokokokoko kokokokokokokokokokokokokokokokokokokokokokokokoko kkokokokokokokokokokokokokokokokokookokokokokokoko kokokokokokokokokokokokoko
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#14

Just dont people's stuff, it ain't cool. And killa goes through enough shit so leave him the fuck alone, yea I might no get on the right side with him but do you see me posting any of his stuff?
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