25.08.2012, 08:24
Problem is, it loads money good when I login, BUT after I die, the money increases instead of decreasing..
Some codes
No compiling error.
Some codes
pawn Код:
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[63 + MAX_PLAYER_NAME];
SendClientMessage(playerid,COLOR_GREEN,"Welcome to San Andreas City Cops and Robbers");
SendClientMessage(playerid,COLOR_GREEN,"Make sure you read and Abide by our /rules, and obey our admins.");
TogglePlayerClock(playerid, 0);
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"{F81414}San Andreas City Cops and Robbers","{FFFFFF}Welcome back, Please type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"{F81414}San Andreas City Cops and Robbers","{FFFFFF}Welcome, Please type your password below to register a new account.","Register","Quit");
}
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has Joined the server.", pname);
SendClientMessageToAll(COLOR_CYAN, string);
return 1;
}
//===================================================================
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Player's Data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"AdminLevel",PlayerInfo[playerid][pAdminLevel]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
INI_Close(File);
ResetVariables(playerid);
new pname[MAX_PLAYER_NAME], string[63 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has Left the server.", pname, aDisconnectNames[reason]);
SendClientMessageToAll(COLOR_CYAN, string);
return 1;
}
//====================================================================
public OnPlayerSpawn(playerid)
{
new BigString[1900];
strcat(BigString, "\n{FFFFFF}1. Respect and obey all Admins.", 1900 );
strcat(BigString, "\n{FFFFFF}2. Do not Deathmatch or Teamkill.", 1900 );
strcat(BigString, "\n{FFFFFF}3. Do not Spam.", 1900 );
strcat(BigString, "\n{FFFFFF}4. Do not use cheats or hacks.", 1900 );
strcat(BigString, "\n{FFFFFF}5. Respect all other players.", 1900 );
strcat(BigString, "\n{FFFFFF}6. Cops and Robbers should never team up.", 1900 );
strcat(BigString, "\n{FFFFFF}7. Never quit to avoid anything.", 1900 );
strcat(BigString, "\n{FFFFFF}8. Medics should never harm other players.", 1900 );
strcat(BigString, "\n{FFFFFF}9. Never abuse a bug.", 1900 );
strcat(BigString, "\n{FFFFFF}10. No mods are allowed.", 1900 );
ShowPlayerDialog(playerid,1, DIALOG_STYLE_MSGBOX, "{ff0000}Main Server Rules:", BigString, "Accept","Ignore");
TextDrawShowForPlayer(playerid,Clock);
TextDrawShowForPlayer(playerid,Date);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); //I guess check that
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); //I guess check that too
if(gTeam[playerid] == TEAM_CIVIL)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid,22,500);
}
if(gTeam[playerid] == TEAM_COP)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2281.53,2425.36,3.48);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerToTeamColour(playerid);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid,3,500);
GivePlayerWeapon(playerid,22,500);
}
if(gTeam[playerid] == TEAM_ARMY)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,278.17,1989.68,17.64);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid,30,500);
GivePlayerWeapon(playerid,29,500);
}
if(gTeam[playerid] == TEAM_CIA)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2228.01,2457.64,-7.45);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid,24,500);
GivePlayerWeapon(playerid,29,500);
}
if(gTeam[playerid] == TEAM_MEDIC)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1607.42,1823.57,10.82);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerToTeamColour(playerid);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid,22,500);
}
if(gTeam[playerid] == TEAM_FIRE)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1754.43,2072.12,10.82);
SetPlayerFacingAngle(playerid,180.0);
SetPlayerToTeamColour(playerid);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid,42,500);
GivePlayerWeapon(playerid,22,500);
}
return 1;
}
//=================================================================
public OnPlayerDeath(playerid, killerid)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
if(gTeam[playerid] == TEAM_CIVIL)
{
new mrand =random(2000); //THIS
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
GivePlayerMoney(playerid,-mrand); //THIS
}
if(gTeam[playerid] == TEAM_COP)
{
new mrand =random(2000); //THIS
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2281.53,2425.36,3.48);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerToTeamColour(playerid);
GivePlayerMoney(playerid,-mrand); //THIS
}
if(gTeam[playerid] == TEAM_ARMY)
{
new mrand =random(2000); //THIS
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,278.17,1989.68,17.64);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
GivePlayerWeapon(playerid,30,500);
GivePlayerWeapon(playerid,29,500);
GivePlayerMoney(playerid,-mrand); //THIS
}
if(gTeam[playerid] == TEAM_CIA)
{
new mrand =random(2000); //THIS
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2228.01,2457.64,-7.45);
SetPlayerFacingAngle(playerid,90.0);
SetPlayerToTeamColour(playerid);
GivePlayerWeapon(playerid,24,500);
GivePlayerWeapon(playerid,29,500);
GivePlayerMoney(playerid,-mrand); //THIS
}
if(gTeam[playerid] == TEAM_MEDIC)
{
new mrand =random(2000); //THIS
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1607.42,1823.57,10.82);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerToTeamColour(playerid);
GivePlayerWeapon(playerid,22,500);
GivePlayerMoney(playerid,-mrand); //THIS
}
if(gTeam[playerid] == TEAM_FIRE)
{
new mrand =random(2000); //THIS
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1754.43,2072.12,10.82);
SetPlayerFacingAngle(playerid,180.0);
SetPlayerToTeamColour(playerid);
GivePlayerWeapon(playerid,42,500);
GivePlayerWeapon(playerid,22,500);
GivePlayerMoney(playerid,-mrand); //THIS
}
return 1;
}
//=================================================