[Map] Armed Services HeadQuarters
#1

This is my first time i release my map which i made.And this time i make this map because im boring and its need 2 hours to make this map.If you say nice,i will appreciate it or if you say its ugly,i will say Im still human which can be wrong etc.So here is my work : http://imgur.com/9uN4P,MMhVn,F4tPV,q...vF,EFCmU,9oFeU

Код:
Put this on "OnPlayerConnect"

        RemoveBuildingForPlayer(playerid, 3345, 400.1172, 2543.5703, 15.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 3347, 540.6172, 2360.9844, 29.8594, 0.25);
	RemoveBuildingForPlayer(playerid, 3368, 311.1328, 2614.6172, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 3368, 338.0078, 2587.7422, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 3369, 349.8750, 2438.2500, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 3367, 284.2656, 2587.7422, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 16596, 412.8281, 2542.8672, 15.5391, 0.25);
	RemoveBuildingForPlayer(playerid, 16597, 437.3828, 2547.5156, 15.1484, 0.25);
	RemoveBuildingForPlayer(playerid, 16598, 231.2813, 2545.7969, 20.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 3296, 255.9844, 2549.3281, 20.2031, 0.25);
	RemoveBuildingForPlayer(playerid, 3295, 392.7109, 2596.4531, 17.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3296, 376.2969, 2606.3438, 20.1719, 0.25);
	RemoveBuildingForPlayer(playerid, 3295, 390.8203, 2604.0703, 20.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 3295, 389.1328, 2611.0625, 20.1719, 0.25);
	RemoveBuildingForPlayer(playerid, 3295, 382.1875, 2609.4766, 19.8203, 0.25);
	RemoveBuildingForPlayer(playerid, 16600, 435.6250, 2532.0859, 20.1797, 0.25);
	RemoveBuildingForPlayer(playerid, 16602, 307.9531, 2543.4531, 20.3984, 0.25);
	RemoveBuildingForPlayer(playerid, 16772, 404.7969, 2454.7188, 22.0547, 0.25);
	RemoveBuildingForPlayer(playerid, 3364, 77.3203, 2456.2500, 15.2813, 0.25);
	RemoveBuildingForPlayer(playerid, 3287, 255.9844, 2549.3281, 20.2031, 0.25);
	RemoveBuildingForPlayer(playerid, 16599, 231.2813, 2545.7969, 20.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 16098, 307.9531, 2543.4531, 20.3984, 0.25);
	RemoveBuildingForPlayer(playerid, 3271, 284.2656, 2587.7422, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 3269, 349.8750, 2438.2500, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 864, 352.7734, 2444.4063, 15.8828, 0.25);
	RemoveBuildingForPlayer(playerid, 864, 346.8984, 2435.5547, 16.2266, 0.25);
	RemoveBuildingForPlayer(playerid, 864, 345.2422, 2432.1328, 16.0391, 0.25);
	RemoveBuildingForPlayer(playerid, 864, 346.4141, 2445.2969, 15.9922, 0.25);
	RemoveBuildingForPlayer(playerid, 864, 357.5938, 2449.6172, 15.6406, 0.25);
	RemoveBuildingForPlayer(playerid, 864, 364.2266, 2450.7578, 15.5469, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 316.3672, 2531.6094, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 316.1641, 2534.6484, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 316.2656, 2533.0781, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 316.3516, 2545.1406, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 315.5625, 2551.6250, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 315.6641, 2550.0625, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 3270, 338.0078, 2587.7422, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 3270, 311.1328, 2614.6172, 15.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 3287, 376.2969, 2606.3438, 20.1719, 0.25);
	RemoveBuildingForPlayer(playerid, 3286, 382.1875, 2609.4766, 19.8203, 0.25);
	RemoveBuildingForPlayer(playerid, 16771, 404.7969, 2454.7188, 22.0547, 0.25);
	RemoveBuildingForPlayer(playerid, 16773, 397.4766, 2476.6328, 19.5156, 0.25);
	RemoveBuildingForPlayer(playerid, 16775, 412.1172, 2476.6328, 19.5156, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 410.8281, 2528.5703, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 409.8047, 2529.6328, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 408.7188, 2530.7656, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 407.1563, 2530.4688, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 3172, 400.1172, 2543.5703, 15.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 1224, 407.8828, 2532.0078, 16.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 16370, 385.3438, 2598.6250, 17.0156, 0.25);
	RemoveBuildingForPlayer(playerid, 3286, 390.8203, 2604.0703, 20.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 3286, 392.7109, 2596.4531, 17.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3286, 389.1328, 2611.0625, 20.1719, 0.25);
	RemoveBuildingForPlayer(playerid, 16327, 412.8281, 2542.8672, 15.5391, 0.25);
	RemoveBuildingForPlayer(playerid, 16501, 429.9844, 2546.5156, 17.3516, 0.25);
	RemoveBuildingForPlayer(playerid, 16409, 437.3828, 2547.5156, 15.1484, 0.25);
	RemoveBuildingForPlayer(playerid, 16601, 435.6250, 2532.0859, 20.1797, 0.25);
	RemoveBuildingForPlayer(playerid, 16448, 518.8047, 2381.6406, 30.9766, 0.25);
	RemoveBuildingForPlayer(playerid, 3175, 540.6172, 2360.9844, 29.8594, 0.25);
Код:
Put this on "OnGameModeInit"

        CreateDynamicObject(3268, 293.85, 2539.32, 15.70,   0.00, 0.00, 90.00);
	CreateDynamicObject(3268, 323.83, 2539.33, 15.70,   0.00, 0.00, -270.00);
	CreateDynamicObject(16375, 420.85, 2525.42, 15.50,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 403.00, 2536.47, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 403.00, 2536.47, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 393.80, 2536.75, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 369.87, 2536.99, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 360.75, 2536.90, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(8149, 281.08, 2476.02, 18.50,   0.00, 0.00, -90.00);
	CreateDynamicObject(8149, 149.08, 2476.06, 18.50,   0.00, 0.00, -90.00);
	CreateDynamicObject(8149, 325.44, 2602.07, 18.50,   0.00, 0.00, 119.00);
	CreateDynamicObject(16001, 377.25, 2604.49, 15.51,   0.00, 0.00, 100.00);
	CreateDynamicObject(16001, 390.56, 2607.74, 15.51,   0.00, 0.00, -79.00);
	CreateDynamicObject(8149, 184.91, 2563.96, 18.50,   0.00, 0.00, 90.00);
	CreateDynamicObject(8150, 43.06, 2563.95, 18.60,   0.00, 0.00, 0.00);
	CreateDynamicObject(8149, 52.72, 2476.06, 18.50,   0.00, 0.00, -90.00);
	CreateDynamicObject(10829, -14.77, 2553.89, 15.40,   0.00, 0.00, -90.00);
	CreateDynamicObject(8147, 62.90, 2549.43, 18.60,   0.00, 0.00, -90.00);
	CreateDynamicObject(8149, 200.12, 2549.43, 18.60,   0.00, 0.00, -90.00);
	CreateDynamicObject(8149, 441.44, 2505.28, 17.94,   0.00, 0.00, 0.00);
	CreateDynamicObject(16684, 430.12, 2546.34, 15.00,   0.00, 0.00, -193.00);
	CreateDynamicObject(987, 429.85, 2433.87, 15.00,   0.00, 0.00, 0.00);
	CreateDynamicObject(996, -15.41, 2548.64, 19.53,   0.00, 0.00, 0.00);
	CreateDynamicObject(996, -15.42, 2556.81, 19.53,   0.00, 0.00, 180.00);
	CreateDynamicObject(997, -20.08, 2554.37, 19.57,   0.00, 0.00, -91.00);
	CreateDynamicObject(997, -19.19, 2550.89, 19.55,   0.00, 0.00, 90.00);
	CreateDynamicObject(3361, -4.92, 2551.15, 16.96,   0.00, 0.00, 1.00);
	CreateDynamicObject(3816, 394.95, 2448.76, 24.00,   0.00, 0.00, -179.00);
	CreateDynamicObject(3578, -12.70, 2545.06, 14.80,   0.00, 0.00, -120.00);
	CreateDynamicObject(3578, -5.53, 2544.67, 14.80,   0.00, 0.00, -120.00);
	CreateDynamicObject(3578, 2.01, 2544.67, 14.80,   0.00, 0.00, -120.00);
	CreateDynamicObject(3578, 9.77, 2544.66, 14.80,   0.00, 0.00, -121.00);
	CreateDynamicObject(3578, 17.49, 2544.51, 14.80,   0.00, 0.00, -119.00);
	CreateDynamicObject(1495, 279.88, 2549.21, 15.70,   0.00, 0.00, 0.00);
	CreateDynamicObject(1495, 306.24, 2549.24, 15.70,   0.00, 0.00, 0.00);
	CreateDynamicObject(1495, 309.86, 2549.24, 15.70,   0.00, 0.00, 0.00);
	CreateDynamicObject(1495, 336.23, 2549.21, 15.70,   0.00, 0.00, 0.00);
	CreateDynamicObject(8149, 400.09, 2586.40, 17.94,   0.00, 0.00, -59.00);
	CreateDynamicObject(16375, 288.09, 2525.91, 15.78,   0.00, 0.00, 0.00);
	CreateDynamicObject(16375, 262.05, 2526.36, 15.78,   0.00, 0.00, 0.00);
	CreateDynamicObject(16375, 237.57, 2526.76, 15.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(16375, 215.12, 2527.38, 15.66,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 270.46, 2537.50, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 261.12, 2536.79, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 244.72, 2538.01, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 235.21, 2537.64, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 219.82, 2538.16, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 210.70, 2538.09, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 197.37, 2538.34, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19123, 188.13, 2538.45, 15.42,   0.00, 0.00, 0.00);
	CreateDynamicObject(19124, -80.95, 2521.95, 15.10,   0.00, 0.00, 0.00);
	CreateDynamicObject(19124, -80.90, 2512.21, 15.10,   0.00, 0.00, 0.00);
	CreateDynamicObject(19124, -80.91, 2499.47, 15.10,   0.00, 0.00, 0.00);
	CreateDynamicObject(19124, -81.00, 2490.35, 15.10,   0.00, 0.00, 0.00);
	CreateDynamicObject(19124, -80.70, 2481.74, 15.10,   0.00, 0.00, 0.00);
	CreateDynamicObject(19121, -19.44, 2556.38, 15.70,   0.00, 0.00, 0.00);
	CreateDynamicObject(19121, -19.29, 2549.13, 15.50,   0.00, 0.00, 0.00);
Note :
- If you find a weird bug,just PM me(Ill fix it ASAP)
- If you use this map for your own server,kindly to let me know
- The lights of the map just can be turn on at night
- I purposely did not put a gate near the gatehouse, because it will make you easily to edit the gate what's you want(The position is already suitable by me if you want put a gate)
- Sorry for my bad English
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