[Map] Death Race
#1

Death Race
Release Info:

This is My First Map i will be releasing more but this one is my first so good comments will be good to cheer me up


Screen Shots:














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pawn Код:
CreateObject(978,1013.90002441,-2.79999995,91.50000000,0.00000000,0.00000000,102.00000000); //object(sub_roadright) (1)
CreateObject(982,999.70001221,0.00000000,92.19999695,0.00000000,0.00000000,284.00000000); //object(fenceshit) (1)
CreateObject(982,976.00000000,-6.00000000,91.90000153,0.00000000,0.00000000,284.00000000); //object(fenceshit) (2)
CreateObject(978,960.29998779,-8.30000019,91.59999847,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (2)
CreateObject(978,951.20001221,-8.39999962,91.40000153,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (3)
CreateObject(978,942.50000000,-8.50000000,91.19999695,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (4)
CreateObject(978,933.29998779,-8.50000000,91.19999695,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (5)
CreateObject(978,925.59997559,-8.50000000,91.19999695,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (6)
CreateObject(978,917.70001221,-5.69999981,91.19999695,0.00000000,0.00000000,324.00000000); //object(sub_roadright) (7)
CreateObject(982,904.50000000,5.80000019,90.90000153,0.00000000,0.00000000,48.00000000); //object(fenceshit) (3)
CreateObject(978,700.40002441,-26.00000000,28.29999924,0.00000000,0.00000000,40.00000000); //object(sub_roadright) (9)
CreateObject(978,529.20001221,-38.29999924,30.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (10)
CreateObject(978,536.29998779,-38.59999847,30.39999962,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (11)
CreateObject(978,523.59997559,73.50000000,21.00000000,0.00000000,0.00000000,182.00000000); //object(sub_roadright) (12)
CreateObject(978,532.59997559,74.80000305,20.79999924,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (13)
CreateObject(1225,481.00000000,48.09999847,15.69999981,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1225,482.50000000,43.59999847,15.69999981,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(1225,406.20001221,-9.50000000,4.59999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
CreateObject(1225,387.60000610,-27.39999962,2.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
CreateObject(1225,392.00000000,-29.29999924,2.79999995,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
CreateObject(978,333.10000610,-106.69999695,1.29999995,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (14)
CreateObject(978,341.20001221,-107.09999847,1.20000005,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (15)
CreateObject(978,324.29998779,-106.50000000,1.39999998,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (16)
CreateObject(978,287.20001221,-82.30000305,1.29999995,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (17)
CreateObject(978,278.60000610,-82.30000305,1.29999995,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (18)
CreateObject(978,228.30000305,-59.09999847,1.29999995,0.00000000,0.00000000,176.00000000); //object(sub_roadright) (19)
CreateObject(978,236.50000000,-59.40000153,1.29999995,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (20)
CreateObject(978,223.19999695,-66.90000153,1.29999995,0.00000000,0.00000000,268.00000000); //object(sub_roadright) (21)
CreateObject(978,222.89999390,-74.80000305,1.29999995,0.00000000,0.00000000,268.00000000); //object(sub_roadright) (22)
CreateObject(978,220.80000305,-83.50000000,1.39999998,0.00000000,0.00000000,312.00000000); //object(sub_roadright) (23)
CreateObject(978,220.10000610,-79.50000000,1.39999998,0.00000000,0.00000000,224.00000000); //object(sub_roadright) (24)
CreateObject(982,243.89999390,-152.60000610,1.29999995,0.00000000,0.00000000,0.00000000); //object(fenceshit) (5)
CreateObject(982,235.39999390,-167.00000000,1.10000002,0.00000000,0.00000000,268.00000000); //object(fenceshit) (6)
CreateObject(982,213.60000610,-151.39999390,1.29999995,0.00000000,0.00000000,272.00000000); //object(fenceshit) (7)
CreateObject(984,232.50000000,-151.10000610,1.10000002,0.00000000,0.00000000,270.00000000); //object(fenceshit2) (1)
CreateObject(978,239.19999695,-151.30000305,1.39999998,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (25)
CreateObject(982,183.30000305,-154.30000305,1.10000002,0.00000000,0.00000000,272.00000000); //object(fenceshit) (8)
CreateObject(982,132.10000610,-149.19999695,1.10000002,0.00000000,0.00000000,52.00000000); //object(fenceshit) (9)
CreateObject(982,146.00000000,-133.50000000,1.29999995,0.00000000,0.00000000,268.00000000); //object(fenceshit) (10)
CreateObject(978,130.19999695,-130.50000000,1.50000000,0.00000000,0.00000000,320.00000000); //object(sub_roadright) (27)
CreateObject(982,127.30000305,-114.90000153,1.29999995,0.00000000,0.00000000,0.00000000); //object(fenceshit) (11)
CreateObject(982,127.69999695,-90.59999847,1.29999995,0.00000000,0.00000000,0.00000000); //object(fenceshit) (12)
CreateObject(978,126.09999847,-76.80000305,1.39999998,0.00000000,0.00000000,140.00000000); //object(sub_roadright) (28)
CreateObject(982,120.30000305,-122.00000000,1.29999995,0.00000000,0.00000000,54.00000000); //object(fenceshit) (13)
CreateObject(981,82.30000305,-131.19999695,1.50000000,0.00000000,0.00000000,292.00000000); //object(helix_barrier) (1)
CreateObject(982,99.90000153,-107.59999847,1.10000002,0.00000000,0.00000000,54.00000000); //object(fenceshit) (14)
CreateObject(1225,55.70000076,-47.70000076,0.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
CreateObject(1225,54.29999924,-48.70000076,0.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
CreateObject(1225,52.70000076,-49.79999924,0.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
CreateObject(1225,51.40000153,-51.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
CreateObject(1225,122.59999847,-133.60000610,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
CreateObject(1225,122.80000305,-128.19999695,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
CreateObject(7290,-12.39999962,26.50000000,7.19999981,0.00000000,0.00000000,60.00000000); //object(casinoblock2_nt) (1)
Teleport Command
pawn Код:
if (strcmp("/dr", cmdtext, true, 10) == 0)
    {
    new str7[128], player8[MAX_PLAYER_NAME];
    GetPlayerName(playerid, player8, sizeof(player8));
    format(str7,sizeof(str7),"%s has been teleported to Death Race (/dr)",player8);
    SendClientMessageToAll(COLOR_LIGHTCOLOR_BLUE,str7);
    SetPlayerPos(playerid,997.8329,-6.6252,92.5431);
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Welcome To Death Race");
    GivePlayerWeapon(playerid,28,99999);
    SetPlayerArmour(playerid,0.0);
    SetPlayerHealth(playerid,100.0);
            return 1;
    }
I hope You Like it Guys
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#2

did any one like it ? i see not comments
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#3

Try to align the objects better next time. Very easy to map but as I see that its your first time, I'll say 4/10. Keep it up!
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#4

Quote:
Originally Posted by ValentinLaw
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Try to align the objects better next time. Very easy to map but as I see that its your first time, I'll say 4/10. Keep it up!
Thanks
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#5

Quote:
Originally Posted by CompaQ.
Посмотреть сообщение
Nice Map Dude. and can i be an admin in ur server?
pm me
idk come on the server and i willl see
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