25.03.2012, 12:36
The problem is when someone do /buycar, the created car take a id of a existent car, not making a new one but changing the old one, and the owner appears like "Owner: (no name here)"
Can someone help me?
Regards,
Can someone help me?
Код:
if(strcmp(cmd, "/buycar", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first ! "); return 1; } new car = GetPlayerVehicleID(playerid); new model = GetVehicleModel(idcar); if(IsASalesVehicle(idcar)) { if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { } else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!"); if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar)) { if(PlayerInfo[playerid][pCarLic] == 1) { for(new h = 1; h < sizeof(CarInfo); h++) { if(CarInfo[h][cOwned] == 0) { car = h; h = 9999; } } format(string, sizeof(string),"Vehicles/%d.ini",car) dini_Create(string); if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; } else { PlayerInfo[playerid][pPcarkey] = car; } CarInfo[car][cOwner] = 1; strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999); SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar)); if(IsModelAPlane(idcar) || IsModelAHeli(idcar)) { SafeSetPlayerPos(playerid, 2020.6288,-2448.9353,13.5469); CarInfo[car][cLocationx] = 2020.6288; CarInfo[car][cLocationy] = -2448.9353; CarInfo[car][cLocationz] = 13.5469; CarInfo[car][cAngle] = 90.0000; SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried in your position, you can get it there!"); SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!"); SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!"); GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3); } else if(IsModelABoat(idcar)) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X,Y,Z); SafeSetPlayerPos(playerid, X,Y,Z); SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried in your position, you can get it there!"); SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!"); } else { SafeSetPlayerPos(playerid,2449.9614,-2620.5871,13.4661); CarInfo[car][cLocationx] = 2461.6628; CarInfo[car][cLocationy] = -2617.1330; CarInfo[car][cLocationz] = 13.4630; CarInfo[car][cAngle] = 90.0000; SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried in your position, you can get it there!"); SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!"); } CarInfo[car][cModel] = model; CarInfo[car][cVirWorld] = 0; CarInfo[car][cPaintjob] = 999; CarInfo[car][cColorOne] = 1; CarInfo[car][cColorTwo] = 1; CarInfo[car][cComponent0] = 0; CarInfo[car][cComponent1] = 0; CarInfo[car][cComponent2] = 0; CarInfo[car][cComponent3] = 0; CarInfo[car][cComponent4] = 0; CarInfo[car][cComponent5] = 0; CarInfo[car][cComponent6] = 0; CarInfo[car][cComponent7] = 0; CarInfo[car][cComponent8] = 0; CarInfo[car][cComponent9] = 0; CarInfo[car][cComponent10] = 0; CarInfo[car][cComponent11] = 0; CarInfo[car][cComponent12] = 0; CarInfo[car][cComponent13] = 0; ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000); PlayerPlayMusic(playerid); SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SendClientMessage(playerid, COLOR_GRAD2, "Type /carhelp to view the vehicle manual!"); gEngine[playerid] = 0; engineOn[GetPlayerVehicleID(playerid)] = false; OnPropUpdate(4,car); OnPlayerUpdateEx(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } } return 1; }