Spawn Facing Angle
#1

So whenever I spawn to a place with vehicle and on foot. It always facing the North or N icon in the map.
I want to change the facing angle to what I just set... I mean is I set my spawn place facing the wall so, it should be facing the wall after spawning in that place.

Here's a example:

pawn Код:
CMD:sf(playerid, params[])
{
    if(gCommandsDisabled[playerid]==true)
    {
    ShowPlayerDialog(playerid, DIALOG_EVADE, DIALOG_STYLE_MSGBOX, "Leave Menu", "You must Leave first before using this command", "Leave", "Cancel");
    return 1;
    }
    if(!IsPlayerInAnyVehicle(playerid)){
        SetPlayerPos(playerid, -1992.7402,148.8261,27.5391);
        SetPlayerFacingAngle(playerid, 0.0);
        SetPlayerInterior(playerid, 0);
        new string[128], pName[MAX_PLAYER_NAME];
        GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
        format(string, sizeof(string), "{6666FF}(/sf) {00CCFF}%s {6666FF}has Teleported to San Fierro",pName);
        SendClientMessageToAll(playerid, string);
        SetPlayerVirtualWorld(playerid, 0);
    }
    else{
        new veh = GetPlayerVehicleID(playerid);
        SetVehiclePos(veh, -1988.8854,186.4273,27.5391);
        SetVehicleZAngle(veh, 0.0);
        LinkVehicleToInterior(veh, 0);
        SetVehicleVirtualWorld(veh, 0);
        new string[128], pName[MAX_PLAYER_NAME];
        GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
        format(string, sizeof(string), "{6666FF}(/sf) {00CCFF}%s {6666FF}has Teleported to San Fierro",pName);
        PutPlayerInVehicle(playerid, veh, 0);
        SendClientMessageToAll(playerid, string);
    }
    return GameTextForPlayer(playerid,"~y~Welcome to ~n~~b~San Fierro",2000,3);
}
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