23.07.2012, 02:21
Hi all,
I made my first Include but i dont know if it work, because my server isnt workind (idk why)
This is the code:
Then in the gamemode:
#include <AntiSK>
and in OnPlayerDeath(blabla):
AntiSK(playerid, killerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
So the killer will be kicked, that will work good? or there is a bug?
I made my first Include but i dont know if it work, because my server isnt workind (idk why)
This is the code:
Код:
#if defined _antisk_included
#endinput
#endif
#define _antisk_included
#include <a_samp>
#include <a_players>
forward AntiSK(playerid, ,killerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
public AntiSK(playerid, killerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(X >= MinX && X <= MaxX && Y >= MinY && Y <= MaxY)
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(killerid, name, sizeof name);
format(string, sizeof string, "%s has been kicked for spawn killing.",name);
Kick(killerid);
return 1;
}
return 0;
}
#include <AntiSK>
and in OnPlayerDeath(blabla):
AntiSK(playerid, killerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
So the killer will be kicked, that will work good? or there is a bug?


