11.07.2012, 19:43
Vehicle won't destroy after spawning another vehicle /image
11.07.2012, 20:20
Post your current code for the command please.
11.07.2012, 20:29
Code:
#include <a_samp> #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //Colors #define COLOR_WHITE 0xFFFFFFAA #define COLOR_RED 0xff0000a7 //RC vehicles #define RC_BANDIT 441 #define RC_BARON 464 #define RC_GOBLIN 501 #define RC_RAIDER 465 #define D_TRAM 449 #define RC_TIGER 564 #define RC_CAM 594 //Dialogs I'm using bigger dialog ids to don't make conflict with your server dialogs. #define Dialog_Unique_Vehicle 10000 #define Dialog_Trailers_Vehicle 10001 #define Dialog_Boats_Vehicle 10002 #define Dialog_Station_Vehicle 10003 #define Dialog_Sport_Vehicle 10004 #define Dialog_Saloon_Vehicle 10005 #define Dialog_Public_Service_Vehicle 10006 #define Dialog_Off-Road_Vehicle 10007 #define Dialog_LowRyder_Vehicle 10008 #define Dialog_Industry_Vehicle 10009 #define Dialog_Convertable_Vehicle 10010 #define Dialog_Bike_Vehicle 10011 #define Dialog_Helicopters 10012 #define Dialog_Airplanes 10013 #define Dialog_Rc_Vehicle 10014 #define Dialog_Vehicle 10015 //Defines #define MAX_PLAYERVEHICLES 1 #define VehicleSpawnerLimit 1 //Forward forward VehicleSpawner(playerid,model); forward VehicleDeleter(vehicleid); forward VehicleReseter(vehicleid); forward VehicleSpawnerLimiter(playerid); //new new EnteredVehicle[MAX_PLAYERS], engine, lights, alarm, doors, bonnet, boot, objective; new VehicleSpawn[MAX_PLAYERS]; new PlayerVehicle[MAX_PLAYERS][MAX_PLAYERVEHICLES]; new Turn[MAX_PLAYERS]; //vehicles new Airplanes[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 }; new Helicopters[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 }; new Bikes[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 }; new Convertibles[] = { 480, 533, 439, 555 }; new Industrials[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 }; new Lowriders[] = { 536, 575, 534, 567, 535, 566, 576, 412 }; new Offroad[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 }; new Pulic_Services[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 }; new Saloons[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 }; new Sport[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 }; new Station[] = { 418, 404, 479, 458, 561 }; new Boats[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }; new Trailers[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 }; new Unique[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 }; new RC_Vehicles[] = { 441, 464, 465, 501, 564, 594 }; public OnFilterScriptInit() { print("\n--------------------------------------"); print("|Vehicle spawner by x96664 loaded! |"); print("--------------------------------------\n"); SetTimer("VehicleSpawnerLimiter", 1000, true); return 1; } public OnFilterScriptExit() { print("\n--------------------------------------"); print("|Vehicle spawner by x96664 unloaded! |"); print("--------------------------------------\n"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(v, 1,cmdtext); return 0; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_SECONDARY_ATTACK ){ if(!IsPlayerInAnyVehicle(playerid)){ new Float:x, Float:y, Float:z, vehicle; GetPlayerPos(playerid, x, y, z ); GetVehicleWithinDistance(playerid, x, y, z, 20.0, vehicle); if(IsVehicleRc(vehicle)){ PutPlayerInVehicle(playerid, vehicle, 0); } } else { new vehicleID = GetPlayerVehicleID(playerid); if(IsVehicleRc(vehicleID) || GetVehicleModel(vehicleID) == RC_CAM){ if(GetVehicleModel(vehicleID) != D_TRAM){ new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x+0.5, y, z+1.0); } } } } } public OnVehicleSpawn(vehicleid) { for(new i=0;i<MAX_PLAYERS;i++) { for(new u=0;u<MAX_PLAYERVEHICLES;u++) { if(vehicleid==PlayerVehicle[i][u]) { VehicleDeleter(vehicleid); PlayerVehicle[i][u]=0; Turn[i]--; } } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid== Dialog_Vehicle) { if ( response==1 ) { if(listitem==0)ShowPlayerDialog( playerid, Dialog_Airplanes, 2, "{ffffff}Airplanes:", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane", "Spawn", "Back" ); if(listitem==1)ShowPlayerDialog( playerid, Dialog_Helicopters, 2, "{ffffff}Helicopters:", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow", "Spawn", "Back" ); if(listitem==2)ShowPlayerDialog( playerid, Dialog_Bike_Vehicle, 2, "{ffffff}Bikes:", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer", "Spawn", "Back" ); if(listitem==3)ShowPlayerDialog( playerid, Dialog_Convertable_Vehicle, 2, "{ffffff}Convertibles:", "Comet\nFeltzer\nStallion\nWindsor", "Spawn", "Back" ); if(listitem==4)ShowPlayerDialog( playerid, Dialog_Industry_Vehicle, 2, "{ffffff}Industrial:", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite", "Spawn", "Back" ); if(listitem==5)ShowPlayerDialog( playerid, Dialog_LowRyder_Vehicle, 2, "{ffffff}Lowriders:", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo", "Spawn", "Back" ); if(listitem==6)ShowPlayerDialog( playerid, Dialog_Off-Road_Vehicle, 2, "{ffffff}Off Road:", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking", "Spawn", "Back" ); if(listitem==7)ShowPlayerDialog( playerid, Dialog_Public_Service_Vehicle, 2, "{ffffff}Public Service Vehicles:", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi", "Spawn", "Back" ); if(listitem==8)ShowPlayerDialog( playerid, Dialog_Saloon_Vehicle, 2, "{ffffff}Saloons:", "Admiral\nBlooDialog_Weapon_Riflesng Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington", "Spawn", "Back" ); if(listitem==9)ShowPlayerDialog( playerid, Dialog_Sport_Vehicle, 2, "{ffffff}Sport Vehicles:", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350", "Spawn", "Back" ); if(listitem==10)ShowPlayerDialog( playerid, Dialog_Station_Vehicle, 2, "{ffffff}Station Wagons:", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum", "Spawn", "Back" ); if(listitem==11)ShowPlayerDialog( playerid, Dialog_Boats_Vehicle, 2, "{ffffff}Boats:", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic", "Spawn", "Back" ); if(listitem==12)ShowPlayerDialog( playerid, Dialog_Trailers_Vehicle, 2, "{ffffff}Trailers:", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer", "Spawn", "Back" ); if(listitem==13)ShowPlayerDialog( playerid, Dialog_Unique_Vehicle, 2, "{ffffff}Unique Vehicles:", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex", "Spawn", "Back" ); if(listitem==14)ShowPlayerDialog( playerid, Dialog_Rc_Vehicle, 2, "{ffffff}RC Vehicles:", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam", "Spawn", "Back" ); } } if(dialogid== Dialog_Airplanes){if ( response ){ VehicleSpawner(playerid,Airplanes[ listitem ]);}} if(dialogid== Dialog_Helicopters){ if ( response ){ VehicleSpawner(playerid,Helicopters[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Bike_Vehicle){ if ( response ){ VehicleSpawner(playerid,Bikes[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Convertable_Vehicle){ if ( response ){ VehicleSpawner(playerid,Convertibles[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Industry_Vehicle){ if ( response ){ VehicleSpawner(playerid,Industrials[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_LowRyder_Vehicle){ if ( response ){ VehicleSpawner(playerid,Lowriders[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Off-Road_Vehicle){ if ( response ){ VehicleSpawner(playerid,Offroad[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Public_Service_Vehicle){ if ( response ){ VehicleSpawner(playerid,Pulic_Services[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Saloon_Vehicle){ if ( response ){ VehicleSpawner(playerid,Saloons[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Sport_Vehicle){ if ( response ){ VehicleSpawner(playerid,Sport[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Station_Vehicle){ if ( response ){ VehicleSpawner(playerid,Station[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Boats_Vehicle){ if ( response ){ VehicleSpawner(playerid,Boats[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Trailers_Vehicle){ if ( response ){ VehicleSpawner(playerid,Trailers[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Unique_Vehicle){ if ( response ){ VehicleSpawner(playerid,Unique[ listitem ]); }else ShowVehicleDialog(playerid); } if(dialogid== Dialog_Rc_Vehicle){ if ( response ){ VehicleSpawner(playerid,RC_Vehicles[ listitem ]); }else ShowVehicleDialog(playerid); } return 1; } dcmd_v(playerid, params[]) { #pragma unused params ShowVehicleDialog(playerid); return 1; } stock ShowVehicleDialog(playerid) { ShowPlayerDialog(playerid, Dialog_Vehicle, 2, "{ffffff}Vehicle categories:", "Airplanes\nHelicopters\nBikes\nConvertibles\nIndustrial\nLowriders\nOff Road\nPublic Service Vehicles\nSaloons\nSport Vehicles\nStation Wagons\nBoats\nTrailers\nUnique Vehicles\nRC Vehicles", "Select", "Back" ); } VehicleDeleter(vehicleid) { for(new i=0;i<MAX_PLAYERS;i++){ new Float:X,Float:Y,Float:Z; if(IsPlayerInVehicle(i, vehicleid)){ RemovePlayerFromVehicle(i); GetPlayerPos(i,X,Y,Z); SetPlayerPos(i,X,Y+3,Z); } SetVehicleParamsForPlayer(vehicleid,i,0,1); } SetTimerEx("VehicleReseter",60000,0,"i",vehicleid); } public VehicleReseter(vehicleid) { DestroyVehicle(vehicleid); } public VehicleSpawnerLimiter(){ new i; for(i=0;i<=MAX_PLAYERS;i++){ if(VehicleSpawn[i]>0){ VehicleSpawn[i]--; } } } VehicleSpawner(playerid,model) { if(VehicleSpawn[playerid]==0) { new vehicleid; new Float:x, Float:y, Float:z, Float:a; GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,a); vehicleid = CreateVehicle(model,x,y,z,a,-1,-1,-1); PutPlayerInVehicle(playerid, vehicleid, 0); SetVehicleHealth(vehicleid, 1000.0); LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid)); for(new i=0;i<MAX_PLAYERVEHICLES;i++) { if(Turn[playerid]==MAX_PLAYERVEHICLES) { VehicleDeleter(PlayerVehicle[playerid][0]); new b=MAX_PLAYERVEHICLES-1; for(new c=0;c<b;c++) { new Aa=c+1; PlayerVehicle[playerid][c]=PlayerVehicle[playerid][Aa]; } PlayerVehicle[playerid][b]=0; Turn[playerid]--; } if(!PlayerVehicle[playerid][i]) { PlayerVehicle[playerid][i]=vehicleid; Turn[playerid]++; break; } } } } GetVehicleWithinDistance( playerid, Float:x1, Float:y1, Float:z1, Float:dist, &veh){ for(new i = 1; i < MAX_VEHICLES; i++){ if(GetVehicleModel(i) > 0){ if(GetPlayerVehicleID(playerid) != i ){ new Float:x, Float:y, Float:z; new Float:x2, Float:y2, Float:z2; GetVehiclePos(i, x, y, z); x2 = x1 - x; y2 = y1 - y; z2 = z1 - z; new Float:vDist = (x2*x2+y2*y2+z2*z2); if( vDist < dist){ veh = i; dist = vDist; } } } } } IsVehicleRc( vehicleid ){ new model = GetVehicleModel(vehicleid); switch(model){ case RC_GOBLIN, RC_BARON, RC_BANDIT, RC_RAIDER, RC_TIGER: return 1; default: return 0; } return 0; }
11.07.2012, 20:44
Took out part of the callback and added
If you get compile errors tell me and I will attempt to fix them.
pawn Code:
if(!IsPlayerInAnyVehicle(playerid) == 1)){
DestroyVehicleForPlayer(playerid);
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SECONDARY_ATTACK ){
if(!IsPlayerInAnyVehicle(playerid) == 1)){
DestroyVehicleForPlayer(playerid);
new Float:x, Float:y, Float:z, vehicle;
GetPlayerPos(playerid, x, y, z );
GetVehicleWithinDistance(playerid, x, y, z, 20.0, vehicle);
if(IsVehicleRc(vehicle)){
PutPlayerInVehicle(playerid, vehicle, 0);
}
}
11.07.2012, 20:48
Quote:
Took out part of the callback and added
pawn Code:
pawn Code:
|
Code:
Global Freeroam\filterscripts\simplecarmenu.pwn(90) : warning 213: tag mismatch Global Freeroam\filterscripts\simplecarmenu.pwn(90) : error 029: invalid expression, assumed zero Global Freeroam\filterscripts\simplecarmenu.pwn(91) : error 017: undefined symbol "DestroyVehicleForPlayer" Global Freeroam\filterscripts\simplecarmenu.pwn(92) : warning 217: loose indentation Global Freeroam\filterscripts\simplecarmenu.pwn(99) : error 029: invalid expression, assumed zero
11.07.2012, 20:54
Try this, just a car command.
pawn Code:
CMD:car(playerid,params[])
{
new string[128],idx;
string = strtok(params, idx);
if(!strlen(string))
{
SendClientMessage(playerid,COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
return 1;
}
new car = strval(string);
if(car < 400 || car > 611)
{
SendClientMessage(playerid, COLOR_GREY, " VehicleID: 400-611"); return 1;
}
string = strtok(params, idx);
if(!strlen(string))
{
SendClientMessage(playerid, COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
return 1;
}
new color1 = strval(string);
string = strtok(params, idx);
if(!strlen(string))
{
SendClientMessage(playerid, COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
return 1;
}
new color2 = strval(string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new v = CreateVehicle(car, X+2,Y,Z, 0.0,color1,color2, -1);
LinkVehicleToInterior(v,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(v,GetPlayerVirtualWorld(playerid));
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' ')) { index++; }
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{ result[index - offset] = string[index]; index++; }
result[index - offset] = EOS;
return result;
}
11.07.2012, 20:59
Quote:
Try this, just a car command.
pawn Code:
|
Code:
C:\KevsFile\Global Freeroam\filterscripts\simplecarmenu.pwn(367) : warning 203: symbol is never used: "car" C:\KevsFile\Global Freeroam\filterscripts\simplecarmenu.pwn(367) : warning 203: symbol is never used: "strtok"
12.07.2012, 06:30
Anyone know about this script?
12.07.2012, 06:40
I have a car spawner filterscript that I made from scratch, if you're interested I could edit it and send it to you?
12.07.2012, 06:43
12.07.2012, 06:45
One question: Is this car spawner for Administrators only?
NOTE: This filterscript supports both dialog AND command spawns.
NOTE: This filterscript supports both dialog AND command spawns.
12.07.2012, 06:47
Nope all players can use /v command. That would be great if both!
12.07.2012, 07:05
12.07.2012, 11:09
man can you give me the .pwn? its not working in pwn.
12.07.2012, 11:12
12.07.2012, 11:43
Thanks bro. Need to edit all. No fast cars in dialog menu. /v command not working also when you spawn the car it automatically face the North. or the N sign in map.
12.07.2012, 11:54
pawn Code:
new Float:angle;
GetPlayerFacingAngle(playerid, angle);
12.07.2012, 12:25
But if you're busy i think i can give it a try. Ill pm you if im done editing. Anyway where do i put those?
12.07.2012, 12:38
You would have to add it to everytime you spawned a car. See what I mean when I was rushing it? This might take you... A LONG WHILE.
12.07.2012, 12:44
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