[Map] Mini Rampa =)
#1

Entгo eu fiz essa mini-rampa hoje pela manhг nгo demorei muito tempo nгo para fazer, sei que
apareceram variбs criticas pelo map ser com poucos objetos ,mas o titulo ja diz tudo MINI-RAMPA й o meu primeiro MAP meu postado aqui no forum logo mais ja farei uma modificaзгo nesse mapa colocando mais objeto e pretendo fazer um rampa aquбtica entгo й isso,espero que gostem


Objetos
Код:
        AddStaticVehicleEx(521,798.70001221,-1720.50000000,518.50000000,0.00000000,-1,0,150); //FCR-900
	AddStaticVehicleEx(521,801.09997559,-1719.09997559,518.50000000,0.00000000,-1,0,150); //FCR-900
	AddStaticVehicleEx(521,803.70001221,-1717.59997559,518.50000000,0.00000000,-1,0,150); //FCR-900
	AddStaticVehicleEx(411,809.40002441,-1715.50000000,518.70001221,28.00000000,-1,0,150); //Infernus
	AddStaticVehicleEx(411,793.59997559,-1723.80004883,518.70001221,27.99865723,-1,0,150); //Infernus
	AddStaticVehicleEx(522,796.09997559,-1722.09997559,518.70001221,0.00000000,-1,0,150); //NRG-500
	AddStaticVehicleEx(522,806.20001221,-1716.50000000,518.70001221,0.00000000,-1,0,150); //NRG-500
	CreateObject(18561,1080.00000000,-2243.30004883,114.90000153,0.00000000,38.00000000,298.00000000); //object(cs_newbridge) (1)
	CreateObject(18561,982.50000000,-2060.89990234,276.50000000,0.00000000,37.99621582,297.99865723); //object(cs_newbridge) (2)
	CreateObject(18561,885.00000000,-1878.40002441,438.10000610,0.00000000,37.99621582,297.99871826); //object(cs_newbridge) (3)
	CreateObject(8040,817.90002441,-1751.30004883,518.79998779,0.00000000,0.00000000,298.00000000); //object(airprtcrprk02_lvs) (1)
	CreateObject(969,820.50000000,-1794.90002441,519.29998779,0.00000000,0.00000000,28.00000000); //object(electricgate) (1)
	CreateObject(18563,875.00000000,-1858.80004883,468.50000000,37.89105225,354.92895508,39.11956787); //object(cs_bsupport) (3)
	CreateObject(1539,837.79998779,-1787.59997559,522.90002441,0.00000000,0.00000000,297.99996948); //object(lamotsig1_lacj) (1)
	CreateObject(1633,841.00000000,-1780.50000000,518.00000000,348.00000000,0.00000000,207.99998474); //object(landjump) (1)
	CreateObject(1633,837.40002441,-1782.40002441,518.00000000,347.99743652,0.00000000,207.99865723); //object(landjump) (2)
	CreateObject(1633,833.79998779,-1784.30004883,518.00000000,347.99743652,0.00000000,207.99865723); //object(landjump) (3)
	CreateObject(1633,830.20001221,-1786.19995117,518.00000000,347.99743652,0.00000000,207.99865723); //object(landjump) (4)
	CreateObject(1633,828.40002441,-1787.09997559,518.00000000,347.99743652,0.00000000,209.99870300); //object(landjump) (5)
	CreateObject(1632,1134.90002441,-2325.10009766,39.90000153,342.01135254,357.89721680,211.35037231); //object(waterjump1) (1)
	CreateObject(1632,1131.40002441,-2327.19995117,40.00000000,341.99853516,359.99896240,211.99565125); //object(waterjump1) (2)
	CreateObject(1632,1127.59997559,-2329.00000000,40.09999847,342.00988770,357.89611816,209.34594727); //object(waterjump1) (3)
	CreateObject(1632,1124.00000000,-2330.89990234,40.20000076,342.00439453,357.89611816,209.34443665); //object(waterjump1) (4)
	CreateObject(1632,1120.30004883,-2333.00000000,40.40000153,342.00439453,357.89611816,209.34448242); //object(waterjump1) (5)
	CreateObject(1632,1116.59997559,-2335.00000000,40.59999847,342.00439453,357.89611816,209.34448242); //object(waterjump1) (6)
	CreateObject(16114,792.79998779,-1782.80004883,514.70001221,0.00000000,6.00000000,36.00000000); //object(des_rockgp2_) (1)
	CreateObject(16114,774.50000000,-1740.00000000,511.29998779,0.00000000,0.00000000,33.99826050); //object(des_rockgp2_) (2)
	CreateObject(8483,787.90002441,-1759.50000000,523.09997559,0.00000000,0.00000000,24.00000000); //object(pirateland02_lvs) (1)
	CreateObject(8483,802.09997559,-1785.80004883,524.59997559,0.00000000,0.00000000,29.99963379); //object(pirateland02_lvs) (2)
	CreateObject(16114,764.00000000,-1715.90002441,513.50000000,0.00000000,0.00000000,117.99719238); //object(des_rockgp2_) (3)
	CreateObject(16114,790.40002441,-1700.30004883,512.00000000,0.00000000,0.00000000,117.99316406); //object(des_rockgp2_) (4)
	CreateObject(16114,833.90002441,-1708.40002441,512.00000000,0.00000000,4.00000000,233.99316406); //object(des_rockgp2_) (5)
	CreateObject(16114,848.70001221,-1741.90002441,509.60000610,0.00000000,3.99902344,225.99230957); //object(des_rockgp2_) (6)
	CreateObject(16114,858.59997559,-1759.30004883,509.60000610,0.00000000,3.99353027,225.98876953); //object(des_rockgp2_) (7)
cordenadas
Quote:

801.09997558594 ,-1719.0999755859,518.5

Video:
http://www.youtube.com/watch?v=F6aKu...ature=*********
Reply
#2

Legal! me lembra um gm q tinha umas rampas LoL, desse tipo aк.
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#3

Legal parabens
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#4

Gostei do Mapa Ghost, Ficou bem Legal, 8/10

@Off

E Esse mod de Infernus Conversнvel? *-*
Reply
#5

Obrigado galera .tava nervoso por ser primeiro


Quote:

E Esse mod de Infernus Conversнvel? *-*

kkk faz tempo que tenho esse mod gosto muito dele
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#6

so tem uma coisa a descida esta muito curta
mais ficou legal
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#7

4LiSs0N
estava pensando nisso mais eu achei na hora que iria fica grande pois o objeto em si й grande mais valeu pela dica
na atualizaзгo vou ver se deixo mais alto
Reply
#8

Sou totalmente contra a postagem dessas coisas bugadas velho, tu passo o vнdeo dentro da pista, alйm de o mapa tar MUITO simples.

Isso deve-se porque esse objeto й feito pra ser combinado com uma pista, que vocк nгo teve o trabalho de procurar.

1/10 - Pelo inнcio que achei diferente dos demais.
Reply
#9

Ficou Legal , So podia ter deixado maior e Fazer mais algumas coisa


Mais ficou bom , Parabйns
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#10

Lecal '-'
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