Fixed a few things, but yea, it's like this:
pawn Код:
public OnPlayerText(playerid, text[])
{
new string[128], name[MAX_PLAYER_NAME];
if(Adminvariable[playerid] == 1)
{
format(string, sizeof(string), "[V.I.P] %s: %s", GetPlayerName(playerid, name, sizeof(name)), text);
SendClientMessageToAll(playerid, COLOR_GREEN, string);
return 0;
}
if(Adminvariable[playerid] == 2)
{
format(string, sizeof(string), "[Moderator] %s: %s", GetPlayerName(playerid, name, sizeof(name)), text);
SendClientMessageToAll(playerid, COLOR_GREEN, string);
return 0;
}
else if(Adminvariable[playerid] >= 3)
{
format(string, sizeof(string), "[%d Admin] %s: %s", Adminvariable[playerid], GetPlayerName(playerid, name, sizeof(name)), text);
SendClientMessageToAll(playerid, COLOR_ORANGE, string);
return 0;
}
else if(Adminvariable[playerid] == 0)
{
format(string, sizeof(string), "[Player] %s: %s", GetPlayerName(playerid, name, sizeof(name)), text);
SendClientMessageToAll(playerid, COLOR_WHITE, string);
return 0;
}
else if(Leadervariable[playerid] == 1)
{
format(string, sizeof(string), "[Leader] %s: %s", GetPlayerName(playerid, name, sizeof(name)), text);
SendClientMessageToAll(playerid, COLOR_BLUE, string);
return 0;
}
if(IsPlayerConnected(playerid))
{
new msg[256];
format(msg,sizeof(msg),"(%d){FFFFFF} %s",playerid, text);
SendPlayerMessageToAll(playerid,msg);
return 0;
}
return 1;
}
Yes, use the new Adminvariable[MAX_PLAYERS]; at the top for a global variable.
For more smoothness and professionalism in the script, I suggest using enums for your playerinfo. If you already are, simply add the Admin variable in it.