22.06.2012, 15:09
if we type something in the chat, it doesn't comes in that chat and no one can see the chat that peoples writes?
public OnPlayerText(playerid,text[])
{
if (!player[playerid][calling] || player[playerid][caller] == 255)
{
new string[128];
format(string, 255, "(%d) %s", player[playerid][number], text);
SendPlayerMessageToAll(playerid, string);
}
else
{
new str[158];
GetPlayerName(playerid, str, 16);
format(str, sizeof(str), "(Cellphone)%s : %s", str, text);
SendClientMessage(player[playerid][caller], 0xBFC0C2FF, str);
SendClientMessage(playerid, 0xBFC0C2FF, str);
}
//=============================== Anti Swear ===================================
if(ServerInfo[AntiSwear] == 1 && User[playerid][Level] < ServerInfo[MaxAdminLevel])
for(new s = 0; s < BadWordsCount; s++)
{
new pos;
while((pos = strfind(text,BadWords[s],true)) != -1)
for(new i = pos, j = pos + strlen(BadWords[s]); i < j; i++) text[i] = '*';
}
//=============================== Admin Chat ===================================
if(text[0] == '#' && User[playerid][Level] >= 1) {
new string[128]; GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),"Admin Chat: %s: %s",string,text[1]);
MessageToAdmins(Green,string);
SaveIn("AdmChatLog",string);
return 0;
}
//=============================== Vip Chat =====================================
if(text[0] == '*' && User[playerid][Vip] >= 1) {
new string[128]; GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),"Vip Chat: %s: %s",string,text[1]);
MessageToVips(Green,string);
SaveIn("VipChatLog",string);
return 0;
}
//=============================== ServerTeam Chat ==============================
if(text[0] == '-' && User[playerid][ServerTeam] >= 1) {
new string[128]; GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),"ServerTeam Chat: %s: %s",string,text[1]);
MessageToServerTeam(Green,string);
SaveIn("ServerTeamChatLog",string);
return 0;
}
//================================ Muted =======================================
if(User[playerid][Muted] == 1)
{
SendClientMessage(playerid, Red, "==--You are muted, noone can hear you!--==");
}
return 0;
}
if(User[playerid][Muted] == 1)
{
{
SendClientMessage(playerid, Red, "==--You are muted, noone can hear you!--==");
return 0;
}
return 1;
}