15.06.2012, 19:04
Код:
public PayDay(playerid) { new string[128]; new account,interest; new rent = 0; if(PlayerInfo[playerid][pCellplan] == 2 && PlayerInfo[playerid][pCellphone] == 1) { PlayerInfo[playerid][pCelltime] -= 10; } if(PlayerInfo[playerid][pBreakAllow] > 0) { PlayerInfo[playerid][pBreakAllow]--; } if(GetPVarInt(playerid, "PlayerLogged") == 1) { if(PlayerInfo[playerid][pJailTime] == 0) { if(PlayerInfo[playerid][pJailed] == 0) { account = PlayerInfo[playerid][pAccount]; new key = PlayerInfo[playerid][pHousekey]; HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; new tmpintrate; switch(PlayerInfo[playerid][pDonateRank]) { case 0: { tmpintrate = 1; } case 1: { tmpintrate = 1; } case 2: { tmpintrate = 2; } case 3: { tmpintrate = 3; } } if(PlayerInfo[playerid][pPayDay] >= 0) { Tax += TaxValue; PlayerInfo[playerid][pAccount] -= TaxValue; new checks; checks = 700; if(PlayerInfo[playerid][pDonateRank] > 0) { new bonus = PlayerInfo[playerid][pPayCheck] / 10; checks += bonus; } new ebill = 125; account += checks; if(PlayerInfo[playerid][pAccount] > 0) { PlayerInfo[playerid][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[playerid][pAccount]/1000)*(tmpintrate); PlayerInfo[playerid][pExp]++; PlayerInfo[playerid][pAccount] = account+interest; SendClientMessage(playerid,0x4D903DAA,"---------------------------------------------------------------"); SendClientMessage(playerid,0x4D903DAA," Bank Statement "); SendClientMessage(playerid,0x4D903DAA,"---------------------------------------------------------------"); format(string, 128, "Paycheck: $%d | Tax Money: -$150", checks); SendClientMessage(playerid, COLOR_WHITE, string); PlayerInfo[playerid][pAccount] -= 150; if(PlayerInfo[playerid][pHousekey] != 255 || PlayerInfo[playerid][pPbiskey] != 255) { format(string, 128, "Electricity Bill: -$%d | Rent: -$%d", ebill,rent); SendClientMessage(playerid, COLOR_WHITE, string); } else if(PlayerInfo[playerid][pHousekey] == 255 || PlayerInfo[playerid][pPbiskey] == 255) { format(string, 128, "Rent: -$%d", rent); SendClientMessage(playerid, COLOR_WHITE, string); } if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pMember] == 14) { switch (PlayerInfo[playerid][pRank]) { case 0: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $300"); PlayerInfo[playerid][pAccount] += 300; } case 1: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $300"); PlayerInfo[playerid][pAccount] += 300; } case 2: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $300"); PlayerInfo[playerid][pAccount] += 300; } case 3: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $300"); PlayerInfo[playerid][pAccount] += 300; } case 4: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $400"); PlayerInfo[playerid][pAccount] += 400; } case 5: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 6: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } } } else if(PlayerInfo[playerid][pMember] == 6) { switch (PlayerInfo[playerid][pRank]) { case 0: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $200"); PlayerInfo[playerid][pAccount] += 200; } case 1: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $200"); PlayerInfo[playerid][pAccount] += 200; } case 2: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $200"); PlayerInfo[playerid][pAccount] += 200; } case 3: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $350"); PlayerInfo[playerid][pAccount] += 350; } case 4: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $375"); PlayerInfo[playerid][pAccount] += 375; } case 5: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $400"); PlayerInfo[playerid][pAccount] += 400; } case 6: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $425"); PlayerInfo[playerid][pAccount] += 425; } case 7: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $450"); PlayerInfo[playerid][pAccount] += 450; } case 8: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $475"); PlayerInfo[playerid][pAccount] += 475; } case 9: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 10: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 11: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 12: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 13: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 14: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 15: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } case 16: { SendClientMessage(playerid, COLOR_WHITE, "Bonus Check: $500"); PlayerInfo[playerid][pAccount] += 500; } } } if(PlayerInfo[playerid][pCarkey] != SCRIPT_CARS) { new carkey = PlayerInfo[playerid][pCarkey]; if(CarInfo[carkey][cInsur] == 1) { new amount = VehiclePrice(carkey); format(string, 128, "Insurance Vehicle 1: -$%d", amount); SendClientMessage(playerid, COLOR_WHITE, string); PlayerInfo[playerid][pAccount] -= amount; } } if(PlayerInfo[playerid][pCarkey2] != SCRIPT_CARS) { new carkey2 = PlayerInfo[playerid][pCarkey2]; if(CarInfo[carkey2][cInsur] == 1) { new amount = VehiclePrice(carkey2); format(string, 128, "Insurance Vehicle 2: -$%d", amount); SendClientMessage(playerid, COLOR_WHITE, string); PlayerInfo[playerid][pAccount] -= amount; } } if(PlayerInfo[playerid][pCarkey3] != SCRIPT_CARS) { new carkey3 = PlayerInfo[playerid][pCarkey3]; if(CarInfo[carkey3][cInsur] == 1) { new amount = VehiclePrice(carkey3); format(string, 128, "Insurance Vehicle 3: -$%d", amount); SendClientMessage(playerid, COLOR_WHITE, string); PlayerInfo[playerid][pAccount] -= amount; } } format(string, 128, "Old Balance: $%d | New Balance: $%d", account - checks, PlayerInfo[playerid][pAccount]); SendClientMessage(playerid, COLOR_WHITE, string); SendClientMessage(playerid,0x4D903DAA,"---------------------------------------------------------------"); format(string, 128, "~g~PayDay~n~~w~Check paid into your account"); GameTextForPlayer(playerid, string, 5000, 1); rent = 0; PlayerPlayMusic(playerid); PlayerInfo[playerid][pPayDay] = 0; PlayerInfo[playerid][pPayCheck] = 0; PlayerInfo[playerid][pConnectTime] += 1; if((4+(PlayerInfo[playerid][pLevel]*8)) == PlayerInfo[playerid][pConnectTime]) { PlayerInfo[playerid][pConnectTime] += 1; } new LevScore; LevScore = PlayerInfo[playerid][pConnectTime]; SetPlayerScore(playerid,LevScore); if(ConnectUpgrade(PlayerInfo[playerid][pConnectTime])) { PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2; } } else { SendClientMessage(playerid, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay."); } } } } for(new h = 0; h < sizeof(HouseInfo); h++) { if(HouseInfo[h][hBreakTime] > 0) { HouseInfo[h][hBreakTime]--; } } TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; return 1; }
I would like to do the following things.
1. The player has more than 30k (in the bank and cash - both) AND has a job - Do not receive "Welfare" (welfare is the check value), receive only salary (bonus check value).
2. The player has more than 30k (in the bank and cash - both) AND do NOT has a job. - Do not receive "Welfare" (welfare is the check value), in result, receive nothing.
3. The player has less than 30k (in the bank and cash - both) AND has a job. - Receive "Welfare" (welfare is the check value) + Salary (bonus check value).
4. The player has less than 30k (in the bank and cash - both) AND do NOT has a job. - Receive only "Welfare" (welfare is the check value).
Thank you all in advance.