[Tool/Web/Other] PAWN Playground - Online code runner
#21

Wow, really useful. Thanks.
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#22

subscribed <3
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#23

Quote:
Originally Posted by Slice
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Download the compiler v3.2.3664 and replace SOURCE/COMPILER/sc2.c with this and you're all set!
That's what I've searched! Thank you!!!
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#24

Will this be open source? Nice job btw!
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#25

Eventually, it will.
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#26

LoL

[12:39:05] Starting...
[12:39:05] Number of vehicle models: 0
[12:39:06] One second has passed, and server shutting dowm.

LoL ever shows:

[12:49:13] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[12:49:13] Script[gamemodes/gm.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
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#27

Damn ! Thats Awesome !
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#28

Quote:
Originally Posted by TheGamer!
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LoL

[12:39:05] Starting...
[12:39:05] Number of vehicle models: 0
[12:39:06] One second has passed, and server shutting dowm.

LoL ever shows:

[12:49:13] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[12:49:13] Script[gamemodes/gm.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
what?
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#29

Wow, thank you!

Sorry, I couldn't resist:



Good idea to kill the server after 2 seconds.
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#30

SLICE! WOW! Thank you for this! I can finally script on my phone without beiing to any limits on it! YEAH!
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#31

wow i did not know this showed the assembler output!
this could help with learning emit codes.

Also like how you can see the pre-processed output!
This should help with making marcos.
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#32

Quote:
Originally Posted by Jonny5
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wow i did not know this showed the assembler output!
this could help with learning emit codes.

Also like how you can see the pre-processed output!
This should help with making marcos.
Yeah, you can also see which line assembly instructions are from, and step-by-step how macros are being replaced. See previous posts in this topic.
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#33

I looked at that demo of yhash and was amazed!
This is a great learning/development tool
its a shame i cant give you more rep(said i must spread it around ) as it is highly deserved for this one!


on a side note,
the editor does not show me all lines of code.

if i paste 115 lines I can only see 110
this in on the latest Chrome.

thanks again!
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#34

Thanks. I'll fix that.

Edit: Fixed.
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#35

Is this gonna support all the functions? and can work like normal pwn? cause it will be awesome and very worth it to use. like you have a server and you can edit and upgrade / work on bugs etc from everywhere around the world. without having your own pc on if its in a host.
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#36

Quote:
Originally Posted by silvan
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Is this gonna support all the functions? and can work like normal pwn? cause it will be awesome and very worth it to use. like you have a server and you can edit and upgrade / work on bugs etc from everywhere around the world. without having your own pc on if its in a host.
I am just gonna have a guess thats already possible since he ported the compiler to linux.

EDIT: I even use this tool for when I work with pre-processors in C++. It's an understatement if I were to say this tool is useful. It's amazing how much it simplifies the work for me and even with the most complicated #defines I don't need to compile it to see what could or might be wrong. Love it.
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#37

I've decided to re-write PPG completely and open-source it (you'll find it on my GitHub soon).

Sneak-peek of the new interface (iPad friendly, psst psst):
http://slice-vps.nl/ppg-new/

I haven't worked on full cross-browser support yet. It performs best in Chrome or Safari.

The auto-complete is triggered by Esc or Ctrl+Space.
Typing "emit, def, undef, pub, fwd" automatically resolves to "#emit, #define, #undef, public, forward".
Auto-complete for #emit instructions.
Press enter or press something in the auto-complete list to insert it.
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#38

How do you compile/run now? I see no buttons for it.
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#39

Right now it's just a new back-end and front-end. I haven't connected them together yet.
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#40

Nice one Slice
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