09.06.2012, 06:57
Los Santos Mall Construction
Welcome to this, okay well, i made this for my server, ideal for a roleplay server or TDM maybe, but yea, i will update it more at a later time, right now its a little basic
Obviously this could be made in to a command to load/unload the object when construction is on
CreateObject:
pawn Код:
CreateObject(7017, 1073.54, -1399.21, 12.69, 0.00, 0.00, 89.67);
CreateObject(7017, 1127.61, -1363.69, 13.44, 0.00, 0.00, 182.54);
CreateObject(1684, 1118.70, -1388.48, 13.92, 0.00, 0.00, 0.00);
CreateObject(1684, 1131.50, -1388.58, 13.92, 0.00, 0.00, 0.00);
CreateObject(1365, 1090.59, -1382.67, 13.36, 0.00, 0.00, 26.22);
CreateObject(1365, 1086.92, -1376.46, 13.36, 0.00, 0.00, 26.22);
CreateObject(851, 1101.83, -1385.14, 12.95, 0.00, 0.00, 0.00);
CreateObject(851, 1098.47, -1383.51, 12.95, 0.00, 0.00, 0.00);
CreateObject(851, 1100.38, -1383.96, 12.95, 0.00, 0.00, 0.00);
CreateObject(851, 1100.03, -1382.13, 12.95, 0.00, 0.00, 0.00);
CreateObject(3867, 1093.99, -1416.71, 13.00, 0.00, 0.00, 181.91);
CreateObject(3867, 1103.23, -1422.93, 13.00, 0.00, 0.00, 89.99);
CreateObject(7017, 1126.09, -1423.18, 14.77, 0.00, 0.00, 0.00);
CreateObject(7017, 1126.09, -1423.18, 19.60, 0.00, 0.00, 0.00);
CreateObject(18248, 1101.97, -1407.87, 17.73, 0.00, 0.00, 111.84);
CreateObject(11223, 1119.40, -1418.76, 10.85, 0.00, 0.00, 92.70);
CreateObject(11223, 1123.01, -1419.06, 10.85, 0.00, 0.00, 92.70);
CreateObject(10985, 1106.08, -1400.73, 13.42, 0.00, 0.00, 31.08);
CreateObject(7017, 1156.16, -1396.63, 14.77, 0.00, 0.00, 88.44);
CreateObject(7017, 1156.16, -1396.63, 19.54, 0.00, 0.00, 88.44);
CreateObject(1684, 1144.22, -1367.27, 13.92, 0.00, 0.00, 0.00);
CreateObject(3867, 1102.78, -1370.30, 15.38, 0.00, 0.00, 0.00);
CreateObject(3867, 1119.47, -1370.34, 15.38, 0.00, 0.00, 0.00);
CreateObject(3867, 1093.39, -1362.70, 14.32, 0.00, 0.00, -87.42);
CreateObject(3864, 1152.84, -1388.29, 19.20, 0.00, 0.00, 402.71);
CreateObject(3864, 1145.79, -1413.18, 19.20, 0.00, 0.00, 319.97);
CreateObject(1388, 1082.56, -1400.94, 43.65, 0.00, 0.00, 293.26);
CreateObject(1391, 1082.85, -1400.67, 31.72, 0.00, 0.00, 0.00);
CreateObject(3502, 1142.79, -1402.08, 14.31, 0.00, 0.00, -131.16);
CreateObject(3502, 1138.57, -1405.44, 14.31, 0.00, 0.00, -75.30);
CreateObject(3504, 1137.40, -1415.15, 14.00, 0.00, 0.00, -1.02);
CreateObject(3504, 1134.87, -1414.74, 14.00, 0.00, 0.00, -1.02);
CreateObject(7017, 1112.75, -1356.81, 12.84, 0.00, 0.00, 0.00);
CreateObject(1228, 1071.55, -1403.26, 12.82, 0.00, 0.00, 0.00);
CreateObject(1228, 1071.60, -1400.34, 12.82, 0.00, 0.00, 0.00);
CreateObject(1228, 1071.71, -1396.79, 12.82, 0.00, 0.00, 0.00);
CreateObject(1228, 1071.91, -1393.31, 12.82, 0.00, 0.00, 0.00);
CreateObject(1228, 1071.55, -1407.46, 12.82, 0.00, 0.00, 0.00);
Streamer:
pawn Код:
CreateDynamicObject(7017, 1073.54, -1399.21, 12.69, 0.00, 0.00, 89.67);
CreateDynamicObject(7017, 1127.61, -1363.69, 13.44, 0.00, 0.00, 182.54);
CreateDynamicObject(1684, 1118.70, -1388.48, 13.92, 0.00, 0.00, 0.00);
CreateDynamicObject(1684, 1131.50, -1388.58, 13.92, 0.00, 0.00, 0.00);
CreateDynamicObject(1365, 1090.59, -1382.67, 13.36, 0.00, 0.00, 26.22);
CreateDynamicObject(1365, 1086.92, -1376.46, 13.36, 0.00, 0.00, 26.22);
CreateDynamicObject(851, 1101.83, -1385.14, 12.95, 0.00, 0.00, 0.00);
CreateDynamicObject(851, 1098.47, -1383.51, 12.95, 0.00, 0.00, 0.00);
CreateDynamicObject(851, 1100.38, -1383.96, 12.95, 0.00, 0.00, 0.00);
CreateDynamicObject(851, 1100.03, -1382.13, 12.95, 0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1093.99, -1416.71, 13.00, 0.00, 0.00, 181.91);
CreateDynamicObject(3867, 1103.23, -1422.93, 13.00, 0.00, 0.00, 89.99);
CreateDynamicObject(7017, 1126.09, -1423.18, 14.77, 0.00, 0.00, 0.00);
CreateDynamicObject(7017, 1126.09, -1423.18, 19.60, 0.00, 0.00, 0.00);
CreateDynamicObject(18248, 1101.97, -1407.87, 17.73, 0.00, 0.00, 111.84);
CreateDynamicObject(11223, 1119.40, -1418.76, 10.85, 0.00, 0.00, 92.70);
CreateDynamicObject(11223, 1123.01, -1419.06, 10.85, 0.00, 0.00, 92.70);
CreateDynamicObject(10985, 1106.08, -1400.73, 13.42, 0.00, 0.00, 31.08);
CreateDynamicObject(7017, 1156.16, -1396.63, 14.77, 0.00, 0.00, 88.44);
CreateDynamicObject(7017, 1156.16, -1396.63, 19.54, 0.00, 0.00, 88.44);
CreateDynamicObject(1684, 1144.22, -1367.27, 13.92, 0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1102.78, -1370.30, 15.38, 0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1119.47, -1370.34, 15.38, 0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1093.39, -1362.70, 14.32, 0.00, 0.00, -87.42);
CreateDynamicObject(3864, 1152.84, -1388.29, 19.20, 0.00, 0.00, 402.71);
CreateDynamicObject(3864, 1145.79, -1413.18, 19.20, 0.00, 0.00, 319.97);
CreateDynamicObject(1388, 1082.56, -1400.94, 43.65, 0.00, 0.00, 293.26);
CreateDynamicObject(1391, 1082.85, -1400.67, 31.72, 0.00, 0.00, 0.00);
CreateDynamicObject(3502, 1142.79, -1402.08, 14.31, 0.00, 0.00, -131.16);
CreateDynamicObject(3502, 1138.57, -1405.44, 14.31, 0.00, 0.00, -75.30);
CreateDynamicObject(3504, 1137.40, -1415.15, 14.00, 0.00, 0.00, -1.02);
CreateDynamicObject(3504, 1134.87, -1414.74, 14.00, 0.00, 0.00, -1.02);
CreateDynamicObject(7017, 1112.75, -1356.81, 12.84, 0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.55, -1403.26, 12.82, 0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.60, -1400.34, 12.82, 0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.71, -1396.79, 12.82, 0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.91, -1393.31, 12.82, 0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.55, -1407.46, 12.82, 0.00, 0.00, 0.00);
Enjoy