06.06.2012, 02:28
I believe I've posted regarding this before, but received no real response, so am posting it again.
My class selection system:
One AddPlayerClass at 0, 0, 3
OnPlayerRequestClass, TogglePlayerSpectating to true to hide the buttons
On a timer (which will be the player's data loading query, this is just a test) show a selectable player-textdraw to select gender
When players select a gender..
..to return to class selection.
Select class - spawn.
Everything works great but there's cigars and bottles at the AddPlayerClass coordinates. Not a major problem, but is this fixable? I assume only Kalcor can fix this.
My class selection system:
One AddPlayerClass at 0, 0, 3
OnPlayerRequestClass, TogglePlayerSpectating to true to hide the buttons
On a timer (which will be the player's data loading query, this is just a test) show a selectable player-textdraw to select gender
When players select a gender..
pawn Код:
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, false);
Select class - spawn.
Everything works great but there's cigars and bottles at the AddPlayerClass coordinates. Not a major problem, but is this fixable? I assume only Kalcor can fix this.