Posts: 5,314
Threads: 12
Joined: Aug 2010
Reputation:
0
It is scriptable, but it is a bit tricky if you have many commands
Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
so it will lag during the counting?
because i have more than 100+ commands included Admin System/VIP System/Rcon Admin/Player Commands
Actually my Gamemode (not edit made by myself)
are near to reach 7,000 lines (7k)
Posts: 244
Threads: 2
Joined: Apr 2012
Reputation:
0
I don't see the use in such a un-useful feature.
Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
I need it so i can count it fast instead of counting it using my eye.
Let me ask you something,
Can you count 100+ commands in just 1 minute?
Posts: 201
Threads: 39
Joined: Oct 2011
pawn Код:
new carcount[800];
for(new c=0;c<sizeof(Vehicles);c++) carcount[Vehicles[c][carmodel]]++;
new totalcars,totaltypes;
for(new c2=0;c2<sizeof(carcount);c2++){
if(carcount[c2]){
totaltypes++;
totalcars+=carcount[c2];
}
}
printf("Total Cars:%d - Vehicles types: %d",totalcars,totaltypes);
you can work it out to count ur accs easily
Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
I cannot work it out without explaining...
Posts: 651
Threads: 103
Joined: Feb 2012
Reputation:
0
I have started gm with a few commands and put them into /cmd, since when i have many commands and each time i create new one, i add it into /cmd in order not to forget
Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
Hope you understand me thats what i'm doing putting all commands to /cmds and putting admin commands to /acmds or /allacmds, also the same to VIP. but i want to count it. not so being n00b/idiot but i want to count it really.