Streamer Problem
#1

Hi there!!

So as the Title says i am having difficluty with a object streamer, now i made my own based off of xObject and Mido-Stream....Now your asking yourself why are you making a object streamer when there is a bunch of other great ones....Well to learn how to make one and how they work. lol

So my problem is i have 1988 objects currently testing it and after i reached about 1000-1400 objects it dosnt show all of the objects. I am using CreatePlayerObject and then destroying them when the player isnt in reach and the array is set to 2000 objects and i even tryed more but when the objects are added to the array they get counted.
I also added a virtual world param to it too and that works great. Also when i reload the script the objects show up again and they all so untill i go to the next map then it happens again.

Now the code to check for the players positon and the array is the same as xObjects streamer and xObject i have had over 3000 objects with that one with no problem. Then the idea i got from mido-stream is for creating the object mine is called MakeNObject.(Make-An-Object.......get it heheh, i know not funny )

Here are the codes for checking players position and then the MakeNObject code.

pawn Код:
forward NObjectUpdate(playerid);
public NObjectUpdate(playerid)
{
    new Float:pos[3];
    GetPlayerPos(playerid,pos[0],pos[1],pos[2]);
    for(new i = 0; i < ObjCount; i++)
    {
        if(GetPlayerVirtualWorld(playerid) == Objects[i][nworld])
        {
            if(!NPlayer[playerid][see][i])
            {
                if(IsNObjClose(pos[0],pos[1],pos[2],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][ndraw]))
                {
                    NPlayer[playerid][see][i] = true;
                    NPlayer[playerid][nobj][i] = CreatePlayerObject(playerid,Objects[i][nid],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][nrx],Objects[i][nry],Objects[i][nrz]);
                }
            } else if(!IsNObjClose(pos[0],pos[1],pos[2],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][ndraw]))
            {
                NPlayer[playerid][see][i] = false;
                DestroyPlayerObject(playerid,NPlayer[playerid][nobj][i]);
            }
        }
        else
        {
            NPlayer[playerid][see][i] = false;
            DestroyPlayerObject(playerid,NPlayer[playerid][nobj][i]);
        }
    }
}
heres the MakeNObject one now
pawn Код:
forward MakeNObject(modelid,Float:X,Float:Y,Float:Z,Float:rX,Float:rY,Float:rZ,Float:DrawDistance,World);
public MakeNObject(modelid, Float:X,Float:Y,Float:Z,Float:rX,Float:rY,Float:rZ,Float:DrawDistance,World)
{
    ObjCount++;
    for (new i=0; i<ObjCount; i++)
    {
        if (Objects[i][nid] == 0)
        {
            Objects[i][nid] = modelid;
            Objects[i][nx] = X;
            Objects[i][ny] = Y;
            Objects[i][nz] = Z;
            Objects[i][nrx] = rX;
            Objects[i][nry] = rY;
            Objects[i][nrz] = rZ;
            Objects[i][ndraw] = DrawDistance;
            Objects[i][nworld] = World;
            break;
        }
    }
    return 1;
}
and the array/enum
pawn Код:
enum object_enum
{
    nid,
    Float:nx,
    Float:ny,
    Float:nz,
    Float:nrx,
    Float:nry,
    Float:nrz,
    Float:ndraw,
    nworld
}
new Objects[MAX_N_OBJECTS][object_enum];
Any one know what i did wrong?
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#2

Any Help or suggestions? I have changed some things up but it didnt work or made it worse. lol
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#3

Any help on this? I am still stuck on it. If anyone wants more info let me know i will show it.

Thanks
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#4

Stop double Post !! you just wait for someone to help you
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#5

Maybe try decreasing the draw distance? I'm not sure, I'm no pro when it comes to these kind of things, and it's still early so I'm kinda sleepy
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#6

Quote:
Originally Posted by Ajez
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Stop double Post !! you just wait for someone to help you
Rules say that i can post again after 48 hours if no one comments.........

Quote:
Originally Posted by Makaveli93
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Maybe try decreasing the draw distance? I'm not sure, I'm no pro when it comes to these kind of things, and it's still early so I'm kinda sleepy
yea i tryied that and it still didnt work. I even intergraded it into my gamemode and it made it worse for some reason.
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#7

Try this

pawn Код:
forward NObjectUpdate(playerid);
public NObjectUpdate(playerid)
{
    new Float:pos[3];
    GetPlayerPos(playerid,pos[0],pos[1],pos[2]);
    for(new i = 0; i < ObjCount; i++)
    {
        if(GetPlayerVirtualWorld(playerid) == Objects[i][nworld]
        && IsNObjClose(pos[0],pos[1],pos[2],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][ndraw]))
        {
            if(!NPlayer[playerid][see][i])
            {
                NPlayer[playerid][nobj][i] = CreatePlayerObject(playerid,Objects[i][nid],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][nrx],Objects[i][nry],Objects[i][nrz]);
                NPlayer[playerid][see][i] = true;
            }
        }
        else
        {
            if(NPlayer[playerid][see][i])
            {
                DestroyPlayerObject(playerid,NPlayer[playerid][nobj][i]);
                NPlayer[playerid][see][i] = false;
            }
        }
    }
}
Also, the general limit of SA-MP is max 1000 objects shown at once

https://sampwiki.blast.hk/wiki/Limits

And show how you create 'NPlayer'
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#8

Quote:
Originally Posted by MadeMan
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Try this

pawn Код:
forward NObjectUpdate(playerid);
public NObjectUpdate(playerid)
{
    new Float:pos[3];
    GetPlayerPos(playerid,pos[0],pos[1],pos[2]);
    for(new i = 0; i < ObjCount; i++)
    {
        if(GetPlayerVirtualWorld(playerid) == Objects[i][nworld]
        && IsNObjClose(pos[0],pos[1],pos[2],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][ndraw]))
        {
            if(!NPlayer[playerid][see][i])
            {
                NPlayer[playerid][nobj][i] = CreatePlayerObject(playerid,Objects[i][nid],Objects[i][nx],Objects[i][ny],Objects[i][nz],Objects[i][nrx],Objects[i][nry],Objects[i][nrz]);
                NPlayer[playerid][see][i] = true;
            }
        }
        else
        {
            if(NPlayer[playerid][see][i])
            {
                DestroyPlayerObject(playerid,NPlayer[playerid][nobj][i]);
                NPlayer[playerid][see][i] = false;
            }
        }
    }
}
Also, the general limit of SA-MP is max 1000 objects shown at once

https://sampwiki.blast.hk/wiki/Limits

And show how you create 'NPlayer'
I will have to give that a try when i get back later.

Heres my NPlayer array/enum
pawn Код:
enum player_data
{
    nobj[MAX_N_OBJECTS],
    bool:see[MAX_N_OBJECTS]
}
new NPlayer[MAX_PLAYERS][player_data];
I know about the limits, but i have no problem with limits in the areas of the objects are as it creates the closest objects and destroys them as they go away. only thing i could think of is that the objects are not getting destroyed and then hits the object limit and causes the player not to see anymore playerobjects.
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