18.05.2012, 10:02
Ok guys i need some little help
I have a bug in sound
if(newstate == PLAYER_STATE_ONFOOT) -
Its when i am get out of the vehicle the music (radio from the game stop!)
if(newstate == PLAYER_STATE_ONFOOT) -
But now its not work help i mean when i am get out of the vehicle the music still playing -_-
Thanks for helper's
That's happend to me after i added The taxi job
I have a bug in sound
if(newstate == PLAYER_STATE_ONFOOT) -
Its when i am get out of the vehicle the music (radio from the game stop!)
if(newstate == PLAYER_STATE_ONFOOT) -
But now its not work help i mean when i am get out of the vehicle the music still playing -_-
Thanks for helper's
That's happend to me after i added The taxi job
Код:
"if(newstate == PLAYER_STATE_ONFOOT) StopAudioStreamForPlayer(playerid); if(TransportDuty[playerid] > 0) { if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } TransportDuty[playerid] = 0; format(string, sizeof(string), "* Вы теперь не на дежурстве и заработали $%d.", TransportMoney[playerid]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, TransportMoney[playerid]); ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0; } if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999) { if(IsPlayerConnected(TransportDriver[playerid])) { TransportMoney[TransportDriver[playerid]] += TransportCost[playerid]; TransportTime[TransportDriver[playerid]] = 0; TransportCost[TransportDriver[playerid]] = 0; format(string, sizeof(string), "~w~The ride cost~n~~r~$%d",TransportCost[playerid]); GameTextForPlayer(playerid, string, 5000, 1); format(string, sizeof(string), "~w~Passenger left the car~n~~g~Earned $%d",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string, 5000, 1); GivePlayerMoney(playerid, -TransportCost[playerid]); TransportCost[playerid] = 0; TransportTime[playerid] = 0; TransportDriver[playerid] = 999; } } }"