16.05.2012, 16:00
Hi, I get some errors and i can't fix it pls somebody help me
errors:
errors:
Код:
C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5753) : error 003: declaration of a local variable must appear in a compound block C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5753) : warning 221: label name "Float" shadows tag name C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5753) : error 017: undefined symbol "healHP" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5753) : warning 215: expression has no effect C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5754) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5756) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5758) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5760) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5762) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5767) : error 017: undefined symbol "healHP" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5769) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5771) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5773) : error 017: undefined symbol "i" C:\Users\Renek\Documents\samp03e_svr_win32\gamemodes\worldgta.pwn(5753) : warning 203: symbol is never used: "Float" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 11 Errors.
Код:
public zombtimer(playerid) { for(new i=0; i<MAX_PLAYERS_EX; i++) new Float:healHP; GetPlayerHealth(i, healHP); { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i, 10.0, -1701.426757,684.093688,18.226135)) { if(zombie[i] == 0) { GivePlayerHealth(i,-5); } } } } if(healHP < 20) { if(IsPlayerConnected(i)) { if(zombie[i] == 0) { zombie[i] = 1; } } } return 1; }