0.3e Suggestions

it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real:
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Yea It will be awesome for every server
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Quote:
Originally Posted by speed258
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it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real: [IMG....http://www.part.lt/img/2c3bb70448285f6192d75ecc0060d0bb758.jpg[/IMG]
Support this, we really need this.
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Quote:

it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real: [IMG....http://www.part.lt/img/2c3bb70448285f6192d75ecc0060d0bb758.jpg[/IMG]

Support this, it is very necessary function.
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Yes we need AttachVehicleToVehicle!!!..

Improve sync for boat surfing... And sync for riding on lifts.. Really needed u
can't almost don't do those things because of that.
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Quote:
Originally Posted by speed258
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it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real: [IMG..http://www.part.lt/img/2c3bb70448285f6192d75ecc0060d0bb758.jpg[/IMG]
support this, we need. it is good for enery servers
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I don't think AttachVehicleToVehicle is necessary because the only use for it would be the packer, therefore it should just be built in to the client to 'freeze' them to the packer.
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i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");

like about 100 voices will be coool so we have a talking people saying the written words on it

but only words and will not read . ! : , ? etc etc
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Quote:
Originally Posted by Ryan_Obeles
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i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");

like about 100 voices will be coool so we have a talking people saying the written words on it

but only words and will not read . ! : , ? etc etc
I did not understand what you want to say
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Quote:
Originally Posted by Ryan_Obeles
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i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");

like about 100 voices will be coool so we have a talking people saying the written words on it

but only words and will not read . ! : , ? etc etc
*cough* My signature
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my suggestion is in the object editor, it is really fun!! thanks samp team for do it!!, but i think we need a new icon for duplicate objects.. thanks..
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Quote:
Originally Posted by maxrobon1_police
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my suggestion is in the object editor, it is really fun!! thanks samp team for do it!!, but i think we need a new icon for duplicate objects.. thanks..
Your post would be best suited in the Map Editor Thread itself, as your suggestion does not pertain to 0.3e.
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Please add support for real fonts in Textdraws (like it is used in SetObjectMaterialText).
This will be extremley helpful to create custom dialogs/menus (Clickable Textdraws).
Or add this as a different function with color embedding:
CreateLabel(Float:Xpos, Float:Ypos, text[], font[] = "Arial", fontsize = 24, bold = 1, textalignment = 0)
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pawn Code:
native SetPickupMaterial( pickupid, materialindex, modelid, txdname[], texturename[], materialcolor );
native SetVehicleMaterial( vehicleid, materialindex, modelid, txdname[], texturename[], materialcolor );
native SetSkinMaterial( skinid, materialindex, modelid, txdname[], texturename[], materialcolor );
Useful .
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Code:
native AttachPlayerObjectToPlayerObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
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pawn Code:
native TogglePlayerControllable(playerid, controllable, cameracontrol)
So we can freeze player, but he can move his camera ?

And to add to we can set somewhere something in .png format, such as logo.

This is very useful for me (:
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pawn Code:
native SetVehicleAcceleration(vehicleid, Float:force);
Use to change vehicle's acceleration. Works the same way when the player presses W or S. It's really necessary.
Sorry for my bad english
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Quote:
Originally Posted by Alexander_Petrov
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pawn Code:
native SetVehicleAcceleration(vehicleid, Float:force);
Use to change vehicle's acceleration. Works the same way when the player presses W or S. It's really necessary.
Sorry for my bad english
SetVehicleVelocity?
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Quote:
Originally Posted by AirKite
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Add default value in ShowPlayerDialog, like:
Code:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[], value[] = "")

// It show dialog with entered message "Your Text" for edit.
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Example edit","Change your text:","Ok","Cancel", "Your Text");
Nice suggestion! Support!
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Quote:
Originally Posted by Garsino
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SetVehicleVelocity?
No. SetVehicleVelocity can set any speed. SetVehicleAcceleration works as keys W or S
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