30.04.2012, 14:54
Problem,errors:
Linii:
enter on KEY_SECONDARY_ATTACK:
Exit on KEY_SECONDARY_ATTACK:
pawn Код:
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57592) : error 029: invalid expression, assumed zero
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : warning 225: unreachable code
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : error 029: invalid expression, assumed zero
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : warning 215: expression has no effect
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : error 001: expected token: ";", but found "if"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
pawn Код:
57592: if(oldkeys == KEY_SECONDARY_ATTACK))
pawn Код:
57749: else if(newkeys == KEY_SECONDARY_ATTACK)
pawn Код:
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerVirtualWorld(playerid, i);
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i+500;
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//if(PlayerInfo[playerid][pLocal] == 108 || PlayerInfo[playerid][pLocal] == 109 || PlayerInfo[playerid][pLocal] == 110 || PlayerInfo[playerid][pLocal] == 111 || PlayerInfo[playerid][pLocal] == 112)
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);
return 1;
}
if(i == 6 || i == 7 || i == 8)
{
OnPlayerEnterFood(playerid, 3)
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 25)
{
OnPlayerEnterFood(playerid, 2)
SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
PlayerInfo[playerid][pLocal] = 25+99;
SetPlayerVirtualWorld(playerid, 25+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 2)
{
OnPlayerEnterFood(playerid, 1)
SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
PlayerInfo[playerid][pLocal] = 2+99;
SetPlayerVirtualWorld(playerid, 2+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 24)
{
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
return 1;
}
if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23)
{
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-%d $~n~~w~Use /exit~n~to leave", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
if(i == 6 || i == 7 || i == 8)
{
OnPlayerEnterFood(playerid, 3)
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 25)
{
OnPlayerEnterFood(playerid, 2)
SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
PlayerInfo[playerid][pLocal] = 25+99;
SetPlayerVirtualWorld(playerid, 25+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 2)
{
OnPlayerEnterFood(playerid, 1)
SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
PlayerInfo[playerid][pLocal] = 2+99;
SetPlayerVirtualWorld(playerid, 2+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24)
{
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed %d to enter", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~You don't have enough money", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed %d To enter %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
return 1;
}
}
else
{
GameTextForPlayer(playerid, "~r~You don't have enough", 5000, 1);
return 1;
}
}
}
}
return 1;
}
pawn Код:
if(oldkeys == KEY_SECONDARY_ATTACK))
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
if(HouseInfo[i][hHel] == 1 && HouseInfo[i][hArm] == 1)
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,100.0);
return 1;
}
if(HouseInfo[i][hHel] == 1)
{
SetPlayerHealth(playerid,100.0);
return 1;
}
if(HouseInfo[i][hArm] == 1)
{
SetPlayerArmour(playerid,100.0);
return 1;
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i+99)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 999;
SetPlayerVirtualWorld(playerid, 0);
OnPlayerExitFood(playerid)
}
}
}
new carid = GetPlayerVehicleID(playerid);
if (IsABus(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
}
if (IsASweeper(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsAHarvest(carid))
{
if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
FarmerVar[playerid] = 0;
DisablePlayerRaceCheckpoint(playerid);
}
if(IsASmuggleCar(carid))
{
if(carid != 0)
{
SetVehicleToRespawn(carid);
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
SmugglerWork[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}