Suggestions for future SA:MP updates
#61

Quote:
Originally Posted by Tannz0rz
View Post
The whole point of making a suggestion in this thread in the first place is so that people will not have to do that...
Sure, I know that, but you may know as I know that it's almost 99% sure that Kye won't make it, it's just another suggestion as many others that got ignored, by that fact I made that post, so people can try to make the cliend side plugin & server side plugin by their own...
Reply
#62

Allow playing files in the server directory
Reply
#63

Quote:
Originally Posted by FireCat
View Post
Allow playing files in the server directory
Indeed, indeed. I just wish that the audio-playing system were more akin to that of past audio plugins. Much more functionality would be appreciated!
Reply
#64

TestLOS(playerid, &targetplayer, &Float:x, &Float:y, &Float:z);

Creates a raycast from the player's camera vector and returns the coordinates of where the ray hits any kind of object, or player.
If no player was found, targetplayer returns INVALID_PLAYERID

This shouldn't be much work to create since you already have TestNameTagLOS which does bacically the same.

Or even this:
TestLOS(Float:startx, Float:starty, Float:startz, Float:startvectorx, Float:startvectory, startvectorz, targetplayer, &Float:x, &Float:y, &Flozt:z);




Another suggestion:
Please let us be able to change the player's camera update interval while in a vehicle.
This is currently set to +- 1000ms. (make it editable in the server.cfg file?)
While on foot, it's more like 80ms or so, but that I don't need to change.
Reply
#65

Quote:
Originally Posted by [HLF]Southclaw
View Post
I definitely agree with the LOS functions, I've been wanting something like this for ages!
I think it would be better to just allow it to be cast from any position (if that's possible) then you can make explosive ordnance on custom maps.
And I would finally be able to create turrets
Reply
#66

can use our timecyc gta sa

Add sun

Add original files gta sa (Data)
Reply
#67

Quote:
Originally Posted by ғαιιοцт
Посмотреть сообщение
And I would finally be able to create turrets
Yeah, I wanted to do the same.
I thought of a workaround where I would define my own polygons (building + object bounds) then check if the line between the turret and the player intersected.

Take a look at my topic, Y_Less posted a good answer!
https://sampforum.blast.hk/showthread.php?tid=314635

Note: On my diagram, think of "Point A" as the 'turret' and Points B and C as player positions, and the weird shape as a badly designed building!
Reply
#68

Ability to change the colour of vehicle markers (colouring fractions' vehicles, restricted vehicles or hiding them by making the colour transparent)

And of couse bigger vehicle limit
Reply
#69

I know this will sound cheesey and stuff but a sports system. A really well-scripted soccer game that teams can play, it would be awesome for RP servers.

Just more entertainment games like pool and stuff would also be awesome.
Reply
#70

I'm pretty sure this suggestion will also be ignored and the next update of SA-MP will be in december again, but here's da deal:

1) Go work more often on SA-MP. There's only one update every year..
2) Increase the textdraw limit, 2000 is really not much (it sounds much if you have 50 players indeedio, but if you have 500 players, a player can only have 4 textdraw's..)
3) For that audio stream thing, don't show the messages.
4) Also, make something like OnAudioStreamPlay, so when the file downloaded and starts to play, that gets called..

I can give you tons of more suggestions, but probably SA-MP team won't read or even bother to add these..
Reply
#71

this may has been already suggested but would be very helpful agains DDos attacks:

pawn Код:
OnIncomingConnection(ip[])//ip => source of the incomming connection
OnModifiedPacketRecieved(ip[])//ip => source of the modified packet
Reply
#72

Quote:
Originally Posted by [HLF]Southclaw
Посмотреть сообщение
Yeah, I wanted to do the same.
I thought of a workaround where I would define my own polygons (building + object bounds) then check if the line between the turret and the player intersected.

Take a look at my topic, Y_Less posted a good answer!
https://sampforum.blast.hk/showthread.php?tid=314635

Note: On my diagram, think of "Point A" as the 'turret' and Points B and C as player positions, and the weird shape as a badly designed building!

That's really nice! But a lot of work for just a turret
Reply
#73

Yeah, it is and I'm not sure how to do that sort of thing in 3D, I imagine it's a LOT more complex!
I still haven't made a code for this yet, taking a break from sa-mp as no one seems interested any more!

But if I get it working I'll probably post it in Useful Functions/Snippets!
Reply
#74

pawn Код:
forward OnPlayerCrashObjectInVehicle(playerid, objectid, vehicleid)
forward OnPlayerStartJump(playerid)// In This public start when a player is in free fall in air
forward OnPlayerStopJump(playerid)//When he is on the ground. (Stop jump)

native DeleteAllLabelsAttachedInPlayers()
native AttachPickupToVehicle(pickupid, vehicleid)
Reply
#75

OnOpCodeSendToPlayer(playerid, opcodeid) // Player gets a warning of an opcode.
ID: 1 = B7 (Elegy/Jester Mod)
2 = etc
Reply
#76

pawn Код:
UsePlayerPedanims(playerid)
Reply
#77

Quote:
Originally Posted by Pri3st
View Post
Removing the CJ run from CJ.
Thats useless. Anyway there are many ways you can remove cj run from cj
Reply
#78

Quote:
Originally Posted by [NoV]Bigeasy
View Post
Ability to sort your 'Favorites' list manually in the SAMP browser via UP|DOWN arrow buttons, or something similiar.
Totally agree with you there!
Reply
#79

Quote:
Originally Posted by stormchaser206
View Post
I like these:
pawn Code:
native RestartServer //Restart the Server
native StartLocalSAMPServer(port) //Start Local SAMP Server
native RespawnPlayer(playerid) //Respawn The Player
native KickEx(playerid, "Reason here") //Kick a player with a custom reason
native KillPlayer(playerid) //Kill the player, usefull for a /kill command
native CreateCommand(command,params here) //An Easier way for creating commands
Reply
#80

nice dude
Reply


Forum Jump:


Users browsing this thread: 24 Guest(s)