[Map] Los Santos Restaurant
#1

Hello this is my first map what I upload in SA-MP Forum.
I make it for Roleplay servers.
It's a large restaurant with kitchen.

Here is Restaurant Code:
Код:
CreateObject(14789,1435.29980469,-1004.09960938,1678.90002441,0.00000000,0.00000000,0.00000000); //object(ab_sfgymmain1) (1)
CreateObject(2774,1442.00000000,-1021.59997559,1687.19995117,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (1)
CreateObject(2774,1442.00000000,-1007.01000977,1687.00000000,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (3)
CreateObject(2774,1458.50000000,-1021.59997559,1687.00000000,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (4)
CreateObject(2774,1454.89941406,-1021.60998535,1675.19995117,0.00000000,90.00000000,0.00000000); //object(cj_airp_pillars) (5)
CreateObject(2774,1454.89941406,-1007.00000000,1675.19995117,0.00000000,90.00000000,0.00000000); //object(cj_airp_pillars) (6)
CreateObject(2774,1458.50000000,-1007.02001953,1687.00000000,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (9)
CreateObject(626,1441.90002441,-1008.40002441,1676.69995117,0.00000000,0.00000000,90.00000000); //object(veg_palmkb2) (1)
CreateObject(626,1441.79980469,-1020.00000000,1676.69995117,0.00000000,0.00000000,90.00000000); //object(veg_palmkb2) (2)
CreateObject(2117,1456.39001465,-1020.40002441,1674.69995117,0.00000000,0.00000000,90.00000000); //object(swank_dinning_5) (1)
CreateObject(2117,1456.38964844,-1018.40997314,1674.69995117,0.00000000,0.00000000,90.00000000); //object(swank_dinning_5) (2)
CreateObject(2117,1456.38964844,-1016.41998291,1674.69995117,0.00000000,0.00000000,90.00000000); //object(swank_dinning_5) (3)
CreateObject(2117,1456.38964844,-1009.32000732,1674.69995117,0.00000000,0.00000000,90.00000000); //object(swank_dinning_5) (4)
CreateObject(2117,1456.38964844,-1011.29998779,1674.69995117,0.00000000,0.00000000,90.00000000); //object(swank_dinning_5) (5)
CreateObject(2117,1456.38964844,-1013.28997803,1674.69995117,0.00000000,0.00000000,90.00000000); //object(swank_dinning_5) (6)
CreateObject(2773,1441.80004883,-1010.09997559,1675.19995117,0.00000000,0.00000000,0.00000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1441.79980469,-1012.50000000,1675.19995117,0.00000000,0.00000000,0.00000000); //object(cj_airprt_bar) (2)
CreateObject(2773,1441.79980469,-1018.59997559,1675.19995117,0.00000000,0.00000000,0.00000000); //object(cj_airprt_bar) (3)
CreateObject(2773,1441.79980469,-1016.19921875,1675.19995117,0.00000000,0.00000000,0.00000000); //object(cj_airprt_bar) (4)
CreateObject(997,1452.69995117,-1013.67999268,1674.69995117,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,1452.69921875,-1011.70001221,1674.69995117,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,1452.69921875,-1009.79998779,1674.69995117,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (3)
CreateObject(997,1452.69921875,-1015.00000000,1674.69995117,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (4)
CreateObject(997,1452.69921875,-1017.00000000,1674.69995117,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
CreateObject(997,1452.69921875,-1019.00000000,1674.69995117,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (6)
CreateObject(3462,1456.80004883,-1021.50000000,1677.50000000,0.00000000,0.00000000,0.00000000); //object(csrangel_lvs) (1)
CreateObject(3462,1456.79980469,-1007.00000000,1677.50000000,0.00000000,0.00000000,0.00000000); //object(csrangel_lvs) (2)
CreateObject(1715,1457.69995117,-1008.79998779,1674.69995117,0.00000000,0.00000000,270.00000000); //object(kb_swivelchair2) (1)
CreateObject(1715,1457.69921875,-1010.79980469,1674.69995117,0.00000000,0.00000000,270.00000000); //object(kb_swivelchair2) (2)
CreateObject(1715,1457.69921875,-1012.79980469,1674.69995117,0.00000000,0.00000000,270.00000000); //object(kb_swivelchair2) (3)
CreateObject(1715,1457.69921875,-1016.00000000,1674.69995117,0.00000000,0.00000000,270.00000000); //object(kb_swivelchair2) (4)
CreateObject(1715,1457.69921875,-1018.00000000,1674.69995117,0.00000000,0.00000000,270.00000000); //object(kb_swivelchair2) (5)
CreateObject(1715,1457.69921875,-1020.00000000,1674.69995117,0.00000000,0.00000000,270.00000000); //object(kb_swivelchair2) (6)
CreateObject(2921,1442.09997559,-1020.79998779,1679.50000000,0.00000000,0.00000000,270.00000000); //object(kmb_cam) (1)
CreateObject(2921,1442.00000000,-1007.79998779,1679.50000000,0.00000000,0.00000000,150.00000000); //object(kmb_cam) (2)
CreateObject(1514,1456.50000000,-1013.40002441,1675.80004883,0.00000000,0.00000000,270.00000000); //object(dyn_ff_till) (1)
CreateObject(1514,1456.50000000,-1011.39941406,1675.80004883,0.00000000,0.00000000,270.00000000); //object(dyn_ff_till) (2)
CreateObject(1514,1456.50000000,-1009.39941406,1675.80004883,0.00000000,0.00000000,270.00000000); //object(dyn_ff_till) (3)
CreateObject(1514,1456.50000000,-1015.39941406,1675.80004883,0.00000000,0.00000000,270.00000000); //object(dyn_ff_till) (4)
CreateObject(1514,1456.50000000,-1017.39941406,1675.80004883,0.00000000,0.00000000,270.00000000); //object(dyn_ff_till) (5)
CreateObject(1514,1456.50000000,-1019.39941406,1675.80004883,0.00000000,0.00000000,270.00000000); //object(dyn_ff_till) (6)
CreateObject(1742,1458.00000000,-993.70001221,1674.69995117,0.00000000,0.00000000,0.00000000); //object(med_bookshelf) (1)
CreateObject(1742,1459.40002441,-994.66998291,1674.69995117,0.00000000,0.00000000,270.00000000); //object(med_bookshelf) (2)
CreateObject(1742,1459.39941406,-996.10998535,1674.69995117,0.00000000,0.00000000,270.00000000); //object(med_bookshelf) (3)
CreateObject(1742,1456.55957031,-993.69921875,1674.69995117,0.00000000,0.00000000,0.00000000); //object(med_bookshelf) (4)
CreateObject(2773,1443.19995117,-1015.29998779,1675.19995117,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (4)
CreateObject(2773,1443.19921875,-1013.40002441,1675.19995117,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (4)
CreateObject(2774,1442.02001953,-989.00000000,1675.19995117,0.00000000,90.00000000,90.00000000); //object(cj_airp_pillars) (6)
CreateObject(2774,1442.00000000,-1001.29998779,1687.00000000,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (3)
CreateObject(1742,1455.14001465,-993.69921875,1674.69995117,0.00000000,0.00000000,0.00000000); //object(med_bookshelf) (5)
CreateObject(1742,1459.39941406,-997.53997803,1674.69995117,0.00000000,0.00000000,270.00000000); //object(med_bookshelf) (6)
CreateObject(14632,1443.69921875,-1023.79980469,1676.19995117,0.00000000,0.00000000,0.00000000); //object(paperchase_bits2b) (2)
CreateObject(2963,1434.19921875,-1004.00000000,1676.69995117,0.00000000,0.00000000,179.99450684); //object(freezer_door) (1)
CreateObject(2268,1443.40002441,-1001.29998779,1678.00000000,0.00000000,0.00000000,90.00000000); //object(frame_wood_2) (1)
CreateObject(1594,1453.59997559,-998.90002441,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1594,1455.09997559,-1002.59997559,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,1450.59997559,-995.70001221,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
CreateObject(1594,1449.59997559,-1000.79998779,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
CreateObject(1594,1446.69995117,-996.90002441,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (5)
CreateObject(1594,1445.19995117,-1000.29998779,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (6)
CreateObject(1594,1451.69995117,-1004.40002441,1675.09997559,0.00000000,0.00000000,0.00000000); //object(chairsntable) (7)
CreateObject(1670,1454.90002441,-1002.70001221,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1670,1453.59997559,-999.00000000,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,1450.69995117,-995.79998779,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(1670,1446.80004883,-996.90002441,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (4)
CreateObject(1670,1445.19995117,-1000.20001221,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (5)
CreateObject(1670,1449.40002441,-1000.70001221,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (6)
CreateObject(1670,1451.59997559,-1004.40002441,1675.59997559,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (7)
CreateObject(1502,1455.72070312,-1028.39941406,1674.67004395,0.00000000,0.00000000,179.99450684); //object(gen_doorint04) (1)
CreateObject(3095,1456.91003418,-1032.93005371,1673.19995117,0.00000000,90.00000000,180.00000000); //object(a51_jetdoor) (1)
CreateObject(3961,1454.00000000,-1044.19995117,1670.30004883,0.00000000,0.00000000,90.00000000); //object(boxkitch) (1)
CreateObject(14407,1455.00000000,-1030.40002441,1671.47998047,0.00000000,0.00000000,180.00000000); //object(carter-stairs01) (1)
CreateObject(3095,1453.30004883,-1032.92602539,1673.19995117,0.00000000,90.00000000,0.00000000); //object(a51_jetdoor) (1)
CreateObject(3095,1455.09997559,-1033.09997559,1677.40002441,0.00000000,0.00000000,90.00000000); //object(a51_jetdoor) (1)
CreateObject(3095,1455.09960938,-1037.40002441,1676.59997559,0.00000000,90.00000000,90.00000000); //object(a51_jetdoor) (1)
CreateObject(1566,1457.90002441,-1044.69995117,1669.80004883,0.00000000,0.00000000,90.00000000); //object(cj_ws_door) (1)
CreateObject(2774,1442.02001953,-1009.32000732,1681.90002441,0.00000000,90.00000000,90.00000000); //object(cj_airp_pillars) (6)
CreateObject(2774,1442.02001953,-985.70001221,1681.89001465,0.00000000,90.00000000,90.00000000); //object(cj_airp_pillars) (6)
And here are some pictures:






Reply
#2

The walls for the stairs are bad search for a object called "villa" and you might find a good wall instead
Reply
#3

I will do it but not now
Reply
#4

Anyways, looks very good!
Reply
#5

You kidding, seriously take a look at the CreateObject, and the Code.
pawn Код:
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
Model = 1337
x = 0, y = 0 and z = 0 as well as the rotations.
reconvert your map.
Reply
#6

The new wall objects (0.3e) would look great on those stairs!
Reply
#7

Quote:
Originally Posted by Issam
Посмотреть сообщение
You kidding, seriously take a look at the CreateObject, and the Code.
pawn Код:
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //
Model = 1337
x = 0, y = 0 and z = 0 as well as the rotations.
reconvert your map.
I will wait new walls from 0.3e and I will reconvert my map

And thanks to every one who like my first map
Reply
#8

LOL XD Just "Jebakan Batman" / "Batman Trap" --_ Funny Code
Reply
#9

I was fixed all bugs
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