[Map] LT Porta Aviхes v1.0
#1

Nome do Mapa:

LT Porta Aviхes
Descriзгo:

Hey amigos, se passou sу alguns dias e ja fiz outro map, entao vou deixar ai pra vcs =), bom й um porta aviхes que contem 3 hydras, 4 rustlers e 1 raindance, nem adianta pedir os MODS que nao vou passar rs, bom ele fica perto da ponte que divide Los Santos de Las Venturas, й maior que o de SF e bla bla bla, vcs vao ver no video que eu fiz para mostra o mapa, ййrrr, ele й muito util para servidores de DM, talvez RPG e sei la, vcs que decidem em qual server vcs querem, eu demorei cerca de 2h e 30 para fazer, pq tinha que alinhar um monte de parada com o navio, pq й tudo separado e uns bangs doidos, to cansando de escrever entao vou parar.
Video do Mapa:

[ame]http://www.youtube.com/watch?v=lK-mEHgIbbk[/ame]
Autor:

Lucas Totola '-'
Download:

pawn Code:
AddStaticVehicleEx(476,3046.60009766,830.20001221,11.80000019,45.99426270,-1,-1,15); //Rustler
    AddStaticVehicleEx(476,3047.10009766,845.20001221,11.80000019,45.99426270,-1,-1,15); //Rustler
    AddStaticVehicleEx(476,3045.89990234,861.50000000,11.80000019,45.99426270,-1,-1,15); //Rustler
    AddStaticVehicleEx(476,3047.50000000,877.79998779,11.80000019,45.99426270,-1,-1,15); //Rustler
    AddStaticVehicleEx(520,3045.30004883,895.20001221,11.60000038,39.99572754,-1,-1,15); //Hydra
    AddStaticVehicleEx(520,3045.30004883,913.50000000,12.00000000,39.99572754,-1,-1,15); //Hydra
    AddStaticVehicleEx(520,3044.09960938,933.00000000,11.39999962,39.99572754,-1,-1,15); //Hydra
    AddStaticVehicleEx(563,3040.10009766,743.20001221,12.60000038,0.00000000,-1,-1,15); //Raindance
    CreateObject(9585,3037.09960938,861.89941406,0.00000000,0.00000000,0.00000000,90.00000000); //object(freight_sfw33) (1)
    CreateObject(9586,3037.19921875,859.69921875,10.30000019,0.00000000,0.00000000,90.00000000); //object(freight_deck_sfw) (3)
    CreateObject(9584,3037.19921875,786.79980469,19.29999924,0.00000000,0.00000000,90.00000000); //object(freight_sfw31) (1)
    CreateObject(9698,3038.39941406,798.34960938,22.20000076,0.00000000,0.00000000,90.00000000); //object(bridge_argh) (1)
    CreateObject(16310,3041.69995117,836.90002441,6.57000017,0.00000000,90.00000000,267.99957275); //object(des_quarryhut1) (1)
    CreateObject(16310,3044.79980469,833.79980469,6.57000017,0.00000000,90.00000000,267.99499512); //object(des_quarryhut1) (2)
    CreateObject(3069,3029.60009766,938.09997559,9.80000019,0.00000000,0.00000000,0.00000000); //object(d9_ramp) (1)
    CreateObject(3666,3037.29980469,938.39941406,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
    CreateObject(3666,3021.30004883,938.20001221,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
    CreateObject(3666,3020.80004883,894.90002441,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
    CreateObject(3666,3037.80004883,895.90002441,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
    CreateObject(3666,3038.19995117,862.09997559,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)
    CreateObject(3666,3020.60009766,862.09997559,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
    CreateObject(3666,3020.89941406,811.89941406,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
    CreateObject(3666,3037.80004883,812.79998779,10.00000000,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
    CreateObject(10772,3035.69995117,841.79998779,9.89999962,0.00000000,0.00000000,90.00000000); //object(carrier_lines_sfse) (2)
    CreateObject(3115,3040.30004883,741.20001221,10.80000019,0.00000000,0.00000000,90.00000000); //object(carrier_lift1_sfse) (1)
    CreateObject(5156,3037.00000000,854.00000000,9.69999981,0.00000000,0.00000000,270.00000000); //object(dk_cargoshp24d) (1)
    CreateObject(3114,3025.30004883,741.09997559,10.60000038,0.00000000,0.00000000,90.00000000); //object(carrier_lift2_sfse) (1)
    CreateObject(3114,3025.30004883,762.20001221,10.60000038,0.00000000,0.00000000,90.00000000); //object(carrier_lift2_sfse) (3)
    CreateObject(3279,3037.69995117,759.00000000,9.69999981,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
    CreateObject(3666,3049.50000000,730.79998779,11.69999981,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
    CreateObject(3666,3049.50000000,751.59997559,11.69999981,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
    CreateObject(3666,3031.19995117,751.59997559,11.60000038,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
    CreateObject(3666,3031.19995117,730.79998779,11.69999981,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
    CreateObject(3934,3040.10009766,740.59997559,11.10000038,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
    CreateObject(3399,3021.00000000,795.00000000,16.39999962,0.00000000,0.00000000,90.00000000); //object(cxrf_a51_stairs) (1)
    CreateObject(3399,3021.00000000,786.00000000,12.10000038,0.00000000,0.00000000,90.00000000); //object(cxrf_a51_stairs) (2)
    CreateObject(3666,3020.50000000,802.79998779,26.70000076,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
    CreateObject(3666,3020.50000000,795.70001221,26.70000076,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
    CreateObject(3666,3053.69995117,803.09997559,26.70000076,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
    CreateObject(3666,3054.00000000,795.90002441,26.70000076,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
    CreateObject(8613,3048.39941406,810.79980469,12.39999962,0.00000000,0.00000000,179.99450684); //object(vgssstairs03_lvs) (1)
    CreateObject(9819,3030.69995117,801.59997559,26.29999924,0.00000000,0.00000000,90.00000000); //object(shpbridge_sfw02) (1)
    CreateObject(9818,3036.19995117,801.79998779,27.00000000,0.00000000,0.00000000,90.00000000); //object(shpbridge_sfw01) (1)
    CreateObject(9822,3031.10009766,801.09997559,26.00000000,0.00000000,0.00000000,90.00000000); //object(shpbridge_sfw08) (1)
    CreateObject(16782,3034.10009766,793.09997559,27.29999924,0.00000000,0.00000000,90.00000000); //object(a51_radar_scan) (1)
    CreateObject(3785,3023.00000000,781.70001221,13.10000038,0.00000000,0.00000000,194.00000000); //object(bulkheadlight) (1)
    CreateObject(3785,3024.80004883,771.59997559,13.30000019,0.00000000,0.00000000,193.99658203); //object(bulkheadlight) (2)
    CreateObject(3785,3022.89990234,788.79998779,16.20000076,0.00000000,0.00000000,193.99658203); //object(bulkheadlight) (3)
    CreateObject(3785,3022.89990234,801.09997559,20.50000000,0.00000000,0.00000000,193.99658203); //object(bulkheadlight) (4)
    CreateObject(3399,3028.19921875,804.09960938,16.70000076,0.00000000,1.99951172,179.99450684); //object(cxrf_a51_stairs) (1)
    CreateObject(3075,3037.80004883,808.70001221,13.80000019,0.00000000,0.00000000,316.00000000); //object(impexp_door) (1)
Reply
#2

parabens, muito bem feito gostei =]

@OBS: como chama essa musica , formatei pc perdi ela e nao lembro o nome
Reply
#3

Gostei, mas qual й a coordenada para teleporte? '-'
Reply
#4

Quote:
Originally Posted by histire
View Post
parabens, muito bem feito gostei =]
@OBS: como chama essa musica , formatei pc perdi ela e nao lembro o nome
O nome da Musica й.... Moves Like Jagger



Quote:
Originally Posted by IgorMendes
View Post
Gostei, mas qual й a coordenada para teleporte? '-'
pega de um desses objetos ai e ve, mas tenta essa:

pawn Code:
3666,3054.00000000,795.90002441,26.70000076,0.00000000,0.00000000,0.00000000
Reply
#5

Atй que enfim um mapa уtimo.
Parabйns cara, bem criativo.
Reply
#6

Legal 7/10
Reply
#7

Show de bola 10/10, Nao tem bugs
A unica coisa q nao gostei foi que ele n vai passar os mods
Reply
#8

legal sу que na minha opniгo fico nota 9/10
parabens !
sу que achei esse mais criativo http://forum.sa-mp.com/showthread.ph...post1760914%22
que tbem й seu ! *-
Reply
#9

й o cara vem querer trollar o cara sai quieto FOOODA,

Belo trabalho Lucas 10/10 tambem =]
Reply
#10

Parabens 10/10
Reply


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