SA-MP 0.3e client/server (now released)
#61

So Fast ,So Smart ,So Awsome !
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#62

What is that animation of the guy getting handcuffed is that new?
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#63

Quote:
Originally Posted by Slappybay
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What is that animation of the guy getting handcuffed is that new?
https://sampwiki.blast.hk/wiki/SpecialActions

Code:
24 - SPECIAL_ACTION_CUFFED       - Will force the player in to cuffs (hands are behind their back)
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#64

I'm a little confused, I don't mean to nitpick but we can't have TogglePlayerHUD because Kalcor doesn't want us to have custom HUDs, but now we have clickable textdraws... If anything, we can just create a textdraw over existing HUD elements and replace them...
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#65

Update includes.
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#66

Yeah...i'm not n00b I have all the new includes

I found the problem!!! The wiki page is wrong): https://sampwiki.blast.hk/wiki/SelectTextdraw

SelectText"d"raw(playerid); Edit "d" into "D"
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#67

Quote:
Originally Posted by Anonym2009
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Yeah...i'm not n00b I have all the new includes

I found the problem!!! The wiki page is wrong): https://sampwiki.blast.hk/wiki/SelectTextdraw

SelectText"d"raw(playerid); Edit "d" into "D"
So you didnt read my post then..
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#68

Quote:
Originally Posted by Anonym2009
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Yeah...i'm not n00b I have all the new includes

I found the problem!!! The wiki page is wrong): https://sampwiki.blast.hk/wiki/SelectTextdraw

SelectText"d"raw(playerid); Edit "d" into "D"
Fixed. xD
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#69

As the new textdraw functions were created ( btw their amazing ) i think we now need a bigger textdraw limit because you can only create 2 textdraws for every person in game that are supposed to be showing their stats or something thats different for every person ( 800x2 = 1600 and the limit is 2048 ) and if that can't be increased at least try and make a function that you could be able to change text of the string using TextDrawSetString but only for 1 person ( add a playerid parameter ) for example:

Quote:

TextDrawSetString(Text:text, newtext, playerid);

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#70

Love the new textdraw functions! Thanks.
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#71

Thanks for RC5!
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#72

Great Job!
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#73

Per-player textdraw functions, nice! Will make it a lot easier.
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#74

Awesome Function of RC5 Thanks!!
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#75

I now test the new "textdraw". I hope not to be over! : D
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#76

Quote:
Originally Posted by [HLF]Southclaw
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I say just remove the auto class selection and use ForceClassSelection on connect if you want. I think you meant OnPlayerSpawn, because OnPlayerConnect will only be called the one time

It will make gamemode a lot more customisable, but I'm not sure how much work it would be, it might be an old feature that requires a lot of coding to remove, or make optional


I don't know, hope Kalcor reads and replies with his views on this.
Nope, I'm serious. I used it under OnPlayerConnect with some friends and they kept going back to class selection.

I tried to also, I didn't use F4 at all.


Edit: OHH, it only happens when you toggleplayerspectating off
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#77

Quote:
Originally Posted by [HLF]Southclaw
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Must still be a bug then, maybe if Kalcor decides to remove auto class selection he might notice some bugs like this
yea, so everytime I /specoff, it happens.

Gonna create a test script for them
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#78

I don't know where the fault lies with me, but when I press F4 I'll be right in the class selection and can not leave it. only a relog can fix it.
But this only happend in my script. In a blank gamemode, all works fine...
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#79

It keeps saying:
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#80

I don't know how hard is it to make, but the rotation of textdraws would be pretty useful.

Anyways, good job!
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