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So Fast ,So Smart ,So Awsome !
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What is that animation of the guy getting handcuffed is that new?
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I'm a little confused, I don't mean to nitpick but we can't have TogglePlayerHUD because Kalcor doesn't want us to have custom HUDs, but now we have clickable textdraws... If anything, we can just create a textdraw over existing HUD elements and replace them...
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Love the new textdraw functions! Thanks.
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Per-player textdraw functions, nice! Will make it a lot easier.
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I now test the new "textdraw". I hope not to be over! : D
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Quote:
Originally Posted by [HLF]Southclaw
I say just remove the auto class selection and use ForceClassSelection on connect if you want. I think you meant OnPlayerSpawn, because OnPlayerConnect will only be called the one time
It will make gamemode a lot more customisable, but I'm not sure how much work it would be, it might be an old feature that requires a lot of coding to remove, or make optional
I don't know, hope Kalcor reads and replies with his views on this.
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Nope, I'm serious. I used it under OnPlayerConnect with some friends and they kept going back to class selection.
I tried to also, I didn't use F4 at all.
Edit: OHH, it only happens when you toggleplayerspectating off
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Quote:
Originally Posted by [HLF]Southclaw
Must still be a bug then, maybe if Kalcor decides to remove auto class selection he might notice some bugs like this 
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yea, so everytime I /specoff, it happens.
Gonna create a test script for them
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I don't know how hard is it to make, but the rotation of textdraws would be pretty useful.
Anyways, good job!