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Quote:
Originally Posted by lolumadd_
OnVehicleDamageStatusUpdate(vehicleid, playerid)
OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
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OnVehicleTakeDamage(vehicleid, type, issuerid, Float:amount);
Try detecting that with OnVehicleDamageStatusUpdate

even if you use OnPlayerUpdate, you still will have problems with what EXACTLY DAMAGED the vehicle.
You should check the functions before you comment.
OnVehicleDamageStatusUpdate is a basically OnVehicleBodyPartUpdate
OnUnoccupiedVehicleUpdate, this returns the closest player to the vehicle that is updated, since 0.3d vehicles can't be moved so easily anymore, etc
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Allow custom Vehicle.TXD's!!! RGHH
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Image Streamer !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Please, Detecte Collision of any object (like new object added), would be very very very usefull for every server !
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A feature that allows you to stream youtue videos in-game and actually see the video on a screen in-game..
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Auto-update version of SAMP..
You are doing new versions of small corrections, it will be useful.
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native GetTargetObject(playerid);
Return the target objectid.
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pawn Code:
RemovePlayerWeapon(playerid, weapon);
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I think its about time you add a callback called "OnPlayerPause", dont you think?
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Really good issue is add to possibility show images(png, gif) from http ulrs as textdraws.