16.03.2012, 13:15
And these are the errors:
Here is the script:
PS. I really appriciate quick respond
pawn Код:
C:\Users\Elias\Desktop\New folder\gamemodes\sd.pwn(139) : warning 217: loose indentation
C:\Users\Elias\Desktop\New folder\gamemodes\sd.pwn(144) : warning 217: loose indentation
C:\Users\Elias\Desktop\New folder\gamemodes\sd.pwn(153) : warning 209: function "OnPlayerCommandText" should return a value
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Warnings.
Here is the script:
pawn Код:
// This script was made by [BoSs]Frost
#include <ladmin>
#include <a_samp>
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#pragma unused ret_memcpy
///////////////NEW objects shit///////////////
new infopickup;
new exitpickup;
//////////////////////////////////////////////
main()
{
print("\n----------------------------------");
print(" BoSs Clan Server 0.0.1");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Ventura RPG");
AddPlayerClass(188, 1958.3783, 1343.1572, 15.3746, 269.1425, 26, 1500, 0, 0, 0, 0);
AddPlayerClass(185, 1958.3783, 1343.1572, 15.3746, 269.1425, 26, 1500, 0, 0, 0, 0);
AddPlayerClass(120, 1958.3783, 1343.1572, 15.3746, 269.1425, 26, 1500, 0, 0, 0, 0);
AddPlayerClass(217, 1958.3783, 1343.1572, 15.3746, 269.1425, 26, 1500, 0, 0, 0, 0);
AddPlayerClass(240, 1958.3783, 1343.1572, 15.3746, 269.1425, 26, 1500, 0, 0, 0, 0);
AddPlayerClass(93, 1958.3783, 1343.1572, 15.3746, 269.1425, 26, 1500, 0, 0, 0, 0);
exitpickup = CreatePickup(1239,1,388.8720,173.8050,1008.3828);
infopickup = CreatePickup(1239,1,2488.0466,2397.3337,10.8203);
// spawn car
AddStaticVehicle(451,2040.0525,1319.2756,10.3833,183.2440,16,16);
// spawn car
AddStaticVehicle(429,2040.5231,1359.2783,10.3712,177.1306,13,13);
// spawn bike
AddStaticVehicle(522,2031.3623,1359.5353,10.3907,256.2907,6,25);
// spawn bike
AddStaticVehicle(522,2031.9823,1361.4525,10.3772,268.9690,6,25);
// spawn bike
AddStaticVehicle(522,2031.8800,1363.1105,10.3942,268.6747,6,25);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,1966.9149,1342.9484,16.6161);
SetPlayerCameraPos(playerid,1958.3783,1343.1572,15.3746);
SetPlayerCameraLookAt(playerid,1958.3783,1343.1572,15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,2000);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/fbitp", true) == 0) {
SetPlayerPos(playerid, 2496.3687,2394.4463,10.8203);
return 1;
}
if (strcmp(cmdtext, "/enter", true) == 0) {
if(IsPlayerInRangeOfPoint(playerid,10,2488.0466,2397.3337,10.8203)) {
SetPlayerPos(playerid,388.8720,173.8050,1008.3828);
return 1;
}
}
if (strcmp(cmdtext, "/exit", true) == 0) {
if(IsPlayerInRangeOfPoint(playerid,10,388.8720,173.8050,1008.3828)) {
SetPlayerPos(playerid,2488.0466,2397.3337,10.8203);
return 1;
}
if (strcmp(cmdtext, "/kill", true) == 0)
{
SetPlayerHealth(playerid, 0.0);
return 1;
}
if (strcmp(cmdtext, "/para", true) == 0)
{
GivePlayerWeapon(playerid, 46, 1);
return 1;
}
return 0;
}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == infopickup) {
GameTextForPlayer(playerid,"~r~ /enter ~y~ to enter this building",3000,1);
}
if(pickupid == exitpickup) {
GameTextForPlayer(playerid,"~r~ /enter ~y~ to enter this building",3000,1);
}
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
PS. I really appriciate quick respond