Question?
#1

Hello,
I want to ask a question for dini. I had this problem warning
Код:
warning 202: number of arguments does not match definition
how can repair it? If you know please say me.
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#2

show the line in which you have this warning...
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#3

This is all warnings what I get

pawn Код:
C:\Users\Mario\Desktop\GFHF\gamemodes\rp1.pwn(454) : warning 202: number of arguments does not match definition
C:\Users\Mario\Desktop\GFHF\gamemodes\rp1.pwn(459) : warning 202: number of arguments does not match definition
C:\Users\Mario\Desktop\GFHF\gamemodes\rp1.pwn(460) : warning 202: number of arguments does not match definition
C:\Users\Mario\Desktop\GFHF\gamemodes\rp1.pwn(623) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


4 Warnings.

And here are errors:

pawn Код:
stock SaveHouse(houseid)
{
        dini_FloatSet(fstring, "EnterX", HouseInfo[houseid][hEnterX]);
        dini_FloatSet(fstring, "EnterY", HouseInfo[houseid][hEnterY]);
        dini_FloatSet(fstring, "EnterZ", HouseInfo[houseid][hEnterZ]);
        dini_FloatSet(fstring, "ExitX", HouseInfo[houseid][hExitX]);
        dini_FloatSet(fstring, "ExitY", HouseInfo[houseid][hExitY]);
        dini_FloatSet(fstring, "ExitZ", HouseInfo[houseid][hExitZ]);
        dini_IntSet(fstring, "InsideInt", HouseInfo[houseid][hInsideInt]);
        dini_IntSet(fstring, "InsideVir", HouseInfo[houseid][hInsideVir]);
        dini_IntSet(fstring, "OutsideInt", HouseInfo[houseid][hOutsideInt]);
        dini_IntSet(fstring, "OutsideVir", HouseInfo[houseid][hOUtsideVir]);
        dini_BoolSet(fstring, "Owned", HouseInfo[houseid][hOwned]);
        dini_Get(fstring, "Owner", HouseInfo[houseid][hOwner]); //THIS IS WARNING 454
        dini_IntSet(fstring, "Price", HouseInfo[houseid][hPrice]);
        dini_IntSet(fstring, "HV_Model", HouseInfo[houseid][hVecModel]);
        dini_FloatSet(fstring, "HV_PosX", HouseInfo[houseid][hVecX]);
        dini_FloatSet(fstring, "HV_PosZ", HouseInfo[houseid][hVecY]);
        dini_Float(fstring, "HV_PosZ", HouseInfo[houseid][hVecZ]); // THIS IS WARNING 459
        dini_Float(fstring, "HV_PosA", HouseInfo[houseid][hVecA]); // THIS IS WARNING 460
        return 1;
}
And here:

pawn Код:
forward UpdatePlayersHouseInfo();
public UpdatePlayersHouseInfo()
{
    new str[100]; //The string we are gonna format
    for(new i = 0; i < MAX_PLAYERS; i++) //Loop through all the players
    {
        for(new j = 0; j < MAX_HOUSES; j++) //Loop through all the houses
        {
            if(IsPlayerInRangeOfPoint(j, HouseInfo[j][hEnterX], HouseInfo[j][hEnterY], HouseInfo[j][hEnterZ]) && GetPlayerInterior(i) == HouseInfo[j][hOutsideInt] && GetPlayerVirtualWorld(i) == HouseInfo[j][hOutsideVir]) //THIS IS A WARNING 623
            {
                if(HouseInfo[j][hOwned]) //Is house owned?
                    format(str, 100, "~w~House owned by ~r~%s", HouseInfo[j][hOwner]); //Will give: {white_color}House owned by {yellow_color}OWNER
                else //House isn't owned
                    format(str, 100, "~w~House for sale!~n~Price: ~g~$%d,-", HouseInfo[j][hPrice]); //Will give: {white_color}House for sale!{new line}Price: {green_color}$PRICE
                GameTextForPlayer(i, str, 2000, 3); //Show the text 2 seconds!
            }
        }
    }
    return 1;
}
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#4

this:

pawn Код:
dini_Get(fstring, "Owner", HouseInfo[houseid][hOwner]);
should be:
pawn Код:
dini_Set(fstring, "Owner", HouseInfo[houseid][hOwner]);//you're saving house not loading xD
Can you please show enum HouseInfo and tell which are lines 454,459,460 and 623.... Just //comment these line by edited above post
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#5

pawn Код:
enum hInfo
{
    Float:hEnterX, //Entrance X. It's an float! example: 0.0000000. I'm gonna use the same with the other entrances/exits
    Float:hEnterY,
    Float:hEnterZ,
    Float:hExitX,
    Float:hExitY,
    Float:hExitZ,
    InsideInt, //The inside interior.. DUH!
    InsideVir, //Already subscribed above
    OutsideInt,
    OutsideVir,
    bool:hOwned, //boolean! Is house owned? NO = False, YES = True
    hOwner[MAX_PLAYER_NAME], //The house owner! I'm gonna use MAX_PLAYER_NAME, because a player can't have a longer name :')
    hPrice, //Will store the price
    hPickup, //The pickup. This is used to remove/move the pickup icon!
    hIcon, //The map icon. Also used to remove/move it! We are going to need an ID. Without an ID we can't do NOTHING!
    hVecModel, //The housecar's model
    hOutsideInt,
    hOutsideVir,
    hInsideInt,
    hInsideVir,
    Float:hVecX, //X location. En float too.
    Float:hVecY,
    Float:hVecZ,
    Float:hVecA
};
This is #Enum and I add warnings position in last reply
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