14.03.2012, 17:37
(
Последний раз редактировалось MrBlake; 14.03.2012 в 18:55.
)
Hi sa-mp.com
I have a war sistem with commands: /startwar and /acceptwar
Detalis of war sistem: When a leader use command /startwar, he ask another ally if they want to start war. The asked ally need to use /acceptwar for the war begin. But here is the problem. The ally who used /startwar can use /acceptwar for auto-accept the war without permision of the other ally.
Example:
WAR: TRIADS-VLA-BALLAS Started war.
___________________________________
The leader triads use /accept war =>
War started: Triads-vla-ballas accepted the war.
I want just mafia-lsv-grove accept the war if the war is started by triads-vla-ballas.
The script is here:
Sorry my bad english, i'm roumanian.
Help me fast please. I don't want leaders use /startwar and /acceptwar at the same time.
I have a war sistem with commands: /startwar and /acceptwar
Detalis of war sistem: When a leader use command /startwar, he ask another ally if they want to start war. The asked ally need to use /acceptwar for the war begin. But here is the problem. The ally who used /startwar can use /acceptwar for auto-accept the war without permision of the other ally.
Example:
WAR: TRIADS-VLA-BALLAS Started war.
___________________________________
The leader triads use /accept war =>
War started: Triads-vla-ballas accepted the war.
I want just mafia-lsv-grove accept the war if the war is started by triads-vla-ballas.
The script is here:
Код:
if(strcmp(cmd, "/startwar", true) == 0) { if(IsPlayerConnected(playerid)) { if(wtimer[playerid] < 1) { } else { SendClientMessage(playerid, COLOR_GREY, "You must wait 12 hours for every war"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 15) { acceptwar = 1; new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /startwar list , /startwar [locul]"); return 1; } if(strcmp(x_nr,"list",true) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "_________Locuri_List_________"); SendClientMessage(playerid, COLOR_GRAD1, "1:GS/LS 2: BS/LS 3: Madd Dog House"); return 1; } else if(strcmp(x_nr,"1",true) == 0) { SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}GS/LS"); return 1; } else if(strcmp(x_nr,"2",true) == 0) { SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}BS/LS"); return 1; } else if(strcmp(x_nr,"3",true) == 0) { SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}Madd Dog House"); return 1; } } else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pLeader] == 16) { acceptwar = 1; new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /startwar list , /startwar [locul]"); return 1; } if(strcmp(x_nr,"list",true) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "_________Locuri_List_________"); SendClientMessage(playerid, COLOR_GRAD1, "1: GS/LS 2: BS/LS 3: Madd Dog House"); return 1; } else if(strcmp(x_nr,"1",true) == 0) { SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}GS/LS"); return 1; } else if(strcmp(x_nr,"2",true) == 0) { SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}BS/LS"); return 1; } else if(strcmp(x_nr,"3",true) == 0) { SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}Madd Dog House"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, "You are not a gang / mafia leader!"); return 1; } wtimer[playerid] = 3000000; } return 1; } if(strcmp(cmd, "/acceptwar", true) == 0) { if(IsPlayerConnected(playerid)) { if(acceptwar == 1) { if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pLeader] == 16) { acceptwar = 0; SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|________WAR Started________|"); SendClientMessageToAll(COLOR_BLUE,"{EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au acceptat WARUL!"); SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati acea zona!"); SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|_____WAR Started_____|"); SetTimer("WarEnded", 1300000, 0); for(new i;i < MAX_TEAMS;i++) { Killing[i] = 0; } IsWar = true; } else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pLeader] == 18) { acceptwar = 0; SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|________WAR Started________|"); SendClientMessageToAll(COLOR_BLUE,"{D3D3D3}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au acceptat WARUL!"); SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati acea zona!"); SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|________WAR Started________|"); SetTimer("WarEnded", 1300000, 0); for(new i;i < MAX_TEAMS;i++) { Killing[i] = 0; } IsWar = true; } else { SendClientMessage(playerid, COLOR_GREY," you are not authorized to use this command(LEADERS ONLY)"); } } else { SendClientMessage(playerid, COLOR_GREY, " there wasn't any war proposed"); } } return 1; }
Help me fast please. I don't want leaders use /startwar and /acceptwar at the same time.