[FilterScript] Talking Characters [Text-To-Speech] [0.3d Update]
#41

Great Job Mate!
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#42

Fucking awesome one
Gave me idea for RP <3 Thanks
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#43

Quote:
Originally Posted by RyDeR`
View Post
Use it like this:
pawn Code:
for(new i, j = GetMaxPlayers(); i < j; ++i)
                {
                        if(Player(i) == Police) {
                                if(PlayAudioStreamForPlayer(i, szUrl, fPos[0], fPos[1], fPos[2], MAX_VOICE_RANGE, true))
                                {
                                        continue;
                                }
                        }
                }
Thanks. What about sending it to just one player? Should I do it without the loop and just doing like

pawn Code:
stock SendVoiceMessage(playerid, szMsg[], const szLang[], otherID)
{
new Float: fPos[3];
if(GetPlayerPos(playerid, fPos[0], fPos[1], fPos[2]) && szLang[0] != EOS)
{
    static szUrl[60 + 128];
    format(szUrl, sizeof(szUrl), "http://translate.google.com/translate_tts?tl=%s&q=%s", szLang, szMsg);

        if(PlayAudioStreamForPlayer(otherID, szUrl, fPos[0], fPos[1], fPos[2], MAX_VOICE_RANGE, true))
    {
        continue;
    }
}
}
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#44

Just replace the if part by this and you should be fine:
pawn Code:
PlayAudioStreamForPlayer(otherID, szUrl, fPos[0], fPos[1], fPos[2], MAX_VOICE_RANGE, true);
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#45

Very useful, thank you .. I had this idea of making something like that but for " Welcome to {ServerName} " on OnPlayerConnect ^_^
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#46

epic bullcrap.
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#47

It gives me this

Quote:

Text_to_speech.pwn(124) : error 017: undefined symbol "PlayAudioStreamForPlayer"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

When i compile it
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#48

Cool, but will it have Bulgarian ?
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#49

WEwewew pretty good . -1
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#50

This is pretty cool and simple. Nice idea and nice work.
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