[Map] [X1]Pista de Skate
#1

Aк Galerinha,

Hj Tou Postando Meu Segundo Mapa


A Pista de Skate Com Arena X1...


Imagens do Mapa










Codigos do Mapa

Код:
CreateObject(10245,1887.90625000,-1393.45605469,15.60423470,0.00000000,0.00000000,317.99926758); //object(ottos_ramp) (1)
CreateObject(10245,1921.85351562,-1392.84960938,15.60423470,0.00000000,0.00000000,313.98925781); //object(ottos_ramp) (2)
CreateObject(8418,1906.13867188,-1431.84179688,20.70843506,0.00000000,0.00000000,271.99951172); //object(vgshpgrnd04_lvs) (2)
CreateObject(979,1914.41308594,-1423.01171875,20.82990456,0.00000000,0.00000000,271.99951172); //object(sub_roadleft) (1)
CreateObject(979,1902.26269531,-1422.28320312,21.29194832,0.00000000,0.00000000,1.99951172); //object(sub_roadleft) (2)
CreateObject(1237,1903.86132812,-1426.15332031,20.49738312,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
CreateObject(3502,1899.73242188,-1413.60839844,21.91832542,0.00000000,0.00000000,301.99768066); //object(vgsn_con_tube) (1)
CreateObject(939,1921.28222656,-1433.24902344,22.68439865,0.00000000,0.00000000,227.99926758); //object(cj_df_unit) (1)
CreateObject(935,1906.79296875,-1430.67089844,21.03048706,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
CreateObject(3066,1917.96191406,-1411.38769531,21.24351501,0.00000000,0.00000000,1.99951172); //object(ammotrn_obj) (1)
CreateObject(3363,1901.11816406,-1437.53515625,20.19913864,0.00000000,0.00000000,91.99951172); //object(des_ruin1_) (1)
CreateObject(1337,1914.21813965,-1436.52526855,20.95347977,0.00000000,0.00000000,268.00000000); //object(binnt07_la) (1)
CreateObject(1337,1913.55212402,-1436.23547363,21.73968506,0.00000000,274.00000000,358.00000000); //object(binnt07_la) (4)
CreateObject(2036,1911.00976562,-1411.13085938,20.42881393,0.00000000,0.00000000,167.99743652); //object(cj_psg1) (1)
CreateObject(3092,1912.00976562,-1409.84960938,20.45398903,29.91644287,272.30441284,113.37896729); //object(dead_tied_cop) (1)
CreateObject(1337,1910.01367188,-1415.37695312,20.91222191,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5)
CreateObject(8418,1905.32226562,-1411.27832031,20.70843506,0.00000000,0.00000000,91.99401855); //object(vgshpgrnd04_lvs) (3)
CreateObject(1457,1888.99707031,-1441.33251953,21.64910889,0.00000000,0.00000000,181.99951172); //object(dyn_outhouse_2) (1)
CreateObject(11441,1896.87695312,-1403.00488281,20.48968506,0.00000000,0.00000000,93.99902344); //object(des_pueblo5) (1)
CreateObject(1337,1912.95410156,-1436.65820312,20.98968506,0.00000000,0.00000000,87.99499512); //object(binnt07_la) (10)
CreateObject(1237,1902.59350586,-1426.52075195,20.48968506,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
CreateObject(1237,1902.44873047,-1426.50500488,21.98968506,0.00000000,88.00000000,12.00000000); //object(strtbarrier01) (3)
CreateObject(11441,1909.28613281,-1402.54882812,20.48968506,0.00000000,0.00000000,93.99902344); //object(des_pueblo5) (2)
CreateObject(1520,1909.96875000,-1415.47265625,21.54468536,0.00000000,0.00000000,0.00000000); //object(dyn_wine_bounce) (1)
CreateObject(1509,1910.02441406,-1415.25000000,21.73106575,0.00000000,0.00000000,0.00000000); //object(dyn_wine_3) (1)
CreateObject(2036,1887.33544922,-1411.04882812,21.72768211,0.41824341,268.04418945,90.00274658); //object(cj_psg1) (2)
CreateObject(3214,1891.41687012,-1428.17333984,29.22922134,0.00000000,0.00000000,1.99951172); //object(quarry_crusher) (1)
CreateObject(1337,1908.46508789,-1415.02465820,20.96682358,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (7)
CreateObject(3461,1886.65515137,-1402.35498047,21.87793732,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,1890.44616699,-1401.95446777,21.65307617,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,1919.95532227,-1401.24853516,21.80327797,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,1923.93713379,-1401.10461426,21.67630386,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (4)
CreateObject(2907,1893.92980957,-1410.15222168,20.42884064,0.00000000,0.00000000,0.00000000); //object(kmb_deadtorso) (2)
CreateObject(335,1893.92309570,-1410.25830078,20.70003319,348.06671143,173.86694336,296.72729492); //object(2)
CreateObject(341,1893.12939453,-1410.61657715,20.50403976,293.90563965,42.85913086,70.30871582); //object(3)
CreateObject(339,1897.02502441,-1412.46411133,22.62696838,359.67047119,260.00534058,107.97027588); //object(4)
CreateObject(2908,1897.20849609,-1413.11596680,22.58766365,0.00000000,40.00000000,315.99990845); //object(kmb_deadhead) (2)
CreateObject(2905,1893.21179199,-1409.32006836,20.31522369,0.00000000,0.00000000,0.00000000); //object(kmb_deadleg) (2)
CreateObject(2905,1894.33862305,-1408.80273438,20.51679039,358.71459961,129.98278809,18.46771240); //object(kmb_deadleg) (3)
CreateObject(2906,1894.86389160,-1410.44995117,20.37994194,1.95507812,167.99304199,0.41448975); //object(kmb_deadarm) (2)
CreateObject(2906,1892.31030273,-1410.90783691,20.48000717,356.60852051,32.06283569,42.12213135); //object(kmb_deadarm) (3)
CreateObject(8659,1911.83276367,-1442.06359863,21.24738503,0.00000000,0.00000000,1.99951172); //object(shbbyhswall11_lvs) (2)
CreateObject(935,1925.89514160,-1440.47937012,20.85929871,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
CreateObject(1418,1885.74291992,-1420.25024414,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (2)
CreateObject(1418,1885.70410156,-1411.83203125,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (5)
CreateObject(3279,1923.47851562,-1423.59375000,20.23968506,0.00000000,0.00000000,271.99951172); //object(a51_spottower) (1)
CreateObject(3374,1910.66101074,-1426.70324707,21.78799248,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
CreateObject(2985,1921.79663086,-1422.48364258,36.23968506,0.00000000,0.00000000,94.00000000); //object(minigun_base) (1)
CreateObject(3526,1895.75415039,-1403.10034180,21.94804573,0.00000000,282.00000000,6.00000000); //object(vegasairportlight) (1)
CreateObject(3526,1891.48901367,-1426.57250977,23.68097305,358.01831055,188.00488281,88.27600098); //object(vegasairportlight) (2)
CreateObject(3585,1886.94323730,-1414.33618164,21.11957359,0.00000000,0.00000000,92.00000000); //object(lastran1_la02) (1)
CreateObject(3526,1909.34887695,-1400.63964844,21.68412399,0.00000000,281.99707031,277.99853516); //object(vegasairportlight) (3)
CreateObject(3526,1897.22216797,-1401.04858398,22.01528740,0.00000000,281.99157715,277.99804688); //object(vegasairportlight) (4)
CreateObject(1418,1885.71911621,-1417.21350098,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (9)
CreateObject(1418,1885.54675293,-1408.35815430,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (10)
CreateObject(1418,1885.31079102,-1404.84350586,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (11)
CreateObject(3526,1908.26757812,-1403.05468750,21.67342949,0.00000000,281.99707031,5.99853516); //object(vegasairportlight) (5)
CreateObject(1418,1885.30493164,-1403.07543945,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (12)
CreateObject(3526,1901.75817871,-1412.41479492,23.30810356,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (6)
CreateObject(3526,1899.13867188,-1413.91992188,23.41283989,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (7)
CreateObject(3526,1891.45642090,-1428.39038086,23.74892807,357.99804688,181.99829102,270.06219482); //object(vegasairportlight) (8)
CreateObject(3526,1896.47656250,-1415.61230469,23.27580643,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (9)
Localizaзгo: Na Pista de Skate

Creditos

Criado Por: Sivi


Espero que tenham Gostado...
Reply
#2

Parabens Mano Parece Ser Bom

Valeu
Reply
#3

Vlw...
Reply
#4

Nuss Muito Ruim Cara.
Objetos Flutuando :S
2/10.
Sinto Muito.
Reply
#5

Quote:
Originally Posted by ExpressxD
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Nuss Muito Ruim Cara.
Objetos Flutuando :S
2/10.
Sinto Muito.

O bang ta no ar, tem uma escada pra subir ¬¬'
@Topic
Gostei manolo!
Reply
#6

Interesante Mas Se Estiver Flutuando Mesmo ai Fica Foda Tente Tar Arrumando .
Mas Bela Criatividade
Reply
#7

Quote:
Originally Posted by PlayeR_TheReturN
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O bang ta no ar, tem uma escada pra subir ¬¬'
@Topic
Gostei manolo!
Vocк ja viu uma casa flutuando ? no ar ?
se viu me manda Print
Reply
#8

Eu ja '-'
Reply
#9

Quote:
Originally Posted by PlayeR_TheReturN
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Eu ja '-'
Num fala merda Rapaz '
Reply
#10

Eu ja vi sim LOOOOOOOOOL
Reply
#11

Quote:
Originally Posted by PlayeR_TheReturN
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Eu ja vi sim LOOOOOOOOOL
Nem vo teimar com crianзa :S
Reply
#12

Quote:
Originally Posted by ExpressxD
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Nem vo teimar com crianзa :S
Entao fica tranks
Reply
#13

rsrsrs Que Isso novinha? Pra Vocк eu do 3/10 Por Ter Criado o Topico !

Que Isso Novinha?
Reply
#14

Ficou esquisito porque ficou no ar, deveria ter feito no chao mesmo..

Mais nao esta nada mal, parabйns.
Reply
#15

Muito bom cara tu mapeia muito 11/10.
Reply
#16

Muito bom, mais podia ter melhorado bastante aew.

7/10
Reply
#17

Quote:
Originally Posted by ExpressxD
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Vocк ja viu uma casa flutuando ? no ar ?
se viu me manda Print
Casa Flutuante? Claro que sim, Imagem >
Aqui



@EDIT

Eu aprendi uma coisa '-', nгo duvido mais do Ser Humano -troll
Reply
#18

kkkkkkkkk
Reply
#19

kkkkkkkkkkk, Precisa melhorar muito isso .
Reply
#20

Quote:
Originally Posted by Johnny Klebitz
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kkkkkkkkkkk, Precisa melhorar muito isso .
melhorar muito? isso й apelido...
kkkkkkkkkkkkkkkk
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