10.02.2012, 17:06
Hello,
I am pretty new in SA-MP servers creating and pawn programming, I am planning to create gamemode with something like real economy, where there is allways same amount of money in system. So nothing is created out of air. I'm not bad in C++ programming, and I know that plugins are written in C or C++ (because of .dll extension, am I wrong?). So I am thinking about writing my gamemode logics in C++ and create dynamic library something like framework for pawn and then a simple and short script would be enough for my gamemode (because 50k+ lines of code for me is too complicated for fast orientating in script). Also it should work faster (if code is written optimized of course) that's why server should carry more players. So is it possible and is worth?
Sorry for my bad English it's not my native language And thank's for answers in advance.
I am pretty new in SA-MP servers creating and pawn programming, I am planning to create gamemode with something like real economy, where there is allways same amount of money in system. So nothing is created out of air. I'm not bad in C++ programming, and I know that plugins are written in C or C++ (because of .dll extension, am I wrong?). So I am thinking about writing my gamemode logics in C++ and create dynamic library something like framework for pawn and then a simple and short script would be enough for my gamemode (because 50k+ lines of code for me is too complicated for fast orientating in script). Also it should work faster (if code is written optimized of course) that's why server should carry more players. So is it possible and is worth?
Sorry for my bad English it's not my native language And thank's for answers in advance.