06.02.2012, 16:56
pawn Код:
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
new Float:X, Float:Y, Float:Z;
stock DropGun(playerid, GunID, GunAmmo, world, interior)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
if(GunID != 0 && GunAmmo != 0)
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if(DropInfo[i][DropGunPosX] == 0.0 && DropInfo[i][DropGunPosY] == 0.0 && DropInfo[i][DropGunPosZ] == 0.0)
{
DropInfo[i][DropGunAmmount][0] = GunID;
DropInfo[i][DropGunAmmount][1] = GunAmmo;
DropInfo[i][DropGunPosX] = X;
DropInfo[i][DropGunPosY] = Y;
DropInfo[i][DropGunPosZ] = Z;
DropInfo[i][DropGunVWorld] = world;
DropInfo[i][DropGunInterior] = interior;
DropObject[i] = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
return 1;
}
}
return 1;
}
stock DropGun(playerid, GunID, GunAmmo,Float:x,Float:X,Float:Y,Float:Z,world,interior)
{
//
}