/key command help.
#1

I am trying to make it so that once a player enters a game all the vehicles engine's will be shut off and will not turn on until someone goes into the car and types "/key".

These are my variables. (Top of my script.)
pawn Код:
new iengine,ilights, ialarm, idoors,iboot, ibonnet, iobjective;
This is my OnPlayerUpdate part.

pawn Код:
public OnPlayerUpdate(playerid)
{
   
    if(IsPlayerInAnyVehicle(playerid))
    {
        new VID = GetPlayerVehicleID(playerid)
        switch(VID)
        {
            case 1 .. 100:
            {
                GetVehicleParamsEx(VID,iengine,ilights, ialarm, idoors,iboot, ibonnet, iobjective);
                SetVehicleParamsEx(VID,0,ilights,ialarm,idoors,iboot,ibonnet,iobjective);
                return 1;
            }
        }  
    }
    return 1;
}
and this is my /key command [zcmd]
pawn Код:
CMD:key(playerid,params[])
{
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid,iengine,ilights,ialarm,idoors,iboot,ibonnet,iobjective);
    if(IsPlayerInAnyVehicle(playerid))
    {
        if(iengine == 0)
        {
            SendClientMessage(playerid,COLOR_WHITE,"Vehicle started.");
            SetVehicleParamsEx(vid,1,ilights,ialarm,idoors,ibonnet,iboot,iobjective);
            return 1;
        }
        else if(iengine == 1)
        {
            SendClientMessage(playerid,COLOR_WHITE,"Vehicle started.");
            SetVehicleParamsEx(vid,0,ilights,ialarm,idoors,ibonnet,iboot,iobjective);
            return 1;
        }
           
    }  
    return 1;
}
I have no errors when I compile, but when I get in the car and type /key the engine only turns on for about half a second. Then shuts off. Can someone tell me what I'm doing wrong? I've ******d all over the place, and have spent a lot of time trying to figure it out but to no avail. Thank you.
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#2

Remove the onplayerupdate code and try.Because it is switching off the engine.
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#3

Ahh, I see how that would be happening. So I just put the shutoff engine part under OnVehicleSpawn?
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#4

Yes.
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#5

pawn Код:
new
    iengine, ilights, ialarm, idoors, iboot, ibonnet, iobjective;

public OnPlayerStateChange( playerid, newstate, oldstate )
{
    if( oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER )
    {
        new
            VID = GetPlayerVehicleID( playerid );

        switch(VID)
        {
            case 1 .. 100:
            {
                GetVehicleParamsEx( VID, iengine, ilights, ialarm, idoors, iboot, ibonnet, iobjective );
                SetVehicleParamsEx( VID, 0, ilights, ialarm, idoors, iboot, ibonnet, iobjective );
                return 1;
            }
        }
    }
    return 1;
}

CMD:key( playerid, params[ ] )
{
    new
        vid = GetPlayerVehicleID( playerid );
       
    GetVehicleParamsEx( vid, iengine, ilights, ialarm, idoors, iboot, ibonnet, iobjective );
    if( IsPlayerInAnyVehicle( playerid ) )
    {
        if( iengine == 0 ) // I am not sure about this if it's work.
        {
            SendClientMessage( playerid, COLOR_WHITE, "Vehicle started." );
            SetVehicleParamsEx( vid, 1, ilights, ialarm, idoors, ibonnet, iboot, iobjective );
            return 1;
        }
        else if( iengine == 1 )
        {
            SendClientMessage( playerid, COLOR_WHITE, "Vehicle started." );
            SetVehicleParamsEx( vid, 0, ilights, ialarm, idoors, ibonnet, iboot, iobjective );
            return 1;
        }

    }
    return 1;
}
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