01.02.2012, 09:48
Hi, is there anyway to count how many bullets did player(s) shoot?
new weapon_capacity[] = { // 0-no ammo 1-any ammo else-min ammo
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
1,
1,
-1,
-1,
-1,
34,
17,
7,
1,
4,
7,
100,
30,
30,
50,
100,
1,
1,
1,
1,
50,
500,
1,
0,
500,
500,
36,
0,
0,
0
};
#define KEY_AIM (128)
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(HOLDING(KEY_AIM)) && PRESSED(KEY_FIRE) || HOLDING(KEY_AIM) && HOLDING(KEY_FIRE))
{
if(GetPlayerWeapon(playerid) == 24)
{
//They shot their Desert Eagle.
}
}
return true;
}
if((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
{
if(GetPlayerWeapon( playerid ) == 38 )
{
print("Key");
}
return true;
}
Your idea don't work. But i made
pawn Код:
|
Your idea don't work. But i made
pawn Код:
|
new PlayerAmmo[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
new ammo = GetPlayerAmmo(playerid);
if(ammo < PlayerAmmo[playerid])
{
new BulletsShot = (PlayerAmmo[playerid]-ammo);
}
PlayerAmmo[playerid]=ammo;
return 1;
}