[HELP]Bugs Gate on 0.3d from 0.3c
#1

Hello,to the point..

i found an crazy movement on obj when i create an moving obj, before im convert from 0.3c to 0.3d the gate is fix and no bugs on there..

maybe someone can help me..
thank you
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#2

I think you'll have to re-do it.
In SA-MP 0.3d the MoveObject(); has been modified and more parameters have been added.

pawn Код:
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX, Float:RotY, Float:RotZ);
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#3

If you're using Incognito's Streamer, Update it to the latest one and re-compile your gamemode,
https://sampforum.blast.hk/showthread.php?tid=102865
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#4

Код:
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, -1000.0, -1000.0, -1000.0);
This should fix it
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#5

Specify -1000.0 as the last rotation parameters if you don't want it to rotate like that!
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#6

Quote:
Originally Posted by Drebin
Посмотреть сообщение
I think you'll have to re-do it.
In SA-MP 0.3d the MoveObject(); has been modified and more parameters have been added.

pawn Код:
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX, Float:RotY, Float:RotZ);
i forgot something..
i use movedynamicobject , hmm like this :
MoveDynamicObject(mydoor, 228.250,151.334,1000.02, 4.5);
so i must add this?
MoveDynamicObject(mydoor, 228.250,151.334,1000.02, 4.5, Float:RotX, Float:RotY, Float:RotZ); ??
what is the function of Float:RotX, Float:RotY, Float:RotZ ?

Thanks
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#7

Add 0.0000,0.0000,0.0000); if you don't want rotate your gate
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