Right click and Select them all and delete them.
Код:
#include <a_samp>
/*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/
/*\\\\\\\\\\\Script made by Geso\\\\\\\\\\\*/
/*http://forum.sa-mp.com/member.php?u=76396*/
/*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/
//#define POLICE_USE //uncomment if you want only police to use it.
//#define ADMIN_USE //uncomment if you want only admins to use it.
/*
AddSPU(spuid, Float:x, Float:y, Float:z, Float:rotation, color1, color2, lightonoroff) //lightonoroff: 1 = on, 0 = off.
You can use this function to create SPU's without using the dialog, i.e. in OnFilterScriptInit.
SPU-id stands for the type you need:
1 --- Sultan with lamp on dashboard.
2 --- Sultan with lamp on roof.
3 --- Cheetah with lamp on dashboard.
4 --- Cheetah with lamp on roof.
5 --- Washington with lamp on dashboard.
6 --- Washington with lamp on roof.
7 --- Premier with lamp on dashboard.
8 --- Premier with lamp on roof.
9 --- Huntley with lamp on dashboard.
10 --- Huntley with lamp on roof.
11 --- Buffalo with lamp on dashboard.
12 --- Buffalo with lamp on roof.
13 --- LSPD with lamp on dashboard.
14 --- LSPD with lamp on roof.
15 --- SFPD with lamp on dashboard.
16 --- SFPD with lamp on roof.
17 --- LVPD with lamp on dashboard.
18 --- LVPD with lamp on roof.
19 --- FireTruck
20 --- FBI-Truck
21 --- Towtruck
22 --- Stretch with lamp on dashboard.
23 --- Stretch with lamp on roof.
24 --- PCJ-600
25 --- FCR-900
26 --- Wayfarer
27 --- Super GT
28 --- Burrito with lamp on dashboard.
29 --- Burrito with lamp on roof.
30 --- BF Injection
31 --- Patriot
32 --- Barracks
33 --- Rhino
*/
#define COLOR_RED 0xAA3333AA
#define DIALOG1_MSG "Sultan [dashboard]\nSultan [roof]\nCheetah [dashboard]\nCheetah [roof]\nWashington [dashboard]\nWashington [roof]\nPremier [dashboard]\nPremier [roof]\nHuntley [dashboard]\nHuntley [roof]\nMore"
#define DIALOG2_MSG "Buffalo [dashboard]\nBuffalo [roof]\nLSPD Cruiser[dashboard]\nLSPD Cruiser[roof]\nSFPD Cruiser[dashboard]\nSFPD Cruiser[roof]\nLVPD Cruiser[dashboard]\nLVPD Cruiser[roof]\nFiretruck\nFBI Truck \nMore"
#define DIALOG3_MSG "Tow Truck\nStretch [dashboard]\nStretch [roof]\nPCJ-600\nFCR-900\nWayfarer\nSuper GT\nBurrito [dashboard]\nBurrito [roof]\nBF Injection\nPatriot\nBarracks\nRhino"
new IsSpu[MAX_VEHICLES] = 0;
new Lamp[MAX_VEHICLES] = 0;
new light[MAX_VEHICLES];
enum Coords
{
SPU,
VehicleID,
Float:X,
Float:Y,
Float:Z,
};
new Offsets[33][Coords] = {
{1, 560, 0.398071289,0.75390625,0.43879509},
{2, 560, -0.35644531250, 0.0388183593, 0.863788605},
{3, 415, 0.409729004, 0.526367188, 0.206963539},
{4, 415, -0.290039062, -0.284179688, 0.631957054},
{5, 421, 0.421691895, 0.804931641, 0.256482124},
{6, 421, -0.323303223, 0.0207519532, 0.731482506},
{7, 426, 0.575378418, 0.786132812, 0.361483574},
{8, 426, -0.455505371, -0.143066406, 0.861475945},
{9, 579, 0.454345703, 0.575683594, 0.645122528},
{10, 579, -0.442626953, -0.269042969, 1.27014542},
{11, 402, 0.53515625, 0.562988281, 0.278743744},
{12, 402, -0.412841797, -0.474365234, 0.778804779},
{13, 596, 0.53515625, 0.771728516, 0.373809814},
{14, 596, -0.0048828125, -0.860107422, 0.848770142},
{15, 597, 0.53515625, 0.771728516, 0.373809814},
{16, 597, -0.0048828125, -0.860107422, 0.848770142},
{17, 598, 0.406738281, 0.696777344, 0.398208618},
{18, 598, -0.0048828125, -0.860107422, 0.848770142},
{19, 544, 0.522338867, 2.5925293, 1.46867275},
{20, 528, 0.563842773, 0.754882812, 0.487258911},
{21, 525, -0.0089111328, 0.273193359, 1.4037838},
{22, 409, 0.420776367, 1.80236816, 0.368680954},
{23, 409, -0.439941406, 0.824829102, 0.842817307},
{24, 461, 0.00000000, -0.932861328, 0.494509697},
{25, 521, 0.00000000, -0.928955078, 0.558652878},
{26, 586, 0.00000000, -1.20178223, 0.671886444},
{27, 506, 0.541137695, 0.282714844, 0.272130013},
{28, 482, 0.493530273, 1.39465332, 0.442443848},
{29, 482, -0.392211914, 0.565551758, 0.941601753},
{30, 424, -0.624511719, 0.139648438, 0.918135643},
{31, 470, -0.617797851, 0.056640625, 1.10928631},
{32, 433, -0.577392578, 1.23217773, 1.70311642},
{33, 432, -1.21105957, -3.84765625, 1.17495251}
};
public OnFilterScriptInit()
{
print("\n----------------------------------------");
print(" SPU's v4.0[Special Police Units] by Geso ");
print("----------------------------------------\n");
//AddSPU(23, -2082.1675, 1366.9668, 7.1007, 0, 0, 0, 1); Example, this will create a black Stretch with a light at Esplanade Point, north of SF.
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/spu", cmdtext, true) == 0)
{
#if defined ADMIN_USE
if(!IsPlayerAdmin(playerid)) return 1;
#endif
#if defined POLICE_USE
if(GetPlayerSkin(playerid) != 280 && GetPlayerSkin(playerid) != 281 && GetPlayerSkin(playerid) != 282 && GetPlayerSkin(playerid) != 283 && GetPlayerSkin(playerid) != 284 && GetPlayerSkin(playerid) != 285 && GetPlayerSkin(playerid) != 286 && GetPlayerSkin(playerid) != 287 && GetPlayerSkin(playerid) != 288) return 1;
#endif
ShowPlayerDialog(playerid, 1123, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", DIALOG1_MSG, "Take it", "Leave it" );
return 1;
}
if (strcmp("/destroyspu", cmdtext, true) == 0)
{
#if defined ADMIN_USE
if(!IsPlayerAdmin(playerid)) return 1;
#endif
#if defined POLICE_USE
if(GetPlayerSkin(playerid) != 280 && GetPlayerSkin(playerid) != 281 && GetPlayerSkin(playerid) != 282 && GetPlayerSkin(playerid) != 283 && GetPlayerSkin(playerid) != 284 && GetPlayerSkin(playerid) != 285 && GetPlayerSkin(playerid) != 286 && GetPlayerSkin(playerid) != 287 && GetPlayerSkin(playerid) != 288) return 1;
#endif
if(IsPlayerConnected(playerid))
{
new vid = GetPlayerVehicleID(playerid);
if(IsSpu[vid] > 0)
{
IsSpu[vid] = 0;
if(Lamp[vid] == 1)
{
DestroyObject(light[vid]);
Lamp[vid] = 0;
}
DestroyVehicle(vid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "This is not a SPU vehicle.");
}
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response == 1 && dialogid == 1123)
{
switch(listitem)
{
case 0:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 1)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 1;
}
}
}
case 1:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 2)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 2;
}
}
}
case 2:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 3)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 3;
}
}
}
case 3:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 4)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 4;
}
}
}
case 4:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 5)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 5;
}
}
}
case 5:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 6)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 6;
}
}
}//done
case 6:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 7)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 7;
}
}
}
case 7:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 8)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 8;
}
}
}
case 8:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 9)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 9;
}
}
}
case 9:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 10)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 10;
}
}
}
case 10:
{//new dialog
ShowPlayerDialog(playerid, 1133, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", DIALOG2_MSG, "Take it", "Leave it" );
}
}
}
if(response == 1 && dialogid == 1133)
{
switch(listitem)
{
case 0:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 11)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 11;
}
}
}
case 1:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 12)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 12;
}
}
}
case 2:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 13)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 13;
}
}
}
case 3:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 14)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 14;
}
}
}
case 4:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 15)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 15;
}
}
}
case 5:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 16)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 16;
}
}
}
case 6:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 17)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 17;
}
}
}
case 7:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 18)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 18;
}
}
}
case 8:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 19)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 19;
}
}
}
case 9:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 20)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 20;
}
}
}
case 10:
{//new dialog
ShowPlayerDialog(playerid, 1143, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", DIALOG3_MSG, "Take it", "Leave it" );
}
}
}
if(response == 1 && dialogid == 1143)
{
switch(listitem)
{
case 0:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 21)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 21;
}
}
}
case 1:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 22)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 22;
}
}
}
case 2:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 23)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 23;
}
}
}
case 3:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 24)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 24;
}
}
}
case 4:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 25)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 25;
}
}
}
case 5:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 26)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 26;
}
}
}
case 6:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 27)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 27;
}
}
}
case 7:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 28)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 28;
}
}
}
case 8:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 29)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 29;
}
}
}
case 9:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 30)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 30;
}
}
}
case 10:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 31)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 31;
}
}
}
case 11:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 32)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 32;
}
}
}
case 12:
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == 33)
{
new vehicleid=CreateVehicle(Offsets[i][VehicleID], x, y, z, angle, 0, 0, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = 33;
}
}
}
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION))
{
VehicleLightSwitch(playerid);
}
return 1;
}
AddSPU(spuid, Float:x, Float:y, Float:z, Float:rotation, color1, color2, lightonoroff)
{
if(lightonoroff == 1)
{
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == spuid)
{
new vehicleid = CreateVehicle(Offsets[i][VehicleID], x, y, z, rotation, color1, color2, -1);
Lamp[vehicleid] = 1;
IsSpu[vehicleid] = spuid;
light[vehicleid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
printf("AddSPU(%d), succesfully created.", spuid);
return 1;
}
}
}
if(lightonoroff == 0)
{
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == spuid)
{
new vehicleid = CreateVehicle(Offsets[i][VehicleID], x, y, z, rotation, color1, color2, -1);
Lamp[vehicleid] = 0;
IsSpu[vehicleid] = spuid;
printf("AddSPU(%d), succesfully created.", spuid);
return 1;
}
}
}
return 1;
}
VehicleLightSwitch(playerid)
{
new vid = GetPlayerVehicleID(playerid);
if(vid == INVALID_VEHICLE_ID) return 1;
if(IsSpu[vid] != 0)
{
if(Lamp[vid] == 1)
{
DestroyObject(light[vid]);
Lamp[vid] = 0;
return 1;
}
if(Lamp[vid] == 0)
{
for(new i=0; i<sizeof(Offsets); i++)
{
if(Offsets[i][SPU] == IsSpu[vid])
{
light[vid] = CreateObject(18646,Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 96.0);
AttachObjectToVehicle(light[vid], vid, Offsets[i][X], Offsets[i][Y], Offsets[i][Z], 0.0, 0.0, 0.0);
Lamp[vid] = 1;
}
}
return 1;
}
}
return 1;
}
Hit F5 and save it.