Register/Login Problem
#1

Can someone help me with the Register/Login wen i type my pass and spawn and i try typing a command it says :
You havent logged in yet !

-Heare is the SS:/imageshack/img6/9527/samp001ae.png

Please help !
Reply
#2

You probably forgot to set the login integer to = 1
Or what eve u use
But would be helpfully to post some code down
Like your login method code and
The one of the codes that u get that MSG
Reply
#3

Look heare

public OnPlayerLogin(playerid,password[])
{
new tmp2[256];
new string2[64];
/*new msg2[128];*/
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Disabled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDisabled] = strval( val ); }
if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }
if( strcmp( key , "DisableTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDisableTime] = strval( val ); }
if( strcmp( key , "BlackList" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackList] = strval( val ); }
if( strcmp( key , "BlackListTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBLTime] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCD] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "MFSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMFSpawn] = strval( val ); }
if( strcmp( key , "LCNSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLCNSpawn] = strval( val ); }
if( strcmp( key , "YKZSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pYKZSpawn] = strval( val ); }
if( strcmp( key , "NRSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNRSpawn] = strval( val ); }
if( strcmp( key , "TAXISpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTAXISpawn] = strval( val ); }
if( strcmp( key , "SISpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSISpawn] = strval( val ); }
if( strcmp( key , "SURSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSURSpawn] = strval( val ); }
if( strcmp( key , "NORTSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNORTSpawn] = strval( val ); }
if( strcmp( key , "pillsTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][ppillsTime] = strval( val ); }
if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
if( strcmp( key , "InvWeapon3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon3] = strval( val ); }
if( strcmp( key , "InvAmmo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo3] = strval( val ); }
if( strcmp( key , "InvWeapon4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon4] = strval( val ); }
if( strcmp( key , "InvAmmo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo4] = strval( val ); }
if( strcmp( key , "InvWeapon5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon5] = strval( val ); }
if( strcmp( key , "InvAmmo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo5] = strval( val ); }
if( strcmp( key , "InvWeapon6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon6] = strval( val ); }
if( strcmp( key , "InvAmmo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo6] = strval( val ); }
if( strcmp( key , "Fighting" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFS] = strval( val ); }
if( strcmp( key , "BoxiSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxiSkill] = strval( val ); }
if( strcmp( key , "KneeSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKneeSkill] = strval( val ); }
if( strcmp( key , "KungSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKungSkill] = strval( val ); }
if( strcmp( key , "GrabSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGrabSkill] = strval( val ); }
if( strcmp( key , "ElbowSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pElbowSkill] = strval( val ); }
if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }
if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }
if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
if( strcmp( key , "Credit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCredit] = strval( val ); }
//
if( strcmp( key , "PistolSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPistSkill] = strval( val ); }
if( strcmp( key , "SilencedSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSilenSkill] = strval( val ); }
if( strcmp( key , "DesertSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDesertSkill] = strval( val ); }
if( strcmp( key , "ShotgunSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pShotgSkill] = strval( val ); }
if( strcmp( key , "SawnoffSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSawnSkill] = strval( val ); }
if( strcmp( key , "CombatSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCombSkill] = strval( val ); }
if( strcmp( key , "UziSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUziSkill] = strval( val ); }
if( strcmp( key , "SMGSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSmgSkill] = strval( val ); }
if( strcmp( key , "AK47Skill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAkSkill] = strval( val ); }
if( strcmp( key , "M4Skill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pM4Skill] = strval( val ); }
if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strval( val ); }
if( strcmp( key , "RobTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobTime] = strval( val ); }
if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname) );
format(loginstring,sizeof(loginstring),"Wrong password, please type correct password.",loginname);
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Lo gin",loginstring,"Login","Quit");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
return 1;
}
PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pSHealth] = 25.0;
PlayerInfo[playerid][pHealth] = 25.0;
PlayerInfo[playerid][pPos_x] = 2246.6;
PlayerInfo[playerid][pPos_y] = -1161.9;
PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 264;
PlayerInfo[playerid][pMuted] = 0;
PlayerInfo[playerid][pSpawn] = 2;
PlayerInfo[playerid][pDisabled] = 0;
new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pAccount] = 200000;
PlayerInfo[playerid][pReg] = 1;
GivePlayerMoney(playerid, 15000);
}
format(string2, sizeof(string2), "SERVER: Welcome %s",playername2);
SendClientMessage(playerid, COLOR_WHITE,string2);
printf("%s has logged in.",playername2);
TempBanCheck(playerid);
/*if(dini_Exists(PFile(playerid)))
{
SendClientMessage(playerid, COLOR_NICERED,"=================================== ====YOU ARE BANNED======================================");
SendClientMessage(playerid, COLOR_LIGHTRED,"Login de pe un Cont Banat.");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru cereri Unban viziteaza www.SkySeed.Ro/forum");
SendClientMessage(playerid, COLOR_NICERED,"=================================== ====BAN INFORMATION===================================");
format(msg2,sizeof(msg2),"Ai luat ban de la: %s",dini_Get(PFile(playerid),"BannedBy"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Ai luat ban in data de: %s",dini_Get(PFile(playerid),"BanDate"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Motivul banului: %s",dini_Get(PFile(playerid),"BanReason"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
SendClientMessage(playerid, COLOR_NICERED,"=================================== =====YOU ARE BANNED=======================================");
Kick(playerid);
return 0;
}*/
new string[128];
new y,m,d,h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
if(!dini_Exists(LFile(playerid)))
{
dini_Create(LFile(playerid));
format(string, sizeof(string),"%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);
dini_Set(LFile(playerid),"LoginDate",string);
}
else if(dini_Exists(LFile(playerid)))
{
format(string, sizeof(string),"%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);
dini_Set(LFile(playerid),"LoginDate",string);
}
if (PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user.");
}
if (PlayerInfo[playerid][pAdmin] > 0)
{
format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, COLOR_WHITE,string2);
}
if (PlayerInfo[playerid][pHelper] > 0)
{
format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Helper.",PlayerInfo[playerid][pHelper]);
SendClientMessage(playerid, COLOR_WHITE,string2);
}
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", playername2);
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);
if(PlayerInfo[playerid][pFMember] < 255)
{
format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
SendClientMessage(playerid, COLOR_YELLOW, tmp2);
}
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
WantedLevel[playerid] = PlayerInfo[playerid][pWantedLevel];
format(string, sizeof(string), "Wanted level: %d", WantedLevel[playerid]);
TextDrawSetString(WantedText, string);
TextDrawShowForPlayer(playerid, Text:WantedText);
PlayerInfo[playerid][pWantedLevel] = 0;
}
else
{
WantedLevel[playerid] = 0;
TextDrawHideForPlayer(playerid, Text:WantedText);
}
}
return 1;
}
Reply
#4

I dont have line "OnPlayerLogin" where i can create it??
Reply
#5

My dear friend,
Please use
PHP код:
[pawn]
[/
pawn
Tags to present you code.
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