Posts: 65
Threads: 19
Joined: Nov 2010
Reputation:
0
Are there any changes to hitboxes and damage? In 0.3c I'm finding, as well as some others I've spoke to, that if they're in a server where their ping is 200 - 300 they don't need to lead aim against someone who is 50 - 100 ping. Whereas the guys who are 50 - 100 ping need to leadaim really far.
This has only happened since 0.3 so I'm wondering if the aim is to make it like MTA where you aim at the skin, or if the leadaim can be fixed so that high pingers don't have such an advantage.
Posts: 69
Threads: 2
Joined: Sep 2009
Reputation:
0
I think this has been discussed before, leadaim makes samp specific to it's purpose and it's probably the reason most of the players interested in "DM" play it, the sync is a little faster in 0.3d but easy to adjust to if you play it for a while, I would say the leadaim requires you to aim maybe a little further if not less but of course thats normal considering the gameplay is faster.
Posts: 857
Threads: 23
Joined: Mar 2009
Reputation:
0
IMHO the pause menu should break all the keyboard input into the engine and let the game sort it like it was normal situation (vehicle slows down gradually etc.), still sending the client data to server, but I think with default pause behaviour it's kinda impossible (eg. the retarded mod has its own menu/map/options instead of default pause)
It would be much better than the previous solution that made vehicles stop at once, causing grief (like ability to evade pursuit by pausing before cliff wasn't enough...) and being totally unrealistic
Posts: 69
Threads: 2
Joined: Sep 2009
Reputation:
0
I think that's pretty much more related to the latency rather then the whole "lead-aim" thing but I guess that's just how samp is, and since your opponent is moving faster the lead aim will continue with it.
Posts: 46
Threads: 2
Joined: Nov 2008
Reputation:
0
Can't wait for final release. Foken awesome..
Yes! I thought it was only me that had the crash about this. Although the crash somehow stopped happening after uninstalling and re-installing SA-MP .3d RC9-3. It was a server crash on my case.
Posts: 1
Threads: 0
Joined: Nov 2011
Reputation:
0
The GetPlayerObjectRot and the GetObjectRot function why does not work when the object is moving?
Posts: 335
Threads: 59
Joined: Oct 2011
Reputation:
0
thx alot samp team it looks FANTASTIC
Posts: 60
Threads: 21
Joined: Aug 2010
Reputation:
0
This is sick, awesome job team!
Posts: 1,768
Threads: 91
Joined: Dec 2010
Reputation:
0
EPIC ! Gonna use it tomorrow xD
Posts: 95
Threads: 9
Joined: Mar 2011
Reputation:
0
Wow, thanks for the realse!