[Map] Mapping BaySide
#1

Here a mapping of BaySide that have make. There are 65 objects



Code of mapping :
Код:
CreateObject(12843,-2316.69433594,2294.64843750,2.96614361,0.00000000,0.00000000,267.99499512); //object(cos_liquorshop) (2)
CreateObject(12844,-2316.55957031,2297.61425781,4.99691105,0.00000000,0.00000000,267.99499512); //object(cos_liqinside) (1)
CreateObject(4571,-2318.82128906,2318.82128906,-60.99442291,0.00000000,0.00000000,267.99499512); //object(stolenbuilds09) (1)
CreateObject(3666,-2333.07177734,2337.39916992,4.48766899,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
CreateObject(3666,-2333.09741211,2303.50415039,4.49806023,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,-2332.81909180,2295.98876953,4.49806023,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
CreateObject(3666,-2333.09692383,2329.17016602,4.49806023,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
CreateObject(3472,-2318.52124023,2319.41406250,3.02120209,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(2745,-2310.83593750,2336.53906250,4.22982121,0.00000000,0.00000000,270.00000000); //object(cj_stat_3) (1)
CreateObject(1432,-2318.67895508,2301.14770508,3.02768040,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateObject(16151,-2312.95434570,2298.08837891,3.02768016,0.00000000,0.00000000,0.00000000); //object(ufo_bar) (1)
CreateObject(1432,-2317.61254883,2297.06689453,3.02120209,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateObject(1432,-2316.07226562,2302.97802734,3.02768040,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (4)
CreateObject(1736,-2320.75146484,2292.80932617,5.89212656,0.00000000,0.00000000,88.00000000); //object(cj_stags_head) (1)
CreateObject(14651,-2314.66113281,2293.48339844,5.26266575,0.00000000,0.00000000,86.00000000); //object(trukstp05) (1)
CreateObject(1514,-2313.93652344,2298.52612305,3.89846539,0.00000000,0.00000000,268.00000000); //object(dyn_ff_till) (1)
CreateObject(1775,-2321.69433594,2294.75268555,4.11823845,0.00000000,0.00000000,268.00000000); //object(cj_sprunk1) (1)
CreateObject(984,-2325.58813477,2289.81445312,3.65788174,0.00000000,0.00000000,268.00000000); //object(fenceshit2) (1)
CreateObject(983,-2312.37939453,2289.48901367,3.70475674,0.00000000,0.00000000,268.00000000); //object(fenceshit3) (2)
CreateObject(1280,-2310.86059570,2333.99462891,3.42255735,0.00000000,0.00000000,0.00000000); //object(parkbench1) (1)
CreateObject(1280,-2310.98974609,2329.83789062,3.42255735,0.00000000,0.00000000,0.00000000); //object(parkbench1) (2)
CreateObject(2251,-2317.61499023,2297.26513672,4.47939348,0.00000000,0.00000000,0.00000000); //object(plant_pot_20) (1)
CreateObject(2251,-2318.77783203,2301.29248047,4.48587179,0.00000000,0.00000000,0.00000000); //object(plant_pot_20) (2)
CreateObject(2251,-2316.12402344,2302.91870117,4.48587179,0.00000000,0.00000000,0.00000000); //object(plant_pot_20) (3)
CreateObject(15038,-2310.92260742,2328.16845703,3.63838959,0.00000000,0.00000000,0.00000000); //object(plant_pot_3_sv) (1)
CreateObject(1280,-2310.86938477,2322.69018555,3.42255735,0.00000000,0.00000000,0.00000000); //object(parkbench1) (3)
CreateObject(3472,-2310.55761719,2331.86718750,3.02120209,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(2745,-2319.75659180,2336.68579102,4.22982121,0.00000000,0.00000000,92.00000000); //object(cj_stat_3) (2)
CreateObject(1280,-2310.98242188,2326.41601562,3.42255735,0.00000000,0.00000000,0.00000000); //object(parkbench1) (4)
CreateObject(15038,-2314.61254883,2319.31372070,3.63838959,0.00000000,0.00000000,0.00000000); //object(plant_pot_3_sv) (2)
CreateObject(15038,-2319.74902344,2323.72705078,3.63838959,0.00000000,0.00000000,0.00000000); //object(plant_pot_3_sv) (3)
CreateObject(2745,-2310.69018555,2320.29614258,4.22982121,0.00000000,0.00000000,270.00000000); //object(cj_stat_3) (3)
CreateObject(2745,-2319.29858398,2320.08032227,4.22982121,0.00000000,0.00000000,91.99951172); //object(cj_stat_3) (4)
CreateObject(1280,-2316.72949219,2319.41113281,3.42255735,0.00000000,0.00000000,269.99902344); //object(parkbench1) (6)
CreateObject(3472,-2310.54785156,2324.49218750,3.02120209,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(1280,-2319.47534180,2321.94189453,3.42255735,0.00000000,0.00000000,183.99401855); //object(parkbench1) (7)
CreateObject(1280,-2319.82739258,2325.64624023,3.42255735,0.00000000,0.00000000,183.99304199); //object(parkbench1) (8)
CreateObject(3472,-2319.90722656,2327.46484375,3.02120209,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(1280,-2320.12207031,2329.22998047,3.42255735,0.00000000,0.00000000,183.99304199); //object(parkbench1) (9)
CreateObject(1280,-2320.51562500,2333.21215820,3.42255735,0.00000000,0.00000000,181.99304199); //object(parkbench1) (10)
CreateObject(15038,-2320.69091797,2334.70019531,3.63838959,0.00000000,0.00000000,0.00000000); //object(plant_pot_3_sv) (4)
CreateObject(3472,-2320.98437500,2336.31665039,3.02120209,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(1280,-2312.86108398,2319.35839844,3.42255735,0.00000000,0.00000000,269.99902344); //object(parkbench1) (11)
CreateObject(640,-2331.37255859,2326.05834961,3.71823597,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (1)
CreateObject(640,-2331.36230469,2321.06835938,3.71823597,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (2)
CreateObject(640,-2331.37719727,2316.80468750,3.71823597,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (3)
CreateObject(640,-2331.32128906,2311.95214844,3.71823597,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (4)
CreateObject(640,-2331.31591797,2306.78637695,3.71823597,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (5)
CreateObject(1257,-2369.50439453,2340.24755859,5.26356697,0.00000000,0.00000000,278.00000000); //object(bustopm) (1)
CreateObject(1257,-2458.99218750,2264.22070312,5.24131870,0.00000000,0.00000000,359.99450684); //object(bustopm) (2)
CreateObject(1257,-2472.33740234,2425.67480469,16.10495186,0.00000000,0.00000000,281.99450684); //object(bustopm) (3)
CreateObject(1257,-2609.40429688,2294.78417969,8.63856697,0.00000000,0.00000000,359.99450684); //object(bustopm) (4)
CreateObject(1257,-2286.38525391,2352.87817383,5.95221519,0.00000000,0.00000000,235.99157715); //object(bustopm) (5)
CreateObject(1337,-2542.77636719,2478.32031250,32.00389862,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (2)
CreateObject(18239,-2323.60009766,2369.97021484,4.42992496,0.00000000,0.00000000,234.00000000); //object(cuntw_restrnt1) (1)
CreateObject(16781,-2307.83325195,2362.32788086,3.98636818,0.00000000,0.00000000,144.00000000); //object(cn2_ringking) (1)
CreateObject(1491,-2311.55175781,2302.14550781,3.02120209,0.00000000,0.00000000,90.00000000); //object(gen_doorint01) (2)
CreateObject(1257,-2498.70458984,2338.38305664,5.26356697,0.00000000,0.00000000,89.99450684); //object(bustopm) (2)
CreateObject(1461,-2242.97167969,2567.76562500,9.23904419,0.00000000,0.00000000,0.00000000); //object(dyn_life_p) (1)
CreateObject(9833,-2315.36108398,2311.61206055,6.22374582,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
CreateObject(984,-2332.92846680,2309.92871094,4.62105465,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (2)
CreateObject(984,-2332.97460938,2322.65039062,4.62105465,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (3)
CreateObject(983,-2332.84277344,2292.64257812,4.66792965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(984,-2326.22753906,2337.92553711,4.62105465,0.00000000,0.00000000,270.00000000); //object(fenceshit2) (4)
CreateObject(984,-2316.48681641,2337.83544922,4.62105465,0.00000000,0.00000000,268.00000000); //object(fenceshit2) (6)
Reply
#2

Very good job.Specially compatitible with Rp gamemodes.I can say that the objects are created carefully and there are positioned very well..In Conclusion...Good Job
Reply
#3

Really Awesome Job!

nicely done,looks like u dont it very well very detailed as well.

as said above xD
Reply
#4

Nice Job, Little Liquor shack in Bayside, Good for RP serves.
Reply
#5

i cant see new map
Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
CreateObject(12843,-2316.69433594,2294.64843750,2.96614361,0.00000000, 0.00000000,267.99499512); //object(cos_liquorshop) (2)
CreateObject(12844,-2316.55957031,2297.61425781,4.99691105,0.00000000, 0.00000000,267.99499512); //object(cos_liqinside) (1)
CreateObject(4571,-2318.82128906,2318.82128906,-60.99442291,0.00000000,0.00000000,267.99499512); //object(stolenbuilds09) (1)
CreateObject(3666,-2333.07177734,2337.39916992,4.48766899,0.00000000, 0.00000000,0.00000000); //object(airuntest_las) (1)
CreateObject(3666,-2333.09741211,2303.50415039,4.49806023,0.00000000, 0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,-2332.81909180,2295.98876953,4.49806023,0.00000000, 0.00000000,0.00000000); //object(airuntest_las) (3)
CreateObject(3666,-2333.09692383,2329.17016602,4.49806023,0.00000000, 0.00000000,0.00000000); //object(airuntest_las) (4)
CreateObject(3472,-2318.52124023,2319.41406250,3.02120209,0.00000000, 0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(2745,-2310.83593750,2336.53906250,4.22982121,0.00000000, 0.00000000,270.00000000); //object(cj_stat_3) (1)
CreateObject(1432,-2318.67895508,2301.14770508,3.02768040,0.00000000, 0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateObject(16151,-2312.95434570,2298.08837891,3.02768016,0.00000000, 0.00000000,0.00000000); //object(ufo_bar) (1)
CreateObject(1432,-2317.61254883,2297.06689453,3.02120209,0.00000000, 0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateObject(1432,-2316.07226562,2302.97802734,3.02768040,0.00000000, 0.00000000,0.00000000); //object(dyn_table_2) (4)
CreateObject(1736,-2320.75146484,2292.80932617,5.89212656,0.00000000, 0.00000000,88.00000000); //object(cj_stags_head) (1)
CreateObject(14651,-2314.66113281,2293.48339844,5.26266575,0.00000000, 0.00000000,86.00000000); //object(trukstp05) (1)
CreateObject(1514,-2313.93652344,2298.52612305,3.89846539,0.00000000, 0.00000000,268.00000000); //object(dyn_ff_till) (1)
CreateObject(1775,-2321.69433594,2294.75268555,4.11823845,0.00000000, 0.00000000,268.00000000); //object(cj_sprunk1) (1)
CreateObject(984,-2325.58813477,2289.81445312,3.65788174,0.00000000, 0.00000000,268.00000000); //object(fenceshit2) (1)
CreateObject(983,-2312.37939453,2289.48901367,3.70475674,0.00000000, 0.00000000,268.00000000); //object(fenceshit3) (2)
CreateObject(1280,-2310.86059570,2333.99462891,3.42255735,0.00000000, 0.00000000,0.00000000); //object(parkbench1) (1)
CreateObject(1280,-2310.98974609,2329.83789062,3.42255735,0.00000000, 0.00000000,0.00000000); //object(parkbench1) (2)
CreateObject(2251,-2317.61499023,2297.26513672,4.47939348,0.00000000, 0.00000000,0.00000000); //object(plant_pot_20) (1)
CreateObject(2251,-2318.77783203,2301.29248047,4.48587179,0.00000000, 0.00000000,0.00000000); //object(plant_pot_20) (2)
CreateObject(2251,-2316.12402344,2302.91870117,4.48587179,0.00000000, 0.00000000,0.00000000); //object(plant_pot_20) (3)
CreateObject(15038,-2310.92260742,2328.16845703,3.63838959,0.00000000, 0.00000000,0.00000000); //object(plant_pot_3_sv) (1)
CreateObject(1280,-2310.86938477,2322.69018555,3.42255735,0.00000000, 0.00000000,0.00000000); //object(parkbench1) (3)
CreateObject(3472,-2310.55761719,2331.86718750,3.02120209,0.00000000, 0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(2745,-2319.75659180,2336.68579102,4.22982121,0.00000000, 0.00000000,92.00000000); //object(cj_stat_3) (2)
CreateObject(1280,-2310.98242188,2326.41601562,3.42255735,0.00000000, 0.00000000,0.00000000); //object(parkbench1) (4)
CreateObject(15038,-2314.61254883,2319.31372070,3.63838959,0.00000000, 0.00000000,0.00000000); //object(plant_pot_3_sv) (2)
CreateObject(15038,-2319.74902344,2323.72705078,3.63838959,0.00000000, 0.00000000,0.00000000); //object(plant_pot_3_sv) (3)
CreateObject(2745,-2310.69018555,2320.29614258,4.22982121,0.00000000, 0.00000000,270.00000000); //object(cj_stat_3) (3)
CreateObject(2745,-2319.29858398,2320.08032227,4.22982121,0.00000000, 0.00000000,91.99951172); //object(cj_stat_3) (4)
CreateObject(1280,-2316.72949219,2319.41113281,3.42255735,0.00000000, 0.00000000,269.99902344); //object(parkbench1) (6)
CreateObject(3472,-2310.54785156,2324.49218750,3.02120209,0.00000000, 0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(1280,-2319.47534180,2321.94189453,3.42255735,0.00000000, 0.00000000,183.99401855); //object(parkbench1) (7)
CreateObject(1280,-2319.82739258,2325.64624023,3.42255735,0.00000000, 0.00000000,183.99304199); //object(parkbench1) (
CreateObject(3472,-2319.90722656,2327.46484375,3.02120209,0.00000000, 0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(1280,-2320.12207031,2329.22998047,3.42255735,0.00000000, 0.00000000,183.99304199); //object(parkbench1) (9)
CreateObject(1280,-2320.51562500,2333.21215820,3.42255735,0.00000000, 0.00000000,181.99304199); //object(parkbench1) (10)
CreateObject(15038,-2320.69091797,2334.70019531,3.63838959,0.00000000, 0.00000000,0.00000000); //object(plant_pot_3_sv) (4)
CreateObject(3472,-2320.98437500,2336.31665039,3.02120209,0.00000000, 0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(1280,-2312.86108398,2319.35839844,3.42255735,0.00000000, 0.00000000,269.99902344); //object(parkbench1) (11)
CreateObject(640,-2331.37255859,2326.05834961,3.71823597,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush2) (1)
CreateObject(640,-2331.36230469,2321.06835938,3.71823597,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush2) (2)
CreateObject(640,-2331.37719727,2316.80468750,3.71823597,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush2) (3)
CreateObject(640,-2331.32128906,2311.95214844,3.71823597,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush2) (4)
CreateObject(640,-2331.31591797,2306.78637695,3.71823597,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush2) (5)
CreateObject(1257,-2369.50439453,2340.24755859,5.26356697,0.00000000, 0.00000000,278.00000000); //object(bustopm) (1)
CreateObject(1257,-2458.99218750,2264.22070312,5.24131870,0.00000000, 0.00000000,359.99450684); //object(bustopm) (2)
CreateObject(1257,-2472.33740234,2425.67480469,16.10495186,0.00000000 ,0.00000000,281.99450684); //object(bustopm) (3)
CreateObject(1257,-2609.40429688,2294.78417969,8.63856697,0.00000000, 0.00000000,359.99450684); //object(bustopm) (4)
CreateObject(1257,-2286.38525391,2352.87817383,5.95221519,0.00000000, 0.00000000,235.99157715); //object(bustopm) (5)
CreateObject(1337,-2542.77636719,2478.32031250,32.00389862,0.00000000 ,0.00000000,0.00000000); //object(binnt07_la) (2)
CreateObject(18239,-2323.60009766,2369.97021484,4.42992496,0.00000000, 0.00000000,234.00000000); //object(cuntw_restrnt1) (1)
CreateObject(16781,-2307.83325195,2362.32788086,3.98636818,0.00000000, 0.00000000,144.00000000); //object(cn2_ringking) (1)
CreateObject(1491,-2311.55175781,2302.14550781,3.02120209,0.00000000, 0.00000000,90.00000000); //object(gen_doorint01) (2)
CreateObject(1257,-2498.70458984,2338.38305664,5.26356697,0.00000000, 0.00000000,89.99450684); //object(bustopm) (2)
CreateObject(1461,-2242.97167969,2567.76562500,9.23904419,0.00000000, 0.00000000,0.00000000); //object(dyn_life_p) (1)
CreateObject(9833,-2315.36108398,2311.61206055,6.22374582,0.00000000, 0.00000000,0.00000000); //object(fountain_sfw) (1)
CreateObject(984,-2332.92846680,2309.92871094,4.62105465,0.00000000, 0.00000000,0.00000000); //object(fenceshit2) (2)
CreateObject(984,-2332.97460938,2322.65039062,4.62105465,0.00000000, 0.00000000,0.00000000); //object(fenceshit2) (3)
CreateObject(983,-2332.84277344,2292.64257812,4.66792965,0.00000000, 0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(984,-2326.22753906,2337.92553711,4.62105465,0.00000000, 0.00000000,270.00000000); //object(fenceshit2) (4)
CreateObject(984,-2316.48681641,2337.83544922,4.62105465,0.00000000, 0.00000000,268.00000000); //object(fenceshit2) (6)
return 1;
}

public OnGameModeExit()
{
return 1;
}
Reply
#6

Good map
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