A more realistic fishing experience
#1

instead of the the same /fish, stand still instantly get fishing weight. blah blah


pawn Code:
if(strcmp(cmd,"/fish",true)==0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pFishes] > 5)
            {
                SendClientMessage(playerid, COLOR_RED, "   You Hit the Fishing Cooldown! Go do something else!!");
                return 1;
            }
            if(Fishes[playerid][pWeight1] > 0 && Fishes[playerid][pWeight2] > 0 && Fishes[playerid][pWeight3] > 0 && Fishes[playerid][pWeight4] > 0 && Fishes[playerid][pWeight5] > 0)
            {
                SendClientMessage(playerid, COLOR_RED, "   You can't carry more than 5 Fish, sell or release them first!");
                return 1;
            }
            new Veh = GetPlayerVehicleID(playerid);
            if(GetVehicleModel(Veh) == 453)
            {
                if(IsAtFishPlace(playerid))
                {
                    new Caught;
                    new rand;
                    new fstring[MAX_PLAYER_NAME];
                    new Level = PlayerInfo[playerid][pFishSkill];
                    if(Level >= 0 && Level <= 49) { Caught = random(150)+70; }
                    else if(Level >= 50 && Level <= 249) { Caught = random(200)+100; }
                    else if(Level >= 250 && Level <= 499) { Caught = random(230)+200; }
                    else if(Level >= 500 && Level <= 999) { Caught = random(270)+300; }
                    else if(Level >= 1000) { Caught = random(300)+400; }
                    rand = random(FishNamesNumber);
                    if(Caught <= 0)
                    {
                        SendClientMessage(playerid, COLOR_RED, "   Line snapped!");
                        return 1;
                    }
                    else if(rand == 0)
                    {
                        SendClientMessage(playerid, COLOR_RED, "   You caught a Jacket and threw it away!");
                        return 1;
                    }
                    else if(rand == 4)
                    {
                        SendClientMessage(playerid, COLOR_RED, "   You caught some Pants and threw them away!");
                        return 1;
                    }
                    else if(rand == 7)
                    {
                        SendClientMessage(playerid, COLOR_RED, "   You caught a Used Condom and threw it away!");
                        return 1;
                    }
                    else if(rand == 10)
                    {
                        SendClientMessage(playerid, COLOR_RED, "   You caught a broken Dildo and threw it away!");
                        return 1;
                    }
                    else if(rand == 13)
                    {
                        SendClientMessage(playerid, COLOR_RED, "   You caught a Corpse and threw it away!");
                        return 1;
                    }
                    else if(rand == 20)
                    {
                        new mrand = random(2000);
                        format(string, sizeof(string), "* You caught a Money Bag, containing $%d.", mrand);
                        SendClientMessage(playerid, COLOR_YELLOW, string);
                        PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]+mrand;
                        GivePlayerMoney(playerid, mrand);
                        return 1;
                    }
                    if(Fishes[playerid][pWeight1] == 0)
                    {
                        PlayerInfo[playerid][pFishes] += 1;
                        PlayerInfo[playerid][pFishSkill] += 1;
                        format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                        strmid(Fishes[playerid][pFish1], fstring, 0, strlen(fstring), 255);
                        Fishes[playerid][pWeight1] = Caught;
                        format(string, sizeof(string), "* You have caught a %s, which weighs %d Lbs.", Fishes[playerid][pFish1], Caught);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        Fishes[playerid][pLastWeight] = Caught;
                        Fishes[playerid][pLastFish] = 1;
                        Fishes[playerid][pFid1] = rand;
                        Fishes[playerid][pFishID] = rand;
                        if(Caught > PlayerInfo[playerid][pBiggestFish])
                        {
                            format(string, sizeof(string), "* Your old record of %d Lbs has been passed, your new Biggest Fish is: %d Lbs.", PlayerInfo[playerid][pBiggestFish], Caught);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            PlayerInfo[playerid][pBiggestFish] = Caught;
                        }
                    }
                    else if(Fishes[playerid][pWeight2] == 0)
                    {
                        PlayerInfo[playerid][pFishes] += 1;
                        PlayerInfo[playerid][pFishSkill] += 1;
                        format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                        strmid(Fishes[playerid][pFish2], fstring, 0, strlen(fstring), 255);
                        Fishes[playerid][pWeight2] = Caught;
                        format(string, sizeof(string), "* You have caught a %s, which weighs %d Lbs.", Fishes[playerid][pFish2], Caught);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        Fishes[playerid][pLastWeight] = Caught;
                        Fishes[playerid][pLastFish] = 2;
                        Fishes[playerid][pFid2] = rand;
                        Fishes[playerid][pFishID] = rand;
                        if(Caught > PlayerInfo[playerid][pBiggestFish])
                        {
                            format(string, sizeof(string), "* Your old record of %d Lbs has been passed, your new Biggest Fish is: %d Lbs.", PlayerInfo[playerid][pBiggestFish], Caught);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            PlayerInfo[playerid][pBiggestFish] = Caught;
                        }
                    }
                    else if(Fishes[playerid][pWeight3] == 0)
                    {
                        PlayerInfo[playerid][pFishes] += 1;
                        PlayerInfo[playerid][pFishSkill] += 1;
                        format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                        strmid(Fishes[playerid][pFish3], fstring, 0, strlen(fstring), 255);
                        Fishes[playerid][pWeight3] = Caught;
                        format(string, sizeof(string), "* You have caught a %s, which weighs %d Lbs.", Fishes[playerid][pFish3], Caught);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        Fishes[playerid][pLastWeight] = Caught;
                        Fishes[playerid][pLastFish] = 3;
                        Fishes[playerid][pFid3] = rand;
                        Fishes[playerid][pFishID] = rand;
                        if(Caught > PlayerInfo[playerid][pBiggestFish])
                        {
                            format(string, sizeof(string), "* Your old record of %d Lbs has been passed, your new Biggest Fish is: %d Lbs.", PlayerInfo[playerid][pBiggestFish], Caught);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            PlayerInfo[playerid][pBiggestFish] = Caught;
                        }
                    }
                    else if(Fishes[playerid][pWeight4] == 0)
                    {
                        PlayerInfo[playerid][pFishes] += 1;
                        PlayerInfo[playerid][pFishSkill] += 1;
                        format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                        strmid(Fishes[playerid][pFish4], fstring, 0, strlen(fstring), 255);
                        Fishes[playerid][pWeight4] = Caught;
                        format(string, sizeof(string), "* You have caught a %s, which weighs %d Lbs.", Fishes[playerid][pFish4], Caught);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        Fishes[playerid][pLastWeight] = Caught;
                        Fishes[playerid][pLastFish] = 4;
                        Fishes[playerid][pFid4] = rand;
                        Fishes[playerid][pFishID] = rand;
                        if(Caught > PlayerInfo[playerid][pBiggestFish])
                        {
                            format(string, sizeof(string), "* Your old record of %d Lbs has been passed, your new Biggest Fish is: %d Lbs.", PlayerInfo[playerid][pBiggestFish], Caught);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            PlayerInfo[playerid][pBiggestFish] = Caught;
                        }
                    }
                    else if(Fishes[playerid][pWeight5] == 0)
                    {
                        PlayerInfo[playerid][pFishes] += 1;
                        PlayerInfo[playerid][pFishSkill] += 1;
                        format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                        strmid(Fishes[playerid][pFish5], fstring, 0, strlen(fstring), 255);
                        Fishes[playerid][pWeight5] = Caught;
                        format(string, sizeof(string), "* You have caught a %s, which weighs %d Lbs.", Fishes[playerid][pFish5], Caught);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        Fishes[playerid][pLastWeight] = Caught;
                        Fishes[playerid][pLastFish] = 5;
                        Fishes[playerid][pFid5] = rand;
                        Fishes[playerid][pFishID] = rand;
                        if(Caught > PlayerInfo[playerid][pBiggestFish])
                        {
                            format(string, sizeof(string), "* Your old record of %d Lbs has been passed, your new Biggest Fish is: %d Lbs.", PlayerInfo[playerid][pBiggestFish], Caught);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            PlayerInfo[playerid][pBiggestFish] = Caught;
                        }
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   You dont have any space for your Fish!");
                        return 1;
                    }
                    if(PlayerInfo[playerid][pFishSkill] == 50)
                    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Fishing Skill is now Level 2, you can now catch Heavier Fishes."); }
                    else if(PlayerInfo[playerid][pFishSkill] == 250)
                    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Fishing Skill is now Level 3, you can now catch Heavier Fishes."); }
                    else if(PlayerInfo[playerid][pFishSkill] == 500)
                    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Fishing Skill is now Level 4, you can now catch Heavier Fishes."); }
                    else if(PlayerInfo[playerid][pFishSkill] == 1000)
                    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Fishing Skill is now Level 5, you can now catch Heavier Fishes."); }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "   You are not in at the fishing spot!");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "   You are not in a fishing boat!  /FindPort to find fishing boats");
                return 1;
            }
        }
        return 1;
    }
Disregard the
pawn Code:
new Veh = GetPlayerVehicleID(playerid);
           if(GetVehicleModel(Veh) == 453)
, since i will remove that, and implement the standing/animation/fishing.

I would like to see if i could make the player do a fishing animation for 5 seconds with a fishing rod then you get the fishing result. making sure that the player cant spam /fish and get his inventory filled quick. could anyone code in the changes?
Reply
#2

Quote:
Originally Posted by Medardo4Life
View Post
instead of the the same /fish, stand still instantly get fishing weight. blah blah
I would like to see if i could make the player do a fishing animation for 5 seconds with a fishing rod...
Quote:
Originally Posted by Medardo4Life
View Post
Could anyone code in the changes?
Your statement and question are conflicting.
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